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Showing posts with the label puzzle

Crood Coop - Dunkelschwamm

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       This is a nice looking map with a mixture of combat, platforming, and puzzles. A lot of the map looks well done and then there are some spots where enemies just get dumped in the level and one terrible platforming section. SCMapDB page Author: Headz Date of release: 2003 Maps in package: 1 Map review of Crood Coop (originally posted on SCMapDB) by dunkelschwamm | August 19, 2023 | 3791 characters      Crood Coop is, apparently, in its fifth alpha as of 20 years ago if the splash screen is to be believed. I wonder if Headz'll ever finish it. It's a walkthrough action/puzzle map, with a heavy emphasis on action.      Rooms are shaped in large, nonsensical ways, which interacts well with the lighting and textures. However, I can't help but wonder if these interesting textures and scrolling electricity brushes and sprites are doing heavy lifting for what feels like mostly room after room of big-open spaces full of monsters. Most of the combat in the map is just in big cu

Crood Coop - GrandmasterJ

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      This is a nice looking map with a mixture of combat, platforming, and puzzles. A lot of the map looks well done and then there are some spots where enemies just get dumped in the level and one terrible platforming section. SCMapDB page Author: Headz Date of release: 2003 Maps in package: 1 Map review of Crood Coop (originally posted on SCMapDB) by GrandmasterJ | August 19, 2023 | 4582 characters      This is a fun map with really nice visuals, lots of explosives, and monsters with a lot of health. There are also some interesting puzzles and lots and lots of walking.      We start in a room with a turret, the map slowly fades in and we get to hear the turret deploy and target us. We are shot before we can really see or do anything and if I was alone that fight would have been ten times harder and more frustrating. We get a shotgun here and enough shells and 9mm to supply one player fully, leaving one of us to wait for it to all respawn. Then we have to fall down a shaft and take f

Carnival - Dunkelschwamm

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       It's all fun and games here, except for a short walkthrough section at the end. But besides that there are three different games to play and they all give prizes! Be careful pressing that yellow button though. SCMapDB page Author: Kune Date of release: 1999 Maps in package: 1 Map review of Carnival (originally posted on SCMapDB) by dunkelschwamm | June 22, 2023 | 3065 characters      Carnival is an action carnival game map. Players play carnival games which revolve around using weapons, fight aliens by using weapons, roam around in an underground playground, take an underground tram ride, and fight more aliens.      Okay, so let's break things down. Things start with three main games: throw a grenade at a perfect arc through three panes of glass to a target (the most challenging as the grenade bouncing back is most likely to harm the players); throw satchel charges into chutes to explode tiny triggers within; and use mounted sniper rifles (with terrible accuracy, wtf?) t

Carnival - GrandmasterJ

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      It's all fun and games here, except for a short walkthrough section at the end. But besides that there are three different games to play and they all give prizes! Be careful pressing that yellow button though. SCMapDB page Author: Kune Date of release: 1999 Maps in package: 1 Map review of Carnival (originally posted on SCMapDB) by GrandmasterJ | June 22, 2023 | 3290 characters      This map is a nice collection of carnival games. There is a shooting gallery with two mounted guns and a collection of red things to shoot. Each red thing destroyed spawns a goody on the ground off to the side of the booth. There is also an invisible wall to prevent players from shooting at the red things. Then we have a game where we drop satchels down some tubes that also unlock some goodies, a dunk tank that we do not seem to be able to interact with, and a booth with three slightly offset holes we have to throw a grenade through. Right in the middle of the area is an egon gun with lots of ammo

Build Puzzle - Dunkelschwamm

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      The map title is a misnomer, there is nothing to build and the puzzles are all platforming challenges. There are 12 challenges in total and all are easily accessible from the spawn room. SCMapDB page Author: Ice Box Date of release: 2010 Maps in package: 1 Map review of Build Puzzle (originally posted on SCMapDB) by dunkelschwamm | May 28, 2023 | 3057 characters      What even is a puzzle map? What does the Sven Co-op community consider a puzzle map? I mean really, it seems whenever a map is considered a "puzzle" map it just means any map where you spend one minute not stubbing your toe on a monster entity. This map includes platforming, gimmicking platforming, trivia, invisible mazes, hidden progression switches, and tests of coordination skill. There's a few problem-solving bits, but overall I feel the majority of this map relies on extreme displays of goldsrc movement mastery over any puzzle-solving skills.      So, sc_tl_build_puzzle_fft_final isn

Build Puzzle - GrandmasterJ

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      The map title is a misnomer, there is nothing to build and the puzzles are all platforming challenges. There are 12 challenges in total and all are easily accessible from the spawn room. SCMapDB page Author: Ice Box Date of release: 2010 Maps in package: 1 Map review of Build Puzzle (originally posted on SCMapDB) by GrandmasterJ | May 28, 2023 | 4521 characters      I don't know why this map has 'Build' in the title, I was expecting some sort of building mechanic and I was excited to see how that played out. Unfortunately the map is a series of ultra hard platforming sections. I'm always a little nervous reviewing these kinds of maps because I am very bad at them and I don't want my personal failings to reflect on the map. But I played for a half hour with zero progress made and when I started cheating I discovered a lot of really annoying gimmicks.      So the map itself is a big grey hallway with 12 doorways each with a teleporter in it. The l

Breakfree 2 - Dunkelschwamm

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      The sequel to Breakfree is more of the same. We don't have to go back down the elevator and there is now a boss fight! Unfortunately the biggest obstacle is still the elevator mechanic itself. SCMapDB page Author: Beather Date of release: 2004 Maps in package: 1 Map review of Breakfree 2 (originally posted on SCMapDB) by dunkelschwamm | April 29, 2023 | 2270 characters      Breakfree 2 is the sequel to Breakfree. Visually, it is a huge upgrade with liberal use of Sonic 2 textures and an Eggman model for the scientist to match the Sonic 2 music. The music is the exact same.      This time around the map is split into two parts: the annoying elevator part, and the annoying boss part. The annoying elevator part is somehow more annoying than the previous map, offering large brushes that shoot from out of unpredictable places in the wall at a faster speed than players can dodge. There are also similar grinders and rotating brushes that the elevator passes over and obscu

Breakfree 2 - GrandmasterJ

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      The sequel to Breakfree is more of the same. We don't have to go back down the elevator and there is now a boss fight! Unfortunately the biggest obstacle is still the elevator mechanic itself. SCMapDB page Author: Beather Date of release: 2004 Maps in package: 1 Map review of Breakfree 2 (originally posted on SCMapDB) by GrandmasterJ | April 29, 2023 | 3293 characters      I'm getting something of a crisis of conscience with the Breakfree series. I just played Break Go, which was inspired by this series, and gave it a higher score than the original based solely on how much I exploded on the elevator. Elevators in Sven Co-op are very dangerous and throughout this map we were constantly exploding for no reason.      So I'm going to try to judge this map without taking into account how many times I was randomly killed by the floor. We start off and the map is fullbright, just like the first one. We hit a button that is hard to discern against the background that

Break GO: Game Over - Dunkelschwamm

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      Inspired by the very similar Breakfree 1 and 2, in this map players ride an elevator up through some deadly obstacles. Elevators in Sven Co-op are prone to killing players so only the luckiest folks will make it to the end. SCMapDB page Author: Zorak Date of release: 2009 Maps in package: 1 Map review of Break GO: Game Over (originally posted on SCMapDB) by dunkelschwamm | April 29, 2023 | 2424 characters      Break-Go: Game Over is a map inspired by Breakfree. I would characterize it almost like a fanmap, for how much of Breakfree's gimmick it apes. There's nothing wrong with that, of course, but it does feel pertinent to point out as it very succinctly characterizes this map.      Much like Breakfree, Break-Go features a floating loser pool which players respawn in and which moves parallel to the main gameplay elevator. The elevator houses the players, goes up, and stops at the top where players can kill a scientist and flip a switch to end the map. The sci

Break GO: Game Over - GrandmasterJ

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      Inspired by the very similar Breakfree 1 and 2, in this map players ride an elevator up through some deadly obstacles. Elevators in Sven Co-op are prone to killing players so only the luckiest folks will make it to the end. SCMapDB page Author: Zorak Date of release: 2009 Maps in package: 1 Map review of Break GO: Game Over (originally posted on SCMapDB) by GrandmasterJ | April 29, 2023 | 2321 characters      This map was inspired by Breakfree, and right when the map started I thought that maybe I was playing the next map in that series. But no, this map was made by a different author and does a few things differently, but it's also mostly the same.      So the whole premise of the map is that players are on an elevator going up through a shaft filled with obstacles. We have lots of rotating brushes that will splatter incautious players and dead players get stuck in a viewing room where they can only watch the live players finish the map.      Now elevators are finni

Braindrain - Dunkelschwamm

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      This map touts many puzzles and platforming, some of it is even decently clever. The visuals are trippy and interesting and I just now learned from the map description that the whole thing is fullbright, it looks great for fulbright. SCMapDB page Author: TheBard Date of release: 2009 Maps in package:1 Map review of Braindrain (originally posted on SCMapDB) by dunkelschwamm | April 16, 2023 | 2757 characters      Braindrain is a platforming puzzle map that pulls some intelligent tricks, some bullshit tricks, and does so with eye-blasting visuals and some fun audio.      First of all, the texturework is great. There's a good number of visual effects that go on in this map, some of which I rarely see (like distorted perspective stretching in a hallway) and the fun looks carry the map. Between every puzzle is a cute little interesting area, and each area is interesting in itself.      There are some really fun puzzles. The map begins with a grid you must fall through

Braindrain - GrandmasterJ

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      This map touts many puzzles and platforming, some of it is even decently clever. The visuals are trippy and interesting and I just now learned from the map description that the whole thing is fullbright, it looks great for fulbright. SCMapDB page Author: TheBard Date of release: 2009 Maps in package:1 Map review of Braindrain (originally posted on SCMapDB) by GrandmasterJ | April 16, 2023 | 3604 characters      This map has a variety of non-combat challenges. It advertises itself as a puzzle map but I would say it has just as many platforming elements to it as well. There are a couple areas that are annoying and tedious that I cheated around but I[m having trouble feeling guilty about it.      So my teammate and I start the level and we are at the top of a big room filled with red gridlines. We are standing on transparent floors that have light red gridlines on them and there are multiple floors of this down to the bottom of the room. The puzzle is to crawl around lookin

Breakfree - Dunkelschwamm

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        There is not a whole lot of breaking or getting free, this map is an obstacle course with a moving elevator. It's a real fun concept and it is executed fairly well, but Sven Co-op elevators will kill players more than any obstacle in the map. SCMapDB page Author: Beather Date of release: 2004 Maps in package: 1 Map review of Breakfree (originally posted on SCMapDB) by dunkelschwamm | April 10, 2023 | 3591 characters      Breakfree is a gimmick map which plays and sounds like an old Sega Genesis boss map. An elevator takes you through a vertical obstacle course- intangible to the elevator, but quite tangible (and deadly!!!) to the player. All of it spectated upon by an evil scientist running an experiment! How does it work?      Well, first of all it doesn't. I'm not going to mince words here- I have a lot more I want to say about this map, but the first thing to mention is that elevators are fucking broken in Sven Co-op and this map relies on elevators a

Breakfree - GrandmasterJ

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      There is not a whole lot of breaking or getting free, this map is an obstacle course with a moving elevator. It's a real fun concept and it is executed fairly well, but Sven Co-op elevators will kill players more than any obstacle in the map. SCMapDB page Author: Beather Date of release: 2004 Maps in package: 1 Map review of Breakfree (originally posted on SCMapDB) by GrandmasterJ | April 10, 2023 | 2781 characters      I thought this map was going to have platforming, and I was sort of wrong. The entire map is an elevator, two players are required to start it up and when it does, it plays Sonic music. Then we have to dodge all sorts of wacky obstacles as the elevator goes up.      If you are familiar with the goldsrc engine or a variety of Sven Co-op maps, you may have realized a flaw in this design. At numerous points in the journey my teammate and I would spontaneously explode. We would always assume an obstacle came through and killed us but most of the time there

Gauss Lab - Dunkelschwamm

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      Use the gauss gun to jump around the level, avoiding obstacles and toxic goo. This map is apparently an unfinished part of another map, but it feels fairly complete and self-contained as it is. SCMapDB page Author: Keen Date of release: 2007 Maps in package: 1 Map review of Shopping Centre (originally posted on SCMapDB) by dunkelschwamm | April 3, 2023 | 3656 characters      Gausslab is a beta of a puzzle map seemingly abandoned by Keen. It features some very functional, and at times very lovely brushwork with some sickly green lighting (to be fair, much of the map is lit by green goo).      The conceit is simple: use a gauss gun to launch around solving platforming puzzles. To that end, it works! There's a lot of platforming bits I enjoy with many platforms above green goo which reward just about any way the player approaches as long as they can pull off any light-precision gauss jump. There were some timing bits that were really clever, like one which has playe

Gauss Lab - GrandmasterJ

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      Use the gauss gun to jump around the level, avoiding obstacles and toxic goo. This map is apparently an unfinished part of another map, but it feels fairly complete and self-contained as it is. SCMapDB page Author: Keen Date of release: 2007 Maps in package: 1 Map review of Shopping Centre (originally posted on SCMapDB) by GrandmasterJ | April 3, 2023 | 5838 characters      Gauss jumping is the art of charging up the gauss gun and launching yourself great heights and distances. This map is all about doing that. It's got a lot of platforming featuring gauss jumping, lots of vertical shafts we have to fly up and a couple difficult trick jumps. It should also be noted that this map is an unfinished beta, the message of the day even says the first part of the map was 'misplaced' and that we are left with this. It's a fine map as it is, and it doesn't come off as an unfinished beta.      We start out in a vaguely Black Mesa themed underground walkway comp

Black Facility - Dunkelschwamm

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      Welcome to a scientific facility that looks and feels like Black Mesa but isn't, probably. Fight and scavenge your way up the elevator shaft to an eventual escape. SCmapDB page Author: Agamemnon Date of release: 2003 Maps in package: 1 Map review of Black Facility (originally posted on SCMapDB) by dunkelschwamm | March 5, 2023 | 3104 characters      Black Facility is a Black Mesa style walkthrough map for Sven Co-op. It is mostly action-oriented, with basic goals delivered through dialogue with scientists, as you make your way to escaping the Black Facility.      The map begins with players at the base of an elevator shaft with some busted up elevators. Through dealing with the scientists, pushing buttons, shooting aliens, and fighting the military. Once you start ascending the elevator shaft, most of the map is hallways, occasional simple arena rooms, making up experiment chambers and living areas. Locker rooms, a cafeteria, console rooms, the works. You fight ab

Black Facility - GrandmasterJ

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      Welcome to a scientific facility that looks and feels like Black Mesa but isn't, probably. Fight and scavenge your way up the elevator shaft to an eventual escape. SCmapDB page Author: Agamemnon Date of release: 2003 Maps in package: 1 Map review of Black Facility (originally posted on SCMapDB) by GrandmasterJ | March 5, 2023 | 4123 characters      Welcome to a secret facility somewhere in America that looks like black Mesa but maybe isn't. Regardless, xen aliens and soldiers show up and are mere speedbumps in the path of the players.      We start off at the bottom of an elevator shaft, a zombie immediately approaches me so I climb a rope dangling from the elevator above and wait. My teammate joins the server and the zombie hits him before he has a chance to react. We spawn with 75 HEV so the hit barely scratches him, but I don't think enemies have any business being in spawn right off the bat like this.      We can climb up the rope or walk forward. Going f

Bluecell Puzzle - Dunkelschwamm

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      This map is a beta and ends abruptly. It also doesn't really have a story. However, it does contain eye gouging amounts of blue and some fun gameplay. SCMapDB page Author: Keen Date of release: 2007 Maps in package: 1 Map review of Bluecell Puzzle (originally posted on SCMapDB) by dunkelschwamm | January 28, 2023 | 2766 characters     Bluecell Puzzle is a Sven Co-op puzzle map seemingly abandoned by Keen. Much of navigation is based around using the barnacle, and the setting is wacky and neodadaist.      Worth mentioning that if you don't get the fixed bsp, this map is outright broken.      Bright, colorful, wacky corridors littered with crystals and corpses holding valuable weapons to pick up- that is what makes up most of Bluecell Puzzle. The environment has a lot of charm to it, even if it looks like MSPaint vomit with clipart crystals additive-moded into the scenery. That's one of the strengths of picking any Keen map- you'll always get interesting, strikin

Bluecell Puzzle - GrandmasterJ

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      This map is a beta and ends abruptly. It also doesn't really have a story. However, it does contain eye gouging amounts of blue and some fun gameplay. SCMapDB page Author: Keen Date of release: 2007 Maps in package: 1 Map review of Bluecell Puzzle (originally posted on SCMapDB) by GrandmasterJ | January 28, 2023 | 3923 characters      Here is an old abandoned map that plays pretty well for being unfinished. Of course looking at the map description I see that the original map's spawn is broken and when we tried the map we died immediately on spawn and had a message telling us "no spawn points available". So if you want to play this map you HAVE to get the fixed bsp. Maybe this map will get repacked one day and people won't have to deal with the confusion.      Players start off right in front of a barnacle and a deep pit into water. You could just jump down or you can grapple up and get a gauss gun. While the barnacle is not the focus on the map you do need i