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Captured - Dunkelschwamm

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       We've been Captured! Now we must escape the prison with the help of Otis and go to Black Mesa I guess? The map is pretty simple and straightfoward with a storyline that screams 'early Sven map'. SCMapDB page Author: pcgamer58 Date of release: 2003 Maps in package: 1 Map review of Captured (originally posted on SCMapDB) by dunkelschwamm | June 22, 2023 | 2742 characters      Captured is a pretty simple and functional walkthrough action map. Players fight from a cell through some wacky N64ish-surreal landscapes against soldiers using some pretty boilerplate weapons.      There isn't much to say here. The map doesn't look great, doing the bare minimum to evoke each environment. The indoor areas benefit best from this, but the more natural environments, as mentioned early, really come across as surreal and wacky. Structures exist with little purpose, with wacky random hazards strewn about. It all serves the function of the gameplay.      To that end, the map isn&

Captured - GrandmasterJ

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      We've been Captured! Now we must escape the prison with the help of Otis and go to Black Mesa I guess? The map is pretty simple and straightfoward with a storyline that screams 'early Sven map'. SCMapDB page Author: pcgamer58 Date of release: 2003 Maps in package: 1 Map review of Captured (originally posted on SCMapDB) by GrandmasterJ | June 22, 2023 | 3006 characters      So we are in a jail near Black Mesa, Otis comes over and helps us break out and we go on an adventure to freedom. We start with nothing but a medkit and find a crowbar in the jail cell with us and in the next few rooms we find our first enemy, a human grunt, and a pistol with one magazine.      Then we go to the next room with more enemies and more weapons. Right after this room we get our first respawning enemies, I think there are 15 in total but it was really worrying when we didn't know if they were going to end. Right afterwards we have to go up a ladder and when they kept respawning they w