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Showing posts with the label eMTeG

Lab Flee - Dunkelschwamm

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    Rise up brother, and let us flee this lab! Players are regular human beings trapped in a laboratory and trying to escape. We fight what I assume are our fellow prisoners to escape. SCMapDB page Author: eMTeG Date of release: 2002 Maps in package: 1 Map review of Lab Flee (originally posted on SCMapDB) by dunkelschwamm | March 19, 2023 | 3138 characters      Labflee is a Sven Co-op walkthrough map with a blackmesa-type setting. In many ways it is a typical walkthrough map, but in many others it is what I would consider very *extra*.      The main basis of this map revolves around this central kiosk wherein a scientist is safely (and anxiously) locked behind bulletproof windows and surrounded by doors. By following these doors, players can access a storage area with an egon gun, an elevator to a heavily turret-guarded power generator area, and ultimately teleporters to the exterior. While backtracking through these areas, enemies often repopulate to keep things inter

Lab Flee - GrandmasterJ

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      Rise up brother, and let us flee this lab! Players are regular human beings trapped in a laboratory and trying to escape. We fight what I assume are our fellow prisoners to escape. SCMapDB page Author: eMTeG Date of release: 2002 Maps in package: 1 Map review of Lab Flee (originally posted on SCMapDB) by GrandmasterJ | March 19, 2023 | 2966 characters      In Labflee we flee a lab. There isn't a story attached so I like to assume we're aliens, but not xen aliens since they are out sole enemy. The map is a walkthrough map with a central hub providing access to the different areas. Doors to new areas open up as we clear other areas out.      Players spawn inside the spawn exit sprites, it can be disorienting. There is a table with an mp5 and one magazine for it, shotgun and one box of shells, and crossbow with one magazine. I sucked it all up in front of my teammate's eyes and since the weapons don't stay he had to wait for them all of that to respawn b

Between the Lines - Dunkelschwamm

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      Some mysterious stuff is going down on Earth so the players pop through a dimensional portal to what I assume to be Black Mesa to catch the G-man. Fight through the facility as soldiers and aliens fight each other and watch out for ambushes. SCMapDB page Author:eMTeG Date of release: 2002 Maps in package: 1 Map review of Between the Lines (originally posted on SCMapDB) by dunkelschwamm | February 4, 2023 | 3454 characters      Between the Lines is an action walkthrough map for Sven Co-op.      The name of the game is move from hallway to mini arena to hallway to mini arena over and over again until you stumble upon the abrupt ending. All the way through, you battle dense placements of HECU and Xen military locked in combat. Namely, battle HECU grunts and vortigaunts, headcrabs, alien grunts, alien controllers, barnacles, and baby gargantuas. Enemies spawn so many at once it creates frantic fighting. You can tell the enemies are spawned the moment you approach them, as

Between the Lines - GrandmasterJ

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      Some mysterious stuff is going down on Earth so the players pop through a dimensional portal to what I assume to be Black Mesa to catch the G-man. Fight through the facility as soldiers and aliens fight each other and watch out for ambushes. SCMapDB page Author:eMTeG Date of release: 2002 Maps in package: 1 Map review of Between the Lines (originally posted on SCMapDB) by GrandmasterJ | February 4, 2023 | 3156 characters      As far as maps go I would say this one is very average. We have the standard Black Mesa texturing, even if the story is trying not to be standard Half-Life fare. Players start off with the basic pistol, medkit, crowbar loadout in a spawn room with weapons locked behind glass. Going through a teleport throws players into the level proper.      I wasn't happy to start a level off with seeing all these weapons locked off and then getting thrown into combat with nothing more than the standard weapons. However, I quickly found an mp5 and my teammate r

The Community Map Project - Dunkelschwamm

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      Featuring 15 authors, 7 years of development (or 12 depending on how you define 'development time'), and 7 individual maps, The Community Map Project is a beast of a map set. Somewhat unrelated, but this post taught me that Blogger has limits to how many labels a post can have, a max of 20, when I was tagging this post I was forced to leave out 'series' and 'Black Mesa'. SCMapDB page Authors: al_peggio, Amckern, Aurora, BMT, Dan200, eMTeG, Fortune2, Hezus, Koelzk, Morgan, Nih, PD-KC, Penguin, The_6th_monkey, The-Real-Game (Due to the number of authors and the page tag limit of 20, not all authors are tagged) Date of final release: 2009, updated version 2015 Maps in package: 7 Map review of The Community Map Project (originally posted on SCMapDB) by dunkelschwamm | August 14, 2022 | 11013 characters      The Community Map Project is a series of maps for Sven Co-op. They play as a mostly walkthrough set which features lots of action, some interesting set pi

The Community Map Project - GrandmasterJ

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    Featuring 15 authors, 7 years of development (or 12 depending on how you define 'development time'), and 7 individual maps, The Community Map Project is a beast of a map set. Somewhat unrelated, but this post taught me that Blogger has limits to how many labels a post can have, a max of 20, when I was tagging this post I was forced to leave out 'series' and 'Black Mesa'. SCMapDB page Authors: al_peggio, Amckern, Aurora, BMT, Dan200, eMTeG, Fortune2, Hezus, Koelzk, Morgan, Nih, PD-KC, Penguin, The_6th_monkey, The-Real-Game (Due to the number of authors and the page tag limit of 20, not all authors are tagged) Date of final release: 2009, updated version 2015 Maps in package: 7 Map review of The Community Map Project (originally posted on SCMapDB) by GrandmasterJ | August 14, 2022 | 6073 characters      This is an interesting map pack and presents somewhat of a problem to review. It's got about 15 authors and according to the map description it did not ha

Arena Fights - Dunkelschwamm

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       This map is a series of arenas that players fight enemies in. It really lives up to its name, there isn't a whole lot left to describe. SCMapDB page Author: eMTeG Date of final release: 2002 Maps in package: 1 Map review of Arena Fights (originally posted on SCMapDB) by dunkelschwamm | July 1, 2022 | 5554 characters      Arena Fights is a map which promises fights in arenas, and it delivers some of those. There's some stuff in-between that is what I would call "goldsrc fluff": button puzzles, arbitrarily raising water puzzles, getting around lasers to access teleports- whatever. That's not what we're here for. We're here for some Arena Fights!      Arena Fights delivers three Arena Fights brand arena fights. The first arena fight of the three arena fights is an arena fight fought in an arena rather plain- players file in through a fire door (the only of two in the spawn which respond to touch- though both are identical) into a rectangular prism of a

Arena Fights - GrandmasterJ

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      This map is a series of arenas that players fight enemies in. It really lives up to its name, there isn't a whole lot left to describe. SCMapDB page Author: eMTeG Date of final release: 2002 Maps in package: 1 Map review of Arena Fights (originally posted on SCMapDB) by GrandmasterJ | July 1, 2022 | 5262 characters      The map is Arena Fights and I can confirm that there are arenas and players do fight in them. The map description really does sum it all up nicely, there are three areas with different enemy composition and pressing buttons opens the way forward.      The map starts players off with almost a full complement of weapons. I would have liked an egon gun but I did start with 10 underbarrel grenades so all is forgiven. There is a ton of HEV in the spawn area even though players start with full HEV. There are two blast doors here but only one opens right now.      The first arena is full of friendly soldiers behind a defensive position. Pressing the accessbile button