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Showing posts with the label Trempler

Caget - Dunkelschwamm

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      Caget is the prototype for another map called CAGED, which if I understand correctly was prototyped in Sven Co-op, made into a mod, and then ported back into Sven Co-op. Regardless of the journey this map has taken, CAGED is now out and is a more complete version of Caget. SCMapDB page Authors: Cayle George, Trempler Date of release: 2003 Maps in package: 1 Map review of Caget (originally posted on SCMapDB) by dunkelschwamm | June 17, 2023 | 2425 characters      Caget is a walkthrough map filled with platforming, scraping for weaponry, and then action. In that order.      Begin the map in a cage, which players must cooperate to solve a puzzle to break out. From there players use a wrench and their longjump while navigating platforming. Players then spend time with low weaponry dealing with zombies, turrets, and soldiers in cramped tunnels. Finally, players take on soldiers and aliens while making use of a full standard arsenal.      That later third I mentioned is real

Caget - GrandmasterJ

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      Caget is the prototype for another map called CAGED, which if I understand correctly was prototyped in Sven Co-op, made into a mod, and then ported back into Sven Co-op. Regardless of the journey this map has taken, CAGED is now out and is a more complete version of Caget. SCMapDB page Authors: Cayle George, Trempler Date of release: 2003 Maps in package: 1 Map review of Caget (originally posted on SCMapDB) by GrandmasterJ | June 17, 2023 | 4044 characters      This map is some sort of beta for another map, which is a conversion of a mod, by the name Caged. I rather liked that map and I can definitely see the evolution of this idea. Although it does have a rough draft's rough edges and since the finished product is released I don't see much of a reason to play this besides study.      Players start out in a jail cell and have to break out via turning a valve that should probably not be in a jail cell. Then we plummet down a hole and either bounce off pipes perfectl

Bunker Fight - Dunkelschwamm

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      A walkthrough map that is mostly hallways through various rooms. Enemies spawn in big wads right in front of players and we have to chip away at them with revolvers. SCMapDB page Author: Trempler Date of release: 2003 Maps in package: 1 Map review of Bunker Fight (originally posted on SCMapDB) by dunkelschwamm | June 12, 2023 | 4164 characters      Bunker Fight is a walkthrough action map with one principle: player vs buff npcs in corridor. I wouldn't say the monsters in this map are overpowered to a gross degree (especially with other maps I've played) but I would certainly call them buff. Maybe even "buff AF".      First of all, this map looks pretty nice. You move through corridors painted as various environments, and I didn't really track the narrative of it as we moved, but it catches the usual Black Mesa bunkery affair with some fun lighting at times. The lighting is an issue at other times, but I'll get to that. The environment does cha

Bunker Fight - GrandmasterJ

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    A walkthrough map that is mostly hallways through various rooms. Enemies spawn in big wads right in front of players and we have to chip away at them with revolvers. SCMapDB page Author: Trempler Date of release: 2003 Maps in package: 1 Map review of Bunker Fight (originally posted on SCMapDB) by GrandmasterJ | June 12, 2023 | 3983 characters      This is one of those maps where outside the first door is a swarm of enemies. It is a fairly straightforward walkthrough map with lots of enemies with a lot of health. There are some HEV chargers with lots of charge but later in the map there are snipers that kill us in one hit no matter how much armor we have.      We start off by falling through the level in what I think is a pretty cool effect, at least until I started taking fall damage. The spawn area has two health and HEV charger pairs and both have lots of charge to give. My teammate and I had our armor drained very fast and we were able to suckle at the chargers for most

Alamo - Dunkelschwamm

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       Alamo is a level taken from the Half-Life mod Heart of Darkness. Unlike other mod conversions to Sven this is just the one level taken out of context. It's set somewhere in Asia, not Texas. SCMapDB page Original mod authors: foolish_mortal Conversion authors: Trempler Date of original mod release: 2002 Date of final Sven Map release: 2016 Maps in package: 1 Map review of Alamo (originally posted on SCMapDB) by dunkelschwamm | February 27, 2022 | 3882 characters      So, the map is a Heart of Evil map I gather with a bunch of new shit added to it. Because of that, it takes the form of a Vietnam war style scenario but with alien attacks added.      First off, the brushwork is great. Heart of Evil was a pretty primo mod to begin with, but it's been too long so I can't quite remember any of this from the original mod. That said, still: the urban warfare is felt in collapsing buildings and intricate brushwork mixing heaps of debris with crumbling architecture. The texture

Alamo - GrandmasterJ

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      Alamo is a level taken from the Half-Life mod Heart of Darkness. Unlike other mod conversions to Sven this is just the one level taken out of context. It's set somewhere in Asia, not Texas. SCMapDB page Original mod authors: foolish_mortal Conversion authors: Trempler Date of original mod release: 2002 Date of final Sven Map release: 2016 Maps in package: 1 Map review of Alamo (originally posted on SCMapDB) by GrandmasterJ | February 27, 2022 | 6472 characters      The point of Alamo is to assault what appears to be a ruined military base, but not the actual Alamo. The map is from the mod Heart of Evil so it must be meant evoke a feeling of being in Vietnam, the player spawn is in a multi-tier rice paddy so right off the bat it does give players an Asian vibe.      When the map starts there are some friendly NPCs. My teammate and I spent some time messing around before the map started and eventually enemies invaded spawn and started shooting at us. I imagine our allies ran st