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Showing posts with the label outrun

Arena Synthwave - Dunkelschwamm

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       Well it looks like you ran out of gas inside of a computer. Fight off waves of enemies and survive. SCMapDB page Author: El_Zurdo Date of final release: 2018 Maps in package: 1 Map review of Arena Synthwave (originally posted on SCMapDB) by dunkelschwamm | July 16, 2022 | 3445 characters      Arena Synthwave is a map with exceeding output for such low ambition. Fight your way through respawning baby gargs and a handful of enemies in wacky synthwavey displacement-like terrain that's hard to climb with a cute car in the middle where you spawn. On paper it sounds like nonsense, but I promise in practice it's a lot of fun.      At the beginning, players are faced with respawning baby gargs and one garg while the players are equipped with only an uzi and sit at the bottom of a geometric terrain bowl of sorts. Ascending the sides to the cusp of this bowl is a bit of a chore at first, but it's something you get used to over time. Once yo...

Arena Synthwave - GrandmasterJ

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      Well it looks like you ran out of gas inside of a computer. Fight off waves of enemies and survive. SCMapDB page Author: El_Zurdo Date of final release: 2018 Maps in package: 1 Map review of Arena Synthwave (originally posted on SCMapDB) by GrandmasterJ | July 16, 2022 | 2777 characters      Arena Synthwave is a short and sweet map with some nice background music, a very retro 80's look, and some decent combat. Players start out in a small spawn room with some hard to read (neon green against neon purple) credits and a low poly and low resolution portrait of a counter-strike model. Two buttons on opposite ends of the room must be pressed at the same time to open up a wall and reveal a large neon sun. Walking through the sun spits players out in the arena.      The arena itself is very simple. It's a big bowl of uneven terrain, the raised areas around the sides vary in width and all looks very asymmetric and uneven. The ground texture is...

Arena Retrowave - Dunkelschwamm

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       Step into a world of bright colors and synthesized music. Fight colorful enemies with beams of light. Relax amid a horde of enemies. SCMapDB page Author: Dr.Abc Date of final release: 2018 Maps in package: 1 Map review of Arena Retrowave (originally posted on SCMapDB) by dunkelschwamm | July 9, 2022 | 3107 characters      Arena Retrowave is a slick, stylistic arena map with crazy jump pads, teleports, high health, high armor, high ammo, heavy duty weaponry, and high action. Enemies and weapons are skinned to appear like glowing wireframes. This is all to the benefit of a retrowave aesthetic, accompanied by some synth music by Rain Sword (thumbs up, good shit).      The aesthetic is, frankly, the most characteristic aspect of this map. So, let's talk about it. The brushwork, skybox, prop entities, enemies, and weapons all blend together to create a seamless, cohesive aesthetic where even outlandish player models do little to break ...

Arena Retrowave - GrandmasterJ

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      Step into a world of bright colors and synthesized music. Fight colorful enemies with beams of light. Relax amid a horde of enemies. SCMapDB page Author: Dr.Abc Date of final release: 2018 Maps in package: 1 Map review of Arena Retrowave (originally posted on SCMapDB) by GrandmasterJ | November 27, 2021 | 3166 characters      This was the first arena map I've played so I didn't really know what to expect going into it. This was probably the best map for my first arena, it is dripping with style and I spent a good portion of the time playing just exploring the many areas of the map.      I much prefer walkthrough maps or anything where I can make visible progress, which arena maps aren't really good for. This map in particular has a lot going on. In the beginning I was fighting on top of the central building under the mistaken assumption there was some linear path to follow. Eventually I realized I was going in circles and chasing my tai...