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Showing posts with the label 2025

Carpodacus Carnage - Dunkelschwamm

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        Welcome to Cardopoc- Carpacad- Carpocu -to this map, which is mostly Black Mesa themed. There's some story about this map being made specifically for one person then somehow finding its way into the internet's consciousness and then getting unceremoniously dumped on Sven because Sven needs some more chaff I guess. SCMapDB page Original map author: jarS Conversion author: Aw3s0me Date of original mod release: 2025 Date of final Sven Map release: 2026 Maps in package: 4 Map review of Carpodacus Carnage (originally posted on SCMapDB) by dunkelschwamm | September 27, 2026 | 3849 characters      Carpodacus Carnage is a really cute mapset that plays into a lot of strong Half-Life stuff: exploring vents, shooting through corridors and along cliff faces, navigating portal puzzles, then going to Xen to fight a gargantua. There's some beautiful brushwork, some fun fire fights, and a lot of variety.      First, and most pressingly, let...

Carpodacus Carnage - GrandmasterJ

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       Welcome to Cardopoc- Carpacad- Carpocu -to this map, which is mostly Black Mesa themed. There's some story about this map being made specifically for one person then somehow finding its way into the internet's consciousness and then getting unceremoniously dumped on Sven because Sven needs some more chaff I guess. SCMapDB page Original map author: jarS Conversion author: Aw3s0me Date of original mod release: 2025 Date of final Sven Map release: 2026 Maps in package: 4 Map review of Carpodacus Carnage (originally posted on SCMapDB) by GrandmasterJ | September 27, 2026 | 4490 characters      Before I get into the review I think it's necessary to look at the map description and see that this is a singleplayer map somebody found and then ported to Sven Co-op. Apparently this was made in a weekend for the author's dad, awwww.      The map definitely seems like it was largely just dumped into Sven and left to fend for itself. Survival m...

Host_Error - Dunkelschwamm

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       Clearly inspired by the popular backrooms horror trope, players must navigate a shifting maze and run from a chase monster before doing something or other that may or may not beat the map.  SCMapDB page Authors: Grunt Date of release: 2025 Maps in package: 1 Map review of Host_Error (originally posted on SCMapDB) by dunkelschwamm | April 19, 2026 | 2258 characters      This is a neat little scripting showcase based on the backrooms phenomenon. You and your friends can run around in a backrooms area being chased by a teleporting black gargoyle who sometimes kills you, sometimes is just cheeky. There are some hints about how if you don't run the space will be less hostile, but I didn't find any kind of behavior did much to change how often the black gargoyle would appear and attack.      After meandering around with my buddy until we were both picked off by the monster one-by-one, we tried again with cheats to see if we could f...

Host_Error - GrandmasterJ

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      Clearly inspired by the popular backrooms horror trope, players must navigate a shifting maze and run from a chase monster before doing something or other that may or may not beat the map.  SCMapDB page Authors: Grunt Date of release: 2025 Maps in package: 1 Map review of Host_Error (originally posted on SCMapDB) by GrandmasterJ | April 19, 2026 | 3000 characters      I want to be up front, we cheated to play this map. Players are dumped into a backrooms flavored maze and a gargoyle hunts the players. We kept wandering around and the gargoyle would appear and gibs one of us and the lights would turn on and off until eventually we get some sort of gibberish message. Then the next time my partner dies randomly she is put in observer mode and that happens to me soon after.      The map is ok I guess, I'm not a fan of mazes and I was suspicious that this map changed layouts, which was confirmed when I noclipped around later and found m...