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Castlevania - Dunkelschwamm

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       What is a man? A miserable little pile of secrets. But enough talk… Have at you! Explore Dracula's castle, which in this case means a smattering of respawning enemies and long walks through them. SCMapDB page Author: Gadabout Date of release: 2016 Maps in package: 1 Map review of Castlevania (originally posted on SCMapDB) by dunkelschwamm | July 2, 2023 | 4169 characters      Castlevania is a non-linear walkthrough action map for Sven Co-op which aims to recreate the feeling of a Castlevania game. The map is divided up into 6 sections: The introduction area, the hub, the underground, the chapel, the clock tower, and Dracula's arena. Aside from the hub and final arena, each section comprises of a collection of challenges and a boss.      These challenges take two primary flavors: platforming puzzles, and combat. Platforming puzzles in this map range from fair to tedious. Much of it revolves around barnacle grappling, which also means if one player reaches the end of a par

Castlevania - GrandmasterJ

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       What is a man? A miserable little pile of secrets. But enough talk… Have at you! Explore Dracula's castle, which in this case means a smattering of respawning enemies and long walks through them. SCMapDB page Author: Gadabout Date of release: 2016 Maps in package: 1 Map review of Castlevania (originally posted on SCMapDB) by GrandmasterJ | July 2, 2023 | 3838 characters      I was really excited to play this map, I am a big fan of other game franchises shoved into the old school mess that is goldsrc. I haven't played much Castlevania, but the moment we started my teammate ran over to a torch, destroyed it, and then whooped for joy when it dropped ammo so I'm assuming this map nails it.      The map has two primary components, platforming and combat. Combat is against some low health enemies that respawn forever and quickly, mostly stuka bats and Barnabus, both very annoying. There is no armor anywhere so we die very quickly. Because the enemies spawn so frequently it