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Showing posts with the label platforming

Fire Temple - Dunkelschwamm

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       Welcome to a Fire Temple inspired by the Legend of Zelda. There's lots of platforming here along with a maze, traps, secrets, and sometimes monsters.  SCMapDB page Author: Dr.Abc Date of release: 2014 Maps in package: 1 Map review of Fire Temple (originally posted on SCMapDB) by dunkelschwamm | May 25, 2026 | 4663 characters      A masterclass in how small decisions can make a charming, creative map into a patience grinder.      The fire temple features a series of puzzles and progression which would seemingly help the player become empowered over time. Since the player starts with literally nothing and has to work their way up to the first crowbar, it reminds me of a beginner dungeon in Zelda like the Deku Tree more than a later temple in terms of escalation.      There are some clever puzzles, like a maze which requires you look out for barely-visible tripwire-like kill barriers. There's a fun bit where you p...

Fire Temple - GrandmasterJ

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      Welcome to a Fire Temple inspired by the Legend of Zelda. There's lots of platforming here along with a maze, traps, secrets, and sometimes monsters.  SCMapDB page Author: Dr.Abc Date of release: 2014 Maps in package: 1 Map review of Fire Temple (originally posted on SCMapDB) by GrandmasterJ | May 25, 2026 | 4365 characters      The first thing I notice about this map is that there is Zelda music and sound effects, so this is a Legend of Zelda map. It's obvious in hindsight, but I didn't know that going in. There are some signs that have text on them I might have seen in the Zelda games and some weapons have replaced textures on them to more like weapons from Legend of Zelda. There is also Thor's hammer at one point, I don't know what is going on there.      The map is one big unfolding puzzle. We've got lots of platforming over pits of lava, a maze with instant-kill walls, big eyes we have to make blink, buttons to press, and enem...

Sonic the Hedgehog 2 - Dunkelschwamm

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       Gotta go fast, again! Another set of six areas players have to clear before dealing with the evil Dr. Eggman. This was merged with the first map by the community but is being reviewed separately.  SCMapDB page Author: iLLuSioN Date of release: 2008 Maps in package: 1 Map review of Sonic the Hedgehog 2 (originally posted on SCMapDB) by dunkelschwamm | May 9, 2026 | 3207 characters      Sonic the Hedgehog 2 is a follow-up to Sonic the Hedgehog. We played it through the merged maps available here. Much like the first map, it is a platforming/puzzle map. This time, a fair bit easier than the first to beat each zone. To find each chaos emerald, however, it's quite a challenge.      First of all, this time the platforming is far less reliant on propulsion springs. There are far more straight forward platforming puzzles, like a frogger-like, navigating atop spinning barrels, avoiding obstacles atop a moving platform, etc. I think fo...

Sonic the Hedgehog 2 - GrandmasterJ

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      Gotta go fast, again! Another set of six areas players have to clear before dealing with the evil Dr. Eggman. This was merged with the first map by the community but is being reviewed separately.  SCMapDB page Author: iLLuSioN Date of release: 2008 Maps in package: 1 Map review of Sonic the Hedgehog 2 (originally posted on SCMapDB) by GrandmasterJ | May 9, 2026 | 2002 characters      This map is very similar to the first one, with a central hub and some Sonic themed courses accessed by jumping through pictures on the wall. Right off the bat a big difference I see is a lot more details added. The second level is a burning version of the first, its really cool.      This map is extremely similar to the first map, with lots of platforming and special gimmicks per level. The is music for each stage and that's a very welcome addition. I remember thinking the lack of music beyond one short song was strange in the first map. So while it m...

Sonic the Hedgehog - Dunkelschwamm

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       Gotta go fast! Play through six stages inspired by the blue blur and find secret emeralds to defeat Dr. Eggman. Followed by a sequel that was merged into one map by the community. SCMapDB page Author: iLLuSioN Date of release: 2008 Maps in package: 1 Map review of Sonic the Hedgehog (originally posted on SCMapDB) by dunkelschwamm | May 9, 2026 | 3213 characters      Sonic the Hedgehog is a platforming map where players race through 6 stages, a bonus stage, and a boss battle with tricky traps and secret emeralds.      Graphics are largely taken from old Sonic games to create the blockiest South Island I have ever seen. Despite the primitive geometry, there's a real charm to each environment that basks in the simplicity of a much older 3D title. The simple graphics sometimes help, sometimes hinder (as is the case with the bonus level).      The puzzles range from simple and fun to hair-tuggingly frustrating. Some are ...

Sonic the Hedgehog - GrandmasterJ

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      Gotta go fast! Play through six stages inspired by the blue blur and find secret emeralds to defeat Dr. Eggman. Followed by a sequel that was merged into one map by the community. SCMapDB page Author: iLLuSioN Date of release: 2008 Maps in package: 1 Map review of Sonic the Hedgehog (originally posted on SCMapDB) by GrandmasterJ | May 9, 2026 | 2602 characters      When the map starts my teammate and I are in a room with a button that when pressed starts the map. We're dropped into a hallway that accelerates us towards the classic big red springs which bounce us straight up into the ceiling where we bounce back into the acceleration hallway. When we free ourselves we end up in a room with a big water feature and beyond are the entrances to the six different challenges. These springs aren't always janky, but the majority of the map relies on precision jumping and these big springs.      The challenges open up one at a time and within eac...

Crood Coop - Dunkelschwamm

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       This is a nice looking map with a mixture of combat, platforming, and puzzles. A lot of the map looks well done and then there are some spots where enemies just get dumped in the level and one terrible platforming section. SCMapDB page Author: Headz Date of release: 2003 Maps in package: 1 Map review of Crood Coop (originally posted on SCMapDB) by dunkelschwamm | August 19, 2023 | 3791 characters      Crood Coop is, apparently, in its fifth alpha as of 20 years ago if the splash screen is to be believed. I wonder if Headz'll ever finish it. It's a walkthrough action/puzzle map, with a heavy emphasis on action.      Rooms are shaped in large, nonsensical ways, which interacts well with the lighting and textures. However, I can't help but wonder if these interesting textures and scrolling electricity brushes and sprites are doing heavy lifting for what feels like mostly room after room of big-open spaces full of monsters. Most of th...

Crood Coop - GrandmasterJ

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      This is a nice looking map with a mixture of combat, platforming, and puzzles. A lot of the map looks well done and then there are some spots where enemies just get dumped in the level and one terrible platforming section. SCMapDB page Author: Headz Date of release: 2003 Maps in package: 1 Map review of Crood Coop (originally posted on SCMapDB) by GrandmasterJ | August 19, 2023 | 4582 characters      This is a fun map with really nice visuals, lots of explosives, and monsters with a lot of health. There are also some interesting puzzles and lots and lots of walking.      We start in a room with a turret, the map slowly fades in and we get to hear the turret deploy and target us. We are shot before we can really see or do anything and if I was alone that fight would have been ten times harder and more frustrating. We get a shotgun here and enough shells and 9mm to supply one player fully, leaving one of us to wait for it to all respawn. ...

Castlevania - Dunkelschwamm

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       What is a man? A miserable little pile of secrets. But enough talk… Have at you! Explore Dracula's castle, which in this case means a smattering of respawning enemies and long walks through them. SCMapDB page Author: Gadabout Date of release: 2016 Maps in package: 1 Map review of Castlevania (originally posted on SCMapDB) by dunkelschwamm | July 2, 2023 | 4169 characters      Castlevania is a non-linear walkthrough action map for Sven Co-op which aims to recreate the feeling of a Castlevania game. The map is divided up into 6 sections: The introduction area, the hub, the underground, the chapel, the clock tower, and Dracula's arena. Aside from the hub and final arena, each section comprises of a collection of challenges and a boss.      These challenges take two primary flavors: platforming puzzles, and combat. Platforming puzzles in this map range from fair to tedious. Much of it revolves around barnacle grappling, which als...

Castlevania - GrandmasterJ

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       What is a man? A miserable little pile of secrets. But enough talk… Have at you! Explore Dracula's castle, which in this case means a smattering of respawning enemies and long walks through them. SCMapDB page Author: Gadabout Date of release: 2016 Maps in package: 1 Map review of Castlevania (originally posted on SCMapDB) by GrandmasterJ | July 2, 2023 | 3838 characters      I was really excited to play this map, I am a big fan of other game franchises shoved into the old school mess that is goldsrc. I haven't played much Castlevania, but the moment we started my teammate ran over to a torch, destroyed it, and then whooped for joy when it dropped ammo so I'm assuming this map nails it.      The map has two primary components, platforming and combat. Combat is against some low health enemies that respawn forever and quickly, mostly stuka bats and Barnabus, both very annoying. There is no armor anywhere so we die very quickly. Becau...

Caget - Dunkelschwamm

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      Caget is the prototype for another map called CAGED, which if I understand correctly was prototyped in Sven Co-op, made into a mod, and then ported back into Sven Co-op. Regardless of the journey this map has taken, CAGED is now out and is a more complete version of Caget. SCMapDB page Authors: Cayle George, Trempler Date of release: 2003 Maps in package: 1 Map review of Caget (originally posted on SCMapDB) by dunkelschwamm | June 17, 2023 | 2425 characters      Caget is a walkthrough map filled with platforming, scraping for weaponry, and then action. In that order.      Begin the map in a cage, which players must cooperate to solve a puzzle to break out. From there players use a wrench and their longjump while navigating platforming. Players then spend time with low weaponry dealing with zombies, turrets, and soldiers in cramped tunnels. Finally, players take on soldiers and aliens while making use of a full standard ar...

Caget - GrandmasterJ

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      Caget is the prototype for another map called CAGED, which if I understand correctly was prototyped in Sven Co-op, made into a mod, and then ported back into Sven Co-op. Regardless of the journey this map has taken, CAGED is now out and is a more complete version of Caget. SCMapDB page Authors: Cayle George, Trempler Date of release: 2003 Maps in package: 1 Map review of Caget (originally posted on SCMapDB) by GrandmasterJ | June 17, 2023 | 4044 characters      This map is some sort of beta for another map, which is a conversion of a mod, by the name Caged. I rather liked that map and I can definitely see the evolution of this idea. Although it does have a rough draft's rough edges and since the finished product is released I don't see much of a reason to play this besides study.      Players start out in a jail cell and have to break out via turning a valve that should probably not be in a jail cell. Then we plummet down a ...

Building Jumper - Dunkelschwamm

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      This map is presented as a platforming map but it actually has quite a bit of combat. The buildings themselves are large and mostly empty boxes with some filled to the brim with a tidal wave of enemies. SCMapDB page Author: HelloTimber Date of release: 2018 Maps in package: 1 Map review of Building Jumper (originally posted on SCMapDB) by dunkelschwamm | May 29, 2023 | 2987 characters      Building Jumper is a Sven Co-op map which combines high-HP enemies, inconsistent equipment, annoying backtracking, the most frustrating possible platforming puzzles with the highest possible stakes, unclear progression, getting attacked in spawn, being sniped before you have any weapons, and bland blocky visuals. About 1/3 of the way through it I lost all patience with it and cheated. If I had not, I would not have completed it. I should have just abandoned it.      This map requires certain equipment for progression, such as barnacles...

Building Jumper - GrandmasterJ

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      This map is presented as a platforming map but it actually has quite a bit of combat. The buildings themselves are large and mostly empty boxes with some filled to the brim with a tidal wave of enemies. SCMapDB page Author: HelloTimber Date of release: 2018 Maps in package: 1 Map review of Building Jumper (originally posted on SCMapDB) by GrandmasterJ | May 29, 2023 | 3290 characters      This map really seemed like a straight up platforming map but there was a lot of action in it as well. I thought it was a neat approach to the whole platforming game type. It is such a shame that this map was frequently more annoying than fun.      So we start in a room with a some friendly NPCs and the moment we walk into the next room we are assaulted by unarmed male assassins who spin kick us silly. We only have medkits so we run past them up a steep and lengthy spiral rampcase to the top of the tower where we have to jump to anothe...

Build Puzzle - Dunkelschwamm

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      The map title is a misnomer, there is nothing to build and the puzzles are all platforming challenges. There are 12 challenges in total and all are easily accessible from the spawn room. SCMapDB page Author: Ice Box Date of release: 2010 Maps in package: 1 Map review of Build Puzzle (originally posted on SCMapDB) by dunkelschwamm | May 28, 2023 | 3057 characters      What even is a puzzle map? What does the Sven Co-op community consider a puzzle map? I mean really, it seems whenever a map is considered a "puzzle" map it just means any map where you spend one minute not stubbing your toe on a monster entity. This map includes platforming, gimmicking platforming, trivia, invisible mazes, hidden progression switches, and tests of coordination skill. There's a few problem-solving bits, but overall I feel the majority of this map relies on extreme displays of goldsrc movement mastery over any puzzle-solving skills.      So, ...

Build Puzzle - GrandmasterJ

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      The map title is a misnomer, there is nothing to build and the puzzles are all platforming challenges. There are 12 challenges in total and all are easily accessible from the spawn room. SCMapDB page Author: Ice Box Date of release: 2010 Maps in package: 1 Map review of Build Puzzle (originally posted on SCMapDB) by GrandmasterJ | May 28, 2023 | 4521 characters      I don't know why this map has 'Build' in the title, I was expecting some sort of building mechanic and I was excited to see how that played out. Unfortunately the map is a series of ultra hard platforming sections. I'm always a little nervous reviewing these kinds of maps because I am very bad at them and I don't want my personal failings to reflect on the map. But I played for a half hour with zero progress made and when I started cheating I discovered a lot of really annoying gimmicks.      So the map itself is a big grey hallway with 12 doorways each wi...

Broken Path - Dunkelschwamm

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             We travel back to Black Mesa to travel through the deteriorating facility and make our escape. The map is a fairly straightforward walkthrough map with some hazardous platforming areas to break up the combat. SCMapDB page Author: The-Real-Game Date of release: 2003 Maps in package: 1 Map review of Bridge 2k (originally posted on SCMapDB) by dunkelschwamm | May 25, 2023 | 2966 characters      Broken Path is a short walkthrough map, apparently repurposed cut content from another series. The description says that it didn't really fit anywhere, and I'm sure that was a valid reason. I'll get into why in a moment!      The progress of the map revolves largely around taking out gonomes and zombies (occasionally other xenians) on your way through what I would call a liminal backrooms style area where function have no meaning. The architecture feels a lot like the corridors were found as they are and t...

Broken Path - GrandmasterJ

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             We travel back to Black Mesa to travel through the deteriorating facility and make our escape. The map is a fairly straightforward walkthrough map with some hazardous platforming areas to break up the combat. SCMapDB page Author: The-Real-Game Date of release: 2003 Maps in package: 1 Map review of Bridge 2k (originally posted on SCMapDB) by GrandmasterJ | May 25, 2023 | 2636 characters      Broken Path is a very straightforward and simple walkthrough map with some very bare hallways, some attempts at detail, and respawning enemies. When I first started reviewing maps I figured the majority of them would be something like this.      We start in a big room with a pipe bursting out of the ceiling. The space beyond the pipe is just a closed off void in the ceiling, as if the only thing in there was the pipe just laying there. When we move out of spawn a bunch of zombies and a gonome appear. This is th...

Breakfree 3 - Dunkelschwamm

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    Breaking the tradition of the previous two entries, number three ditches the elevator and goes for a straight up platforming map. Visit beautiful Wing Fortress from Sonic 2 and confront Eggman inside. SCMapDB page Author:Beather Date of release: 2007 Maps in package: 1 Map review of Breakfree 3 (originally posted on SCMapDB) by dunkelschwamm | April 30, 2023 | 3066 characters      Breakfree is the third and, afaik, final chapter of the Breakfrees by Beather. You wouldn't think so without the map name, as aside from the Sonic reference there isn't much connecting it to the previous maps and their elevator gimmick. This is probably for the best, as it means this is the most playable of the breakfrees years later.      If you've played Wing Fortress Zone, the penultimate zone of Sonic the Hedgehog 2 for Sega Genesis/Mastersystem, you know what much of this will be. High winds blowing you around, fans that you hover above, bottomle...

Breakfree 3 - GrandmasterJ

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      Breaking the tradition of the previous two entries, number three ditches the elevator and goes for a straight up platforming map. Visit beautiful Wing Fortress from Sonic 2 and confront Eggman inside. SCMapDB page Author:Beather Date of release: 2007 Maps in package: 1 Map review of Breakfree 3 (originally posted on SCMapDB) by GrandmasterJ | April 30, 2023 | 3430 characters      Breakfree 3 is the third and final map in the series, this time instead of going up an elevator shaft like the first two we get to platform over a big airship. My teammate told me the level is based on Wing Fortress and then showed me a video of the level and I can agree that this is indeed a recreation of a Sonic 2 level.      We start in a room with a minute long timer before the map starts. There are things that look like buttons here but these are lies and do nothing. When the minute is up we get teleported onto a plane, well my teammate made i...