Posts

Showing posts with the label Black Mesa

Case Closed - Dunkelschwamm

Image
       Case Closed is one of the many singleplayer Half-Life mods ported over to Sven Co-op. We go around and see all the familiar sights around Black Mesa, especially the sewers, and eventually we are able to get out. SCMapDB page Original map author: EraSerx Conversion author: Hezus Date of original mod release: 2001 Date of final Sven Map release: 2005 Maps in package: 10 Map review of Case Closed (originally posted on SCMapDB)  by dunkelschwamm | July 9, 2023 | 3163 characters      Case Closed is a conversion of a singleplayer mod called Case Closed. Play a singleplayer walkthrough which journeys players through funky testing labs, maintenance rooms, sewers, funky testing labs, maintenance rooms, and sewers!      Most of what is on display is standard Half-Life action stuff, but it plays decently well in Sven Co-op. I'd say I think some maps could stand to be stitched together for the sake of this, as they often end right after grabbing some HEV or equipment. This leads to some

Case Closed - GrandmasterJ

Image
      Case Closed is one of the many singleplayer Half-Life mods ported over to Sven Co-op. We go around and see all the familiar sights around Black Mesa, especially the sewers, and eventually we are able to get out. SCMapDB page Original map author: EraSerx Conversion author: Hezus Date of original mod release: 2001 Date of final Sven Map release: 2005 Maps in package: 10 Map review of Case Closed (originally posted on SCMapDB)  by GrandmasterJ | July 9, 2023 | 4977 characters      We return back to Black Mesa once again in a port of a single player mod that puts us in the shoes of a janitor. We wander through familiar sights, mostly sewers, fight familiar enemies and eventually we hit a cutscene of our extraction and the map just kind of lingers there forcing me to end the map manually.      As soon as we start the map I notice something, I am lagging. My teammate doesn't have the same problem and I am hosting, it gets better in some rooms and worse in others so it is very obvio

Broken Path - Dunkelschwamm

Image
             We travel back to Black Mesa to travel through the deteriorating facility and make our escape. The map is a fairly straightforward walkthrough map with some hazardous platforming areas to break up the combat. SCMapDB page Author: The-Real-Game Date of release: 2003 Maps in package: 1 Map review of Bridge 2k (originally posted on SCMapDB) by dunkelschwamm | May 25, 2023 | 2966 characters      Broken Path is a short walkthrough map, apparently repurposed cut content from another series. The description says that it didn't really fit anywhere, and I'm sure that was a valid reason. I'll get into why in a moment!      The progress of the map revolves largely around taking out gonomes and zombies (occasionally other xenians) on your way through what I would call a liminal backrooms style area where function have no meaning. The architecture feels a lot like the corridors were found as they are and then attempts were made to make use of it. Navigating this

Broken Path - GrandmasterJ

Image
             We travel back to Black Mesa to travel through the deteriorating facility and make our escape. The map is a fairly straightforward walkthrough map with some hazardous platforming areas to break up the combat. SCMapDB page Author: The-Real-Game Date of release: 2003 Maps in package: 1 Map review of Bridge 2k (originally posted on SCMapDB) by GrandmasterJ | May 25, 2023 | 2636 characters      Broken Path is a very straightforward and simple walkthrough map with some very bare hallways, some attempts at detail, and respawning enemies. When I first started reviewing maps I figured the majority of them would be something like this.      We start in a big room with a pipe bursting out of the ceiling. The space beyond the pipe is just a closed off void in the ceiling, as if the only thing in there was the pipe just laying there. When we move out of spawn a bunch of zombies and a gonome appear. This is the gameplay really, walking forward and getting enemies spawned right

Bridge the Gap - Dunkelschwamm

Image
      In this mod conversion we hunt down a button that will raise a bridge so we can cross some sort of divide, a crevasse if you will. The download includes the original mod and a 2.0 rework with massive visual changes but very little difference in gameplay. SCMapDB page Original map author: UrbaNebula Conversion author: Mikk Date of original mod release: 2020 Date of final Sven Map release: 2021 Maps in package: 2 Map review of Bridge the Gap (originally posted on SCMapDB)  by dunkelschwamm | May 21, 2023 | 3085 characters      Bridge the Gap and Bridge the Gap 2.0 are a couple of walkthrough maps which do the same thing in very different flavors. Bridge the Gap 2.0 is a fairly standard Black Mesa themed map, with many environments easily paralleled with chapters from Half-Life, giving it a homogenous and forgettable appearance though very nicely executed. The original, by comparison, looks like some really bizarre interesting N64 port with a style I feel like I haven'

Bridge the Gap - GrandmasterJ

Image
      In this mod conversion we hunt down a button that will raise a bridge so we can cross some sort of divide, a crevasse if you will. The download includes the original mod and a 2.0 rework with massive visual changes but very little difference in gameplay. SCMapDB page Original map author: UrbaNebula Conversion author: Mikk Date of original mod release: 2020 Date of final Sven Map release: 2021 Maps in package: 2 Map review of Bridge the Gap (originally posted on SCMapDB)  by GrandmasterJ | May 21, 2023 | 4790 characters      We have two versions of the same level, the original and a 2.0 rework. The bsp files are differentiated via underscores but nowhere on the map page does it say which one is which. So let me tell you right now the one with the underscores is the 2.0 rework and I can tell by the motd that comes with it. We played the 2.0 rework seriously and then came back and quickly cheated through the original to compare the two.      The map itself is a pretty standard

Echoes - Dunkelschwamm

Image
      The original Half-Life: Echoes mod was released in 2018, and one year later the Sven Co-op conversion came out. It's a more modern conversion of a more modern mod. It's got striking visuals and great sequences and the converter did a great job making it ready for cooperative play. SCMapDB page Original map author: James Coburn Conversion author: kmkz Date of original mod release: 2018 Date of final Sven Map release: 2019 Maps in package: 15 Map review of Echoes (originally posted on SCMapDB)  by dunkelschwamm | April 21, 2023 | 5248 characters      Half Life Echoes is a mod for Half-Life which is ported here to Sven. Having just played through it, I think this whole 14-map extravaganza can be broken down into the following: set-pieces, environmental art, gameplay, and story.      The set-pieces of Half Life Echoes are mostly pretty good. There's long-form puzzles, like a giant grinder that needs multiple explosives shoved into it, or leading enemies into one

Echoes - GrandmasterJ

Image
      The original Half-Life: Echoes mod was released in 2018, and one year later the Sven Co-op conversion came out. It's a more modern conversion of a more modern mod. It's got striking visuals and great sequences and the converter did a great job making it ready for cooperative play. SCMapDB page Original map author: James Coburn Conversion author: kmkz Date of original mod release: 2018 Date of final Sven Map release: 2019 Maps in package: 15 Map review of Echoes (originally posted on SCMapDB)  by GrandmasterJ | April 21, 2023 | 4696 characters      Buckle up for a long cinematic adventure, we have a highly praised Half-Life mod converted for Sven Co-op and it has been lovingly ported. This mod has some great production and we start off strong with a cutscene and voiceover that all players can see! Cutscenes often leave players out but that doesn't happen here and that indicates the quality level of pretty much the whole map series.      I can see right in the fir

BMTCoop - Dunkelschwamm

Image
       BMTCoop, a cooperative map (hence the coop) made by BMT (hence the BMT). It's a rather short shooty experience in good ol' Black Mesa. SCMapDB page Author: BMT Date of release: 2001 Maps in package: 1 Map review of BMTCoop (originally posted on SCMapDB) by dunkelschwamm | April 13, 2023 | 3690 characters      BMTCoop is an old silly Sven Co-op walkthrough action map. If you're looking for oldschool Sven Co-op action, this really houses it. An obtuse switch puzzle toward the beginning, enemies spawning in over and over again in oddly stilted timeframes as you hope the waves will eventually end and a door will open (don't worry, it will!), a bizarre choice of weaponry borne of 2001 naivete when approaching the Half-Life arsenal, and an absolute cluster of enemies thrown at the players with little thought of the balancing whatsoever.      In some ways, BMTCoop plays almost like a late Serious Sam map shortly after (and immediately preceding) the first (an

BMTCoop - GrandmasterJ

Image
       BMTCoop, a cooperative map (hence the coop) made by BMT (hence the BMT). It's a rather short shooty experience in good ol' Black Mesa. SCMapDB page Author: BMT Date of release: 2001 Maps in package: 1 Map review of BMTCoop (originally posted on SCMapDB) by GrandmasterJ | April 13, 2023 | 1930 characters      This was a quick walkthrough map where we fight waves of monsters in a very Black Mesa environment. We even get a cutscene at the end of G-man giving us the credits. It took us less than ten minutes to beat it and we had some fun.      We start off in a room with a revolver, health, and HEV chargers, players only spawn with medkits. There are plenty of supplies and we are always topped off, I think we died once due to monsters spawning on top of us. Which they do very often, the combat is almost entirely wave based with enemies dropping out of xen effects.      We pick up the shotgun later and shotgun ammo appears more frequently as we near the end of the m

Black Mesa: Getaway - Dunkelschwamm

Image
      Here is a beautiful map with a really well done intro sequence. According to the map description it is abandoned which is a shame since what has been completed is pretty good and well polished. SCMapDB page Author: Vector-T (now known as I-ka) Date of release: 2019 Maps in package: 1 Map review of Black Mesa: Getaway (originally posted on SCMapDB) by dunkelschwamm | April 10, 2023 | 6990 characters      Black Mesa Getaway is a seemingly abandoned map by I-ka, or VectorT. To save time off the wall of the text that's about to unravel, I will begin with my summarized thoughts: Black Mesa Getaway, while unfinished, offers a slice of tense, simple, beautiful gameplay that utilizes many decisions which I principally disagree with in ways which I subjectively agree with. If you're uninterested in deeper analysis, I'll see you at the bottom paragraph.      Let's unpack that: first, Black Mesa Getaway is unfinished. Indeed, Black Mesa Getaway is a map which con

Black Mesa: Getaway - GrandmasterJ

Image
    Here is a beautiful map with a really well done intro sequence. According to the map description it is abandoned which is a shame since what has been completed is pretty good and well polished. SCMapDB page Author: Vector-T (now known as I-ka) Date of release: 2019 Maps in package: 1 Map review of Black Mesa: Getaway (originally posted on SCMapDB) by GrandmasterJ | April 10, 2023 | 5419 characters      When we started this map I was convinced it was a converted Half-Life mod. We start in an incredibly dark room and press a button to begin the map proper, after which we are treated to some very nice cutscenes. We have a great pan down a hallway with a fight between human grunts and alien slaves frozen in time, electrical arcs and bullets frozen in the air. Then I actually decide to read the map description and I find out that this is the author's first ever map.      After the intro (complete with some G-man voice lines!) we start in a small room, we both head right int

Black Mesa Sideline - Dunkelschwamm

Image
    Here is a short mod converted to work in Sven Co-op. The banner itself even says the length is about 20 minutes, which I find is accurate. Story and gameplay-wise it is a very standard Black Mesa adventure. SCMapDB page Original mod author: ToTac Conversion author: Outerbeast Date of original map release: 2007 Date of final Sven Map release: 2013 Maps in package: 1 Map review of Black Mesa Sideline (originally posted on SCMapDB) by dunkelschwamm | April 1, 2023 | 2808 characters      Black Mesa Sideline is a port of a mod called Black Mesa Sideline, but for Sven Co-op! I haven't played the original mod so I have no idea what is different.      While the map is Black Mesa in theme, it looks pretty gorgeous throughout. Techjunk lines the industrial halls, ruined fan blades spin forlorn, subtle volume light brushes illuminate pathways, and it all looks really good. It's helped that there's also an abundance of setting in this small map, from deep complex corridor

Black Mesa Sideline - GrandmasterJ

Image
      Here is a short mod converted to work in Sven Co-op. The banner itself even says the length is about 20 minutes, which I find is accurate. Story and gameplay-wise it is a very standard Black Mesa adventure. SCMapDB page Original mod author: ToTac Conversion author: Outerbeast Date of original map release: 2007 Date of final Sven Map release: 2013 Maps in package: 1 Map review of Black Mesa Sideline (originally posted on SCMapDB) by GrandmasterJ | April 1, 2023 | 2580 characters      Here is a short, one map, mod converted to Sven Co-op. It's not a lazy mod, there are no level transitions to the previous maps! The mod is a fairly standard Black Mesa themed map where we are collectively Gordon Freeman and we are skipping our destiny of saving the world and simply escaping.      This map may be standard Black Mesa, but it looks great. There are a ton of details, like bulging walls, crumpled doors, and natural looking rock walls. The level layout is fairly straightforward,

Black Mesa Defense - Dunkelschwamm

Image
    The map description states that this map is a test only, and it definitely feels like it. It's fullbright, filled with standard prefabs, and it all looks and feels thrown together. SCMapDB page Author: Tuntis Date of release: 2005 Maps in package: 2 Map review of Black Mesa Defense (originally posted on SCMapDB) by dunkelschwamm | April 1, 2023 | 1455 characters      Black Mesa Defense is two maps. You start on one, and bafflingly end up on another, and then the experience ends.      The maps are full bright. The first is a collection of prefabs and a haphazard smattering of enemies, with a ladder to a button, then a big yellow brush. The second map has a ladder to the exit after a brief skirmish with a gaggle of grunts. The map equipped us with M16 with grenade launchers, so what was thrown at us was quickly reduced to jelly. I was excited to be equipped with HEV when I saw charges in the second map, but those were lies and dispensed only disappointment.      The p

Black Mesa Defense - GrandmasterJ

Image
    The map description states that this map is a test only, and it definitely feels like it. It's fullbright, filled with standard prefabs, and it all looks and feels thrown together. SCMapDB page Author: Tuntis Date of release: 2005 Maps in package: 2 Map review of Black Mesa Defense (originally posted on SCMapDB) by GrandmasterJ | April 1, 2023 | 1108 characters      This map is functional. We start out in a huge room, the map is fullbright so I can see everything. It's full of prefabs. Enemies appear in clumps around the map, we start with M16s and grenades so we make short work of them. Then we climb up a tall ladder and the map ends with neither of us quite know which one of us triggered that or if it was timed.      The next map is much like the first map, but shorter. It also had a large brick of HEV charger, totally nonfunctional, how mean.      It's a functional map, it doesn't look good, it was mostly made of random prefabs, the enemies were mostly j

Between a Rock and a Hard Place Remake - Dunkelschwamm

Image
      A remake of the map by the same name, there are only slight differences between this map and the original. We must defend against waves of enemies both in and out of our base and protect the random dumb scientists who flood the area periodically. SCMapDB page Author: GiGaBiTe Date of release: 2016 Maps in package: 1 Map review of Between a Rock and a Hard Place Remake (originally posted on SCMapDB) by dunkelschwamm | April 1, 2023 | 2965 characters      Between a Rock and A Hard Place is a pretty good two defense maps for Sven Co-op. This remake is, in our playthrough, almost the same map. However, it did differ in some ways.      There was a turret with a secret button to activate. We never did find that secret button. This feature went entirely overlooked.      There was apparently better flow to the upper hallways and better traffic management in the stairways. I didn't notice this in-game, but believe it. I remember getting caught up on that stuff more in the

Between a Rock and a Hard Place Remake - GrandmasterJ

Image
      A remake of the map by the same name, there are only slight differences between this map and the original. We must defend against waves of enemies both in and out of our base and protect the random dumb scientists who flood the area periodically. SCMapDB page Author: GiGaBiTe Date of release: 2016 Maps in package: 1 Map review of Between a Rock and a Hard Place Remake (originally posted on SCMapDB) by GrandmasterJ | April 1, 2023 | 3678 characters      So this map is a remake, and it's really close to being the exact same map as before. Check out the review of the original if you want, here's a quick recap. The level is divided into two sides by a chasm and players have to defend one side, enemies usually come across the bridge but there is also a narrow tram line across. Players fight both aliens and humans coming out from doors across the way, and even a couple inside our base, until a helicopter arrives and we leave. Periodically a scientist will come and we ha

Between a Rock and a Hard Place - Dunkelschwamm

Image
      The map is split into a base and across a chasm is a road where aliens come from. Defend what I assume is the rock from the aliens coming from what I assume is a place that lacks softness. SCMapDB page Author: Elvis Date of release: 2004 Maps in package: 2 Map review of Between a Rock and a Hard Place (originally posted on SCMapDB) by dunkelschwamm | March 27, 2023 | 4677 characters      Between a Rock and a Hard Place is two maps for Sven Co-op that, for all I can tell, are identical. There's the normal version and the large version. I can't tell if the normal version is large or if the large version is actually quite normal in size. Either way, we played both and didn't find any difference.      The rub is simple: the players occupy a 2-story base set into the wall of a cave. Said base sits across a chasm from multiple enemy spawn points. That's an almost deceptive description, as enemies spawn plenty from over the bridge as well. And inside of the p