Posts

Showing posts with the label The-Real-Game

Why - Dunkelschwamm

Image
     Fresh from the Best of Map Showcase list it's a map that was considered top notch 24 years ago. A Black Mesa flavored walkthrough map, does it stand up to modern scrutiny? SCMapDB page Author: The-Real-Game Date of release: 2002 Maps in package: 1 Map review of Why (originally posted on SCMapDB) by dunkelschwamm | May 30, 2026 | 2843 characters      Why?      After beating the map, I still don't know.      Why is a lab-in-ruins walkthrough map where the clear reason that the lab is in ruins is that it is lousy with military both terrestrial and extra. There are occasional traversal puzzles, but most of the map is comprised of combat.      The combat isn't always firing on all cylinders, but when it is it's really good! My favorite part of the map was a bit toward the middle where we were traversing corridors full of robot grunts while supplied with way too many throwable explosives. There are some places whe...

Why - GrandmasterJ

Image
    Fresh from the Best of Map Showcase list it's a map that was considered top notch 24 years ago. A Black Mesa flavored walkthrough map, does it stand up to modern scrutiny? SCMapDB page Author: The-Real-Game Date of release: 2002 Maps in package: 1 Map review of Why (originally posted on SCMapDB) by GrandmasterJ | May 30, 2026 | 2622 characters      Playing old BOMS maps is so funny, it's 24 years later and there are almost multiple thousands of maps to play. It's an interesting glimpse into what the mapping scene was like way at the very beginning.      The map is mostly stock textures and models in a facility of some sort that may or may not be Black Mesa. The map is competently done for the most part with some areas looking rough or weird. The kitchen was especially bad because the proportions for the counters and dishes were way off. In the oversized counter were big pieces of meat rotating in a rotisserie and it looks really good, it's an ...

Broken Path - Dunkelschwamm

Image
             We travel back to Black Mesa to travel through the deteriorating facility and make our escape. The map is a fairly straightforward walkthrough map with some hazardous platforming areas to break up the combat. SCMapDB page Author: The-Real-Game Date of release: 2003 Maps in package: 1 Map review of Bridge 2k (originally posted on SCMapDB) by dunkelschwamm | May 25, 2023 | 2966 characters      Broken Path is a short walkthrough map, apparently repurposed cut content from another series. The description says that it didn't really fit anywhere, and I'm sure that was a valid reason. I'll get into why in a moment!      The progress of the map revolves largely around taking out gonomes and zombies (occasionally other xenians) on your way through what I would call a liminal backrooms style area where function have no meaning. The architecture feels a lot like the corridors were found as they are and t...

Broken Path - GrandmasterJ

Image
             We travel back to Black Mesa to travel through the deteriorating facility and make our escape. The map is a fairly straightforward walkthrough map with some hazardous platforming areas to break up the combat. SCMapDB page Author: The-Real-Game Date of release: 2003 Maps in package: 1 Map review of Bridge 2k (originally posted on SCMapDB) by GrandmasterJ | May 25, 2023 | 2636 characters      Broken Path is a very straightforward and simple walkthrough map with some very bare hallways, some attempts at detail, and respawning enemies. When I first started reviewing maps I figured the majority of them would be something like this.      We start in a big room with a pipe bursting out of the ceiling. The space beyond the pipe is just a closed off void in the ceiling, as if the only thing in there was the pipe just laying there. When we move out of spawn a bunch of zombies and a gonome appear. This is th...

The Community Map Project - Dunkelschwamm

Image
      Featuring 15 authors, 7 years of development (or 12 depending on how you define 'development time'), and 7 individual maps, The Community Map Project is a beast of a map set. Somewhat unrelated, but this post taught me that Blogger has limits to how many labels a post can have, a max of 20, when I was tagging this post I was forced to leave out 'series' and 'Black Mesa'. SCMapDB page Authors: al_peggio, Amckern, Aurora, BMT, Dan200, eMTeG, Fortune2, Hezus, Koelzk, Morgan, Nih, PD-KC, Penguin, The_6th_monkey, The-Real-Game (Due to the number of authors and the page tag limit of 20, not all authors are tagged) Date of final release: 2009, updated version 2015 Maps in package: 7 Map review of The Community Map Project (originally posted on SCMapDB) by dunkelschwamm | August 14, 2022 | 11013 characters      The Community Map Project is a series of maps for Sven Co-op. They play as a mostly walkthrough set which features lots of action, some interesting s...

The Community Map Project - GrandmasterJ

Image
    Featuring 15 authors, 7 years of development (or 12 depending on how you define 'development time'), and 7 individual maps, The Community Map Project is a beast of a map set. Somewhat unrelated, but this post taught me that Blogger has limits to how many labels a post can have, a max of 20, when I was tagging this post I was forced to leave out 'series' and 'Black Mesa'. SCMapDB page Authors: al_peggio, Amckern, Aurora, BMT, Dan200, eMTeG, Fortune2, Hezus, Koelzk, Morgan, Nih, PD-KC, Penguin, The_6th_monkey, The-Real-Game (Due to the number of authors and the page tag limit of 20, not all authors are tagged) Date of final release: 2009, updated version 2015 Maps in package: 7 Map review of The Community Map Project (originally posted on SCMapDB) by GrandmasterJ | August 14, 2022 | 6073 characters      This is an interesting map pack and presents somewhat of a problem to review. It's got about 15 authors and according to the map description it did not ha...