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Showing posts with the label open world

BBQWITTEHBEAR - Dunkelschwamm

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       Are you ready to barbecue with the bear? There is a story about a zoo being closed due to Covid but the gameplay is all about shopping in the supermarket down the road. The map is very British and has a lot of jokes and references about being British. SCMapDB page Author: Captain Scarlet Date of final release: 2021 Maps in package: 1 Map review of BBQWITTEHBEAR (originally posted on SCMapDB) by dunkelschwamm | October 6, 2022 | 4427 characters BBQ Wit Teh Bear is a creative comedy shopping simulator map for Sven Co-op. There's a sense of British humor in it that I'm not entirely familiar with, with lots of seemingly local memes and sensibilities. Despite not really connecting with any of that as an American, it's still very charming, creative, full of character, and fun.      The basic conceit is that you're trying to have a barbeque, but need to go shopping for ingredients. Players hop into func_vehicle buses (which work great, btw), arrive at a super market (wh

BBQWITTEHBEAR - GrandmasterJ

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      Are you ready to barbecue with the bear? There is a story about a zoo being closed due to Covid but the gameplay is all about shopping in the supermarket down the road. The map is very British and has a lot of jokes and references about being British. SCMapDB page Author: Captain Scarlet Date of final release: 2021 Maps in package: 1 Map review of BBQWITTEHBEAR (originally posted on SCMapDB) by GrandmasterJ | October 6, 2022 | 6874 characters      Well that certainly was something. This map contains no combat and instead focuses on running errands at a supermarket. There is a whole story about a zoo and some anime girls that have voice acting and large illustrations that float in mid-air. I don't get any of that, it all feels like a bunch of in jokes from a forum or group of friends. It's still a great experience even if I don't understand everything.      Players start off in a room with three doors. One could almost believe this is a generic and uninspired map from

Zombie Nights - Dunkelschwamm

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       Zombie Nights is a very ambitious project. It's a large open area with some buildings scattered around, a janky day and night system, supply drops supplied via parachute, an inventory system, and a never ending zombie swarm. The objective is to last three consecutive days. SCMapDB page Author: The-Middleman Date of final release: 2014 Maps in package: 1 Map review of Zombie Nights (originally posted on SCMapDB) by dunkelschwamm | January 29, 2022 | 3746 characters      Zombie Nights is a Zombie Survival map chock full of unique gimmicks and production value. Unfortunately, in the end it feels like it's possibly less than the sum of its parts.      The goal of Zombie Nights is to survive 3 nights (36 minutes) without dying as zombies infinitely swarm the map, resources are only obtained through scarce drops, and a hunger and thirst system prevent players from becoming too stationery. Additionally, since the first player to survive 3 nights in row wins the map, there is a

Zombie Nights - GrandmasterJ

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      Zombie Nights is a very ambitious project. It's a large open area with some buildings scattered around, a janky day and night system, supply drops supplied via parachute, an inventory system, and a never ending zombie swarm. The objective is to last three consecutive days. SCMapDB page Author: The-Middleman Date of final release: 2014 Maps in package: 1 Map review of Zombie Nights (originally posted on SCMapDB) by GrandmasterJ | January 29, 2022 | 6639 characters      This map looked really interesting to me. It's an open world full of zombie that players have to survive in and it has pvp. This is a pretty unique thing to attempt in Sven Co-op. I kind of don't know how to start this review, there are so many things to talk about.      Right off the bat the map description page has a bunch of stuff about the map being abandoned, unfinished, and generally not in a state where it is actually playable. I would agree with that assessment. In fact, I think the three day lim

Zombie Darkness-4 Dust Survive Map-1 - Dunkelschwamm

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       This map's name is a mouthful. It is essentially a monster hunt map. The arena uses the de_dust textures to create a new area highly reminiscent of de_dust. Four monsters with high health and interesting models from Counter-Strike: Nexon are scattered around for players to hunt. SCMapDB page Author: Patrick Date of final release: 2017 Maps in package: 1 Map review of Zombie Darkness-4 Dust Survive Map-1 (originally posted on SCMapDB) by dunkelschwamm | January 28, 2022 | 4714 characters      Zombie Darkness 4 Dust Survival, or Z4_Dust for short, is a megamonster map wherein you play as trendy chicks using wacky guns to invest large quantities of lead in zombie flesh. The map is in the style of a dust map, though the layout is generally unfamiliar to me. The map takes place at night and the objective is to kill a megazombie called "Hide". There are three other zombies, though they are technically superfluous to the map's success.      Fighting the zombies in thi

Zombie Darkness-4 Dust Survive Map-1 - GrandmasterJ

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      This map's name is a mouthful. It is essentially a monster hunt map. The arena uses the de_dust textures to create a new area highly reminiscent of de_dust. Four monsters with high health and interesting models from Counter-Strike: Nexon are scattered around for players to hunt. SCMapDB page Author: Patrick Date of final release: 2017 Maps in package: 1 Map review of Zombie Darkness-4 Dust Survive Map-1 (originally posted on SCMapDB) by GrandmasterJ | January 28, 2022 | 3378 characters      There are a lot of zombie maps on scmapdb. I wanted to play a zombie map and I chose this one for some reason. It wasn't as bad as I feared but it was way worse than I had hoped.      If you've ever played Mega Monster Massacre this map is almost exactly the same. It uses textures and inspiration from de_dust but it is not actually de_dust. It is an arena with wide corridors and some crates with just four enemies sprinkled around and each one has an astronomical amount of health.  

Mostwanted - Dunkelschwamm

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       After Gordon Freeman finishes up his work at Black Mesa he goes home to his rental. His neighborhood is quite terrible and mobs of police, alien, and criminal wake him up. SCMapDB page Author: Mr_InSaNe Date of final release: 2002 Maps in package: 1 Map review of Mostwanted (originally posted on SCMapDB) by dunkelschwamm | January 23, 2022 | 3872 characters      Most Wanted is an older map going back roughly 20 years ago. It features a small city block where Gordon lives in a crummy rental place when everything attacks.      I can't tell if my comrade and I finished this map or not. We certainly did everything that we can tell we can interact with and killed enemies until they stopped respawning. Best we can figure the map is just kinda over at some point but never actually ends. We spent a long time chasing wild geese if that's the case, and I'm compelled to believe that it is the case.      The crux of the map is built on pushing against respawning hordes of enemie

Mostwanted - GrandmasterJ

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      After Gordon Freeman finishes up his work at Black Mesa he goes home to his rental. His neighborhood is quite terrible and mobs of police, alien, and criminal wake him up. SCMapDB page Author: Mr_InSaNe Date of final release: 2002 Maps in package: 1 Map review of Mostwanted (originally posted on SCMapDB) by GrandmasterJ | January 23, 2022 | 3284 characters      Most Wanted is an old map, made circa 2003, and it has no reviews, no stars, and no comments. I feel like I have unearthed a forgotten relic. One of the main reasons I wanted to play this particular map is that the description states that "After surviving the ordeal at Black Mesa, Gordon returns to his rental for a night of sleep." I found it incredibly funny that after the end of Half-Life 1 Gordon just goes on home. "Oh man, what a day at work, time to go home and sleep."      The map opens up with players spawning in Gordon's rental, a claustrophobic two story house with barely enough room for pl

Search N Destroy - Dunkelschwamm

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       There are a lot of really cool and interesting things done in this map that are not found in other maps like having an open world, player classes, and non-linear objectives. Some mechanics work better than others but it all comes together to make a truly unique map. SCMapDB page Author: Hezus Date of final release: 2020 Maps in package: 1 Map review of Search N Destroy (originally posted on SCMapDB) by dunkelschwamm | January 8, 2022 | 6589 characters      Search n Destroy is an objective based control point map which takes place in a desert-y setting reminiscent of Counter Strike's Dust maps with Opposing Forces grunts as the main enemies. To complete the map the players must plant C4 on several enemy weapons caches, find weapons throughout the map and return them to the base, conquer and defend 4 control points, and finally defend the spawn base from an enemy attack. During the offense portion of this you must also contend with grunts being dropped off by respawning Osprey

Search N Destroy - GrandmasterJ

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      There are a lot of really cool and interesting things done in this map that are not found in other maps like having an open world, player classes, and non-linear objectives. Some mechanics work better than others but it all comes together to make a truly unique map. SCMapDB page Author: Hezus Date of final release: 2020 Maps in package: 1 Map review of Search N Destroy (originally posted on SCMapDB) by GrandmasterJ | January 9, 2022 | 5763 characters      I like the idea of this map. Players start in a military base on the outskirts of a large middle eastern town. There are 6 piles of crates to destroy and four areas you have to capture. The gameplay is a scavenger hunt to find the objectives and also the four unlockable weapons.      When the map first starts out players spawn in a room with instructions and difficulty voting buttons. Any difficulty higher than the lowest has a cap on respawns and let me say I can not imagine playing this map without infinite respawns. There is

Fun Waterpark - Dunkelschwamm

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       Some maps are made for a liner experience, walk through the map while accomplishing objectives/killing dudes. This map opts for the opposite, it is an open map with no objectives to accomplish and nobody to kill. It's a waterpark! SCMapDB page Author: FuChSS Date of final release: 2016 Maps in package: 1 Map review of Fun Waterpark (originally posted on SCMapDB) by dunkelschwamm | November 28, 2021 | 2700 characters      fun-waterpark is a map which has a singular goal which it achieves ruthlessly and efficiently: make a fun waterpark. Waterpark attractions are faithfully recreated in a very simplistic and care-free style which all enhances the summer fun atmosphere.      The real star of the map is the water attractions. To that end, there are tube-slides which propel the player along with surprisingly few hiccups. There is a set of large, blue, parallel slides in one of the corners of the park which seems difficult to ride without taking damage- not an issue, really, since

Fun Waterpark - GrandmasterJ

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      Some maps are made for a liner experience, walk through the map while accomplishing objectives/killing dudes. This map opts for the opposite, it is an open map with no objectives to accomplish and nobody to kill. It's a waterpark! SCMapDB page Author: FuChSS Date of final release: 2016 Maps in package: 1 Map review of Fun Waterpark (originally posted on SCMapDB) by GrandmasterJ | November 28, 2021 | 2616 characters     This map is all right. There isn't really action or a goal in mind, it's a map to explore and hang out in.     My first impression of this map was marred by draw distance problems. I was admiring the nicely done water fountains when I noticed I could see around the front wall and see things man was not meant to see. Then I went inside and as I walked the water slides materialized out of thin air as I came within draw distance. This is a shame because I really do like the water slides. The sense of scale should be impressive but gets a big muddled when y