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Showing posts with the label 2.5/10

Black Mesa Defense - GrandmasterJ

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    The map description states that this map is a test only, and it definitely feels like it. It's fullbright, filled with standard prefabs, and it all looks and feels thrown together. SCMapDB page Author: Tuntis Date of release: 2005 Maps in package: 2 Map review of Black Mesa Defense (originally posted on SCMapDB) by GrandmasterJ | April 1, 2023 | 1108 characters      This map is functional. We start out in a huge room, the map is fullbright so I can see everything. It's full of prefabs. Enemies appear in clumps around the map, we start with M16s and grenades so we make short work of them. Then we climb up a tall ladder and the map ends with neither of us quite know which one of us triggered that or if it was timed.      The next map is much like the first map, but shorter. It also had a large brick of HEV charger, totally nonfunctional, how mean.      It's a functional map, it doesn't look good, it was mostly made of random prefabs, the enemies were mostly j

Robo's Castle Wars - Dunkelschwamm

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       There are two castles in separate rooms joined by a catwalk at the very tops of the castles' towers. Cramped and slow elevators allow access to the tops of the towers, enemies pack the corridors below. SCMapDB page Author: Robootto Date of final release: 2005 Maps in package: 1 Map review of Robo's Castle Wars (originally posted on SCMapDB) by dunkelschwamm | October 2, 2022 | 2567 characters      Robo's Castle Wars is a map by robootto. Like many maps by robootto, it defies classification both by pure unique spirit and because its hostile presentation is enough to dissuade any from trying.      Castle wars starts by plummeting players down through two vertical shafts that teleport the player forward before they impact the ground. It's annoying and it happens every time the player respawns. It's a very robootto move, and I think I've seen it more than one of his other maps.      The main body of the map is a kind of obstacle course- it's two rather la

Zoo (by Killer99) - Dunkelschwamm

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       This map is a zoo (not to be confused with the other zoo map made by Icewold) condensed down into a hallway. There are only eight exhibits but the whole thing is interactive. SCMapDB page Author: Killer99 Date of final release: 1999 Maps in package: 1 Map review of Zoo (originally posted on SCMapDB) by dunkelschwamm | July 8, 2022 | 1776 characters      Zoo is a map that consists of a small corridor with glass cages displaying the various wildlife of Xen angrily rocking against their confines. After breaking a grate, the xenians escape, and the player must navigate a short rising water puzzle and a vent to get to a snark kill box.      I guess this is a troll map. Due to Sven's enhanced enemies, the alien grunts, zombies, and vortigaunts in the early map are far more chaotic than the map was originally balanced for, so just getting to the puzzle is a rough chore. They endlessly respawn too. Things are even more dire if alien grunts fall into the grate and players have to dea

Zombie Pit - GrandmasterJ

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      Zombie Pit is one of those maps where the name really says it all. Maybe the name left out the lava and the fact that there is a teleporter out of the pit but that's about all that the name leaves out. SCMapDB page Author: Keen Date of final release: 2000 Maps in package: 1 Map review of Zombie Pit (originally posted on SCMapDB) by GrandmasterJ | May 14, 2022 | 1263 characters      Zombie pit is a very small map where players start above a pit that does not have zombies until a player jumps down. I don't know if the zombies spawn endlessly from that point on, or if the zombies spawn every time a player jumps down. There is lava in the pit that zombies and headcrabs can fall into and then players can't really see them or go down in there so the monsters just sit in the lava preventing more zombies from spawning in. I think they zombies do respawn when a player jumps down because they respawned right when my teammate jumped down after me. In the pit there is a teleporte

Allahu Ackbar - Dunkelschwamm

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       This is the most culturally respectful map on the database. The phrase 'Allahu akbar' literally translates to 'God is great'. SCMapDB page Author: Keen Date of final release: 2016 Maps in package: 2 Map review of Allahu Ackbar (originally posted on SCMapDB) by dunkelschwamm | March 19, 2022 | 3528 characters      My understanding is that this map is "abandoned," so take that as you will. If I were to project my own feelings on the map's author, I would presume he realized the joke got old after two seconds and gave up.      Allahu Ackbar is two unfinished maps by keen where the joke is middle eastern terrorists blowing up things and shouting allahu ackbar. If my explaining that to you didn't make you chuckle, you probably won't like the lethargic attempts at edgy humor which turns real world tragedy into memes in this map- and since they don't treat the subject matter with any respect IS the humor, that these maps are also unfinished and

In Prison 2 - Dunkelschwamm

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       You may notice there is no 'In Prison 1' on the Sven Co-op map database. The first and third map in this series is included separately in Robootto's Big Map Pack. Both of these maps are different, and worse, versions of this map. SCMapDB page Author: Robootto Date of final release: 2001 Maps in package: 1 Map review of In Prison 2 (originally posted on SCMapDB) by dunkelschwamm | January 15, 2021 | 3169 characters      Robootto strikes again. If you're familiar with Robootto, you know that means we're going to be groaning!      In Prison is a map made out of inconveniences glues together by contempt. At multiple points in this map I felt like Robootto was making a fool of me by my somehow deciding to continue playing this may through.      The first trial of patience and woe is the prison cell within which the players begin this map. It's a standard cell lazily blocked out to house furniture reminiscent of a small studio apartment, complete with sinks and

4chan /pol/ Gasworks (PVP w/ NPCs) - GrandmasterJ

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      This is a PVP map with a 4chan theme filled with memes. With how fast internet culture moves nowadays this map seems like something that would get old the moment it comes out. SCMapDB page Author: Keen Date of final release: 2017 Maps in package: 1 Map review of 4chan /pol/ Gasworks (PVP w/ NPCs) (originally posted on SCMapDB)  by GrandmasterJ | December 4, 2021 | 1763 characters      So, this map is PVP and I didn't actually play PVP. But I did explore top to bottom with a friend.      This map did not age well. Putting aside how I haven't found 4chan funny or clever since I was 14 I just think most of what this map has to offer is boring and lame. I guess I missed my chance to experience this map when I would have identified with its humor the most. There is this secret door marked with that meme caricature of a Jew and it opens up to a room full of nooses and the egon gun, if you go inside the room hurts you. If you're into cringe edgy stuff then I guess thats cool

4ways - GrandmasterJ

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    4ways has four different ways for players to go. Each way has stuff to kill with a loose theme. It's a very simple concept. SCMapDB page Author: agrs700 Date of final release: 2010 Maps in package: 1 Map review of 4 Ways (originally posted on SCMapDB)  by GrandmasterJ | December 4, 2021 | 1430 characters      4ways is a map with four different things to do, and that is all.      There is a hallway full of enemies that ends in an apache battle, a large room that spawns in enemies that has a really cool iris door that leads to more enemies, a party room, and a room full of lasers that neither my teammates nor I wanted to really get into. I don't think the elements came together in a coherent way, the party room especially was out of place. That different rooms weren't all that particularly interesting, except that really cool iris door.      The only place we didn't explore was the strategy room, a room filled with lasers and pushable crates. My team decided to give u