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Showing posts with the label 2002

Why - Dunkelschwamm

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     Fresh from the Best of Map Showcase list it's a map that was considered top notch 24 years ago. A Black Mesa flavored walkthrough map, does it stand up to modern scrutiny? SCMapDB page Author: The-Real-Game Date of release: 2002 Maps in package: 1 Map review of Why (originally posted on SCMapDB) by dunkelschwamm | May 30, 2026 | 2843 characters      Why?      After beating the map, I still don't know.      Why is a lab-in-ruins walkthrough map where the clear reason that the lab is in ruins is that it is lousy with military both terrestrial and extra. There are occasional traversal puzzles, but most of the map is comprised of combat.      The combat isn't always firing on all cylinders, but when it is it's really good! My favorite part of the map was a bit toward the middle where we were traversing corridors full of robot grunts while supplied with way too many throwable explosives. There are some places whe...

Why - GrandmasterJ

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    Fresh from the Best of Map Showcase list it's a map that was considered top notch 24 years ago. A Black Mesa flavored walkthrough map, does it stand up to modern scrutiny? SCMapDB page Author: The-Real-Game Date of release: 2002 Maps in package: 1 Map review of Why (originally posted on SCMapDB) by GrandmasterJ | May 30, 2026 | 2622 characters      Playing old BOMS maps is so funny, it's 24 years later and there are almost multiple thousands of maps to play. It's an interesting glimpse into what the mapping scene was like way at the very beginning.      The map is mostly stock textures and models in a facility of some sort that may or may not be Black Mesa. The map is competently done for the most part with some areas looking rough or weird. The kitchen was especially bad because the proportions for the counters and dishes were way off. In the oversized counter were big pieces of meat rotating in a rotisserie and it looks really good, it's an ...

Infiltration - Dunkelschwamm

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       Here's a novel concept, stealth in Sven Co-op. Players are supposed to reach the end of the map without being seen. There isn't really a penalty for being seen. SCMapDB page Author: IceShaft Date of release: 2002 Maps in package: 1 Map review of Infiltration (originally posted on SCMapDB) by dunkelschwamm | May 9, 2026 | 1923 characters      Infiltration is a confusing map. It describes itself as one where you need to get in without being seen, but you spawn in the line of grunts' vision from windows in a building you must break the glass of to get inside (except you don't, because the grunts will most certainly break it first). My buddy and I used the crossbow at spawn with its respawning ammo to take everyone out. From there, you go down a series of pitch-black hallways fighting grunts and assassins and encountering way over-scaled furniture. After a hall that curves with a window in its side, the map ends.      I don't understa...

Infiltration - GrandmasterJ

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      Here's a novel concept, stealth in Sven Co-op. Players are supposed to reach the end of the map without being seen. There isn't really a penalty for being seen. SCMapDB page Author: IceShaft Date of release: 2002 Maps in package: 1 Map review of Infiltration (originally posted on SCMapDB) by GrandmasterJ | May 9, 2026 | 1264 characters      The map description says that we have to try to sneak to the exit and not be seen. When the map started and the message of the day popped up I was getting shot. So I don't know how anybody can be reasonably expected to play this map the 'correct' way.      There is a crossbow at spawn and I use it to blow up some soldiers before running out of ammo and dying. Then I ran through what felt like a straightforward hallways connected to rooms with some enemies in them. The map is really blocky and has bad proportions. Although I will say I did like the desks clearly built for giants but not so much the st...

Central Assault - Dunkelschwamm

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       This is a very good example of a walkthrough map, it's got lots of action and changes up the gameplay just enough to keep from being repetitive. It is very old though and uses a lot of the standard Half-Life assets. SCMapDB page Author: Hezus Date of release: 2002 Maps in package: 1 Map review of Central Assault (originally posted on SCMapDB) by dunkelschwamm | July 20, 2023 | 3411 characters      Central Assault is on BOMS and I can see why. It's funny- looking back on it I just remember some really funny looking proportions, artifacts of mapping from two decades before I sit and write this now. But really, my sentiment throughout is that this is a really good looking map. Some gorgeous natural environments, some fun lab equipment, lots of varied environments- some goofy, but most of it very striking.      I think that a lot of Central Assault has that disarming quality. Players spawn in a teleporter station that teleports, thank...

Central Assault - GrandmasterJ

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      This is a very good example of a walkthrough map, it's got lots of action and changes up the gameplay just enough to keep from being repetitive. It is very old though and uses a lot of the standard Half-Life assets. SCMapDB page Author: Hezus Date of release: 2002 Maps in package: 1 Map review of Central Assault (originally posted on SCMapDB) by GrandmasterJ | July 20, 2023 | 4244 characters      This is a pretty old map, over two decades old at the time of this writing, and if the Best of Map Showcase tag means anything then people thought it was pretty good. I think so too, it's a good map and it is a really good example of a fairly straightforward walkthrough map.      The story is that we are clearing aliens out from an ordinance facility, the first enemies we fight are HECU so I don't get it but whatever. This is told to us via exposition dump game text in a briefing room, after which we go through a teleporter, press a button to g...

Chopper Ride - Dunkelschwamm

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       Ride on a helicopter, sans Wagner, and shoot down at the enemies below. Occasionally enemy helicopters will appear but there is a rocket launcher on the map so they go down easy. SCMapDB page Author: Unknown Date of release: 2002 Maps in package: 1 Map review of Chopper Ride (originally posted on SCMapDB) by dunkelschwamm | July 2, 2023 | 1898 characters      The Chopper Ride is a nonstop action map starring a brush helicopter and a donut of desert around a mountain full of respawning HECU. If that sounds awesome to you, you're in for a treat.      I think the Chopper Ride is truly made for people who like Michael Bay movies and want to play that feeling. Grab a bunch of weapons, ride around on an invincible helicopter raining hell down on, uh, enemy combatants forever. One part of the desert donut has a respawning apache so your helicopter can fight another helicopter like a mirror fight. There's not very much to it, outside of t...

Chopper Ride - GrandmasterJ

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      Ride on a helicopter, sans Wagner, and shoot down at the enemies below. Occasionally enemy helicopters will appear but there is a rocket launcher on the map so they go down easy. SCMapDB page Author: Unknown Date of release: 2002 Maps in package: 1 Map review of Chopper Ride (originally posted on SCMapDB) by GrandmasterJ | July 2, 2023 | 1522 characters      This is a very simple but fun horde map where players get to fly a helicopter on a fixed route around a big arena filled with human grunts and sometimes apaches. Players spawn up top on a cliff and there is a path around the center of the map in a big donut where all the enemies are, opposite player spawn is another cliff we can access the chopper.      The map has some ok weapons, in spawn we get a crossbow, rocket launcher, underbarrel grenades (which come with an M16), and an uzi. The chopper starts here but it can be controlled like any other func_vehicle so any player can drive...

Carnival 2 - Dunkelschwamm

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       We have another Carnival map, but I don't think this one is a sequel as the author is unknown. It has some fun rides that work well when they aren't killing players. Beware spawning in the ceiling. SCMapDB page Author: Unknown Date of release: 2002 Maps in package: 1 Map review of Carnival 2 (originally posted on SCMapDB) by dunkelschwamm | June 26, 2023 | 2948 characters      Carnival 2 is a map apparently by an unknown author. I guess that means it's not an official, canonical sequel to Carnival by Kune. This map works a bit as a spiritual successor, in that it follows a similar premise. However, this time around the map functions purely as a hangout map and not as a walkthrough action map.      The rides are front-and-center on this map. Though there is a barely functional skee ball game in a cellar beneath a desert butte, just about everything else in this map that cries "carnival" is crying it through jankily constructed carn...

Carnival 2 - GrandmasterJ

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      We have another Carnival map, but I don't think this one is a sequel as the author is unknown. It has some fun rides that work well when they aren't killing players. Beware spawning in the ceiling. SCMapDB page Author: Unknown Date of release: 2002 Maps in package: 1 Map review of Carnival 2 (originally posted on SCMapDB) by GrandmasterJ | June 26, 2023 | 2338 characters      This is a fun little map with some carnival rides scattered around. We have a roller coaster thing, one of those centrifugal force spinners, skee-ball, a big arm thing, a dunk tank, and a ferris wheel.      I spawned inside a ceiling. For those of you who don't know, pressing 'L' will unstick the player. This is vital to respawning because of the spawn point above the skee-ball. There is another spawn point on top of a rock wall, the spawn points are very strange in this map.      But after I pressed L and unstuck myself I found all the rides were re...

Lab Flee - Dunkelschwamm

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    Rise up brother, and let us flee this lab! Players are regular human beings trapped in a laboratory and trying to escape. We fight what I assume are our fellow prisoners to escape. SCMapDB page Author: eMTeG Date of release: 2002 Maps in package: 1 Map review of Lab Flee (originally posted on SCMapDB) by dunkelschwamm | March 19, 2023 | 3138 characters      Labflee is a Sven Co-op walkthrough map with a blackmesa-type setting. In many ways it is a typical walkthrough map, but in many others it is what I would consider very *extra*.      The main basis of this map revolves around this central kiosk wherein a scientist is safely (and anxiously) locked behind bulletproof windows and surrounded by doors. By following these doors, players can access a storage area with an egon gun, an elevator to a heavily turret-guarded power generator area, and ultimately teleporters to the exterior. While backtracking through these areas, en...

Lab Flee - GrandmasterJ

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      Rise up brother, and let us flee this lab! Players are regular human beings trapped in a laboratory and trying to escape. We fight what I assume are our fellow prisoners to escape. SCMapDB page Author: eMTeG Date of release: 2002 Maps in package: 1 Map review of Lab Flee (originally posted on SCMapDB) by GrandmasterJ | March 19, 2023 | 2966 characters      In Labflee we flee a lab. There isn't a story attached so I like to assume we're aliens, but not xen aliens since they are out sole enemy. The map is a walkthrough map with a central hub providing access to the different areas. Doors to new areas open up as we clear other areas out.      Players spawn inside the spawn exit sprites, it can be disorienting. There is a table with an mp5 and one magazine for it, shotgun and one box of shells, and crossbow with one magazine. I sucked it all up in front of my teammate's eyes and since the weapons don't stay he had to wait ...

Godzilla - Dunkelschwamm

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    Stomp around a tiny city like Japan's favorite Kaiju. There are four maps of increasing Godzillaty destruction in a fullbright expanding city, but they don't transition to one another. SCMapDB page Author: Lymphoid Date of release: 2002 Maps in package:4 Map review of Godzilla (originally posted on SCMapDB) by dunkelschwamm | March 18, 2023 | 2671 characters      Very simple setup here: Godzilla is a set of 4 toy maps wherein you can destroy a tiny city. These are tiny cities as conceived of by children- just stretches of grass with giant blocks of grid pattern. But, each of those blocks can be destroyed with enough whacks of a crowbar!      The first map is as simple as can be: destroy all of the buildings. There are some other destructibles like trees and roads, but you just destroy everything. There is nothing else. Not even a map end.      The second verse is very much same as the first: second map is the...

Godzilla - GrandmasterJ

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      Stomp around a tiny city like Japan's favorite Kaiju. There are four maps of increasing Godzillaty destruction in a fullbright expanding city, but they don't transition to one another. SCMapDB page Author: Lymphoid Date of release: 2002 Maps in package:4 Map review of Godzilla (originally posted on SCMapDB) by GrandmasterJ | March 18, 2023 | 2802 characters      Godzilla is a collection of four maps, each on an escalation of players destroying a city.      The first map is a small city. The map may be small and there may not be a lot of buildings, but there are some very big buildings that take a lot of hits to destroy. Also the map uses stock textures and the skyscrapers use that concrete ceiling with the squares that kinda look like windows. After destroying all the buildings the map does not end and I have to manually switch to the next one.      The next map is like three times as big, players have to ...

Biodome - Dunkelschwamm

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    This is an early version of another map called Holodeck. I recommend skipping this and going straight to that map. But it does have a separate entry on the map database so here is a separate review. SCMapDB page Author: Shnuh Date of release:2002 Maps in package:1 Map review of Biodome (originally posted on SCMapDB) by dunkelschwamm | March 4, 2023 | 3380 characters      Biodome is a sandbox map for Sven Co-op, wherein an arena comprised of a flat square area adored with turret towers with bridges between them set the stage for players to toy with the tools of Sven Co-op.      This map is split up into two parts. The first is the arena. The arena is where players spawn, and it's where the action is focused. Players can use a ladder to exit the arena, but until they do that they are IN the arena. Depending on the whims of the players who climbed the ladder, the arena may be peaceful, populated with allies, full of weapons, full ...

Biodome - GrandmasterJ

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      This is an early version of another map called Holodeck. I recommend skipping this and going straight to that map. But it does have a separate entry on the map database so here is a separate review. SCMapDB page Author: Shnuh Date of release:2002 Maps in package:1 Map review of Biodome (originally posted on SCMapDB) by GrandmasterJ | March 4, 2023 | 2264 characters      The screenshots of the map look fullbright, and indeed the map is fullbright. It also appears to be the beta of another map called Holodeck. That one has lighting and everything.      The map is a stadium type of map, there is a combat zone with some raised walkways around and buttons up top that players can press to spawn NPCs. The buttons are labelled but can still be vague. Most of the enemy spawners had two buttons, one is green and that indicates friendly. There are some unlabelled buttons and one caused rockets to rain down on both myself and my teamma...

Between the Lines - Dunkelschwamm

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      Some mysterious stuff is going down on Earth so the players pop through a dimensional portal to what I assume to be Black Mesa to catch the G-man. Fight through the facility as soldiers and aliens fight each other and watch out for ambushes. SCMapDB page Author:eMTeG Date of release: 2002 Maps in package: 1 Map review of Between the Lines (originally posted on SCMapDB) by dunkelschwamm | February 4, 2023 | 3454 characters      Between the Lines is an action walkthrough map for Sven Co-op.      The name of the game is move from hallway to mini arena to hallway to mini arena over and over again until you stumble upon the abrupt ending. All the way through, you battle dense placements of HECU and Xen military locked in combat. Namely, battle HECU grunts and vortigaunts, headcrabs, alien grunts, alien controllers, barnacles, and baby gargantuas. Enemies spawn so many at once it creates frantic fighting. You can tell the enem...

Between the Lines - GrandmasterJ

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      Some mysterious stuff is going down on Earth so the players pop through a dimensional portal to what I assume to be Black Mesa to catch the G-man. Fight through the facility as soldiers and aliens fight each other and watch out for ambushes. SCMapDB page Author:eMTeG Date of release: 2002 Maps in package: 1 Map review of Between the Lines (originally posted on SCMapDB) by GrandmasterJ | February 4, 2023 | 3156 characters      As far as maps go I would say this one is very average. We have the standard Black Mesa texturing, even if the story is trying not to be standard Half-Life fare. Players start off with the basic pistol, medkit, crowbar loadout in a spawn room with weapons locked behind glass. Going through a teleport throws players into the level proper.      I wasn't happy to start a level off with seeing all these weapons locked off and then getting thrown into combat with nothing more than the standard weapons. Howev...

Big Room Guy 2 - Dunkelschwamm

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       This map is a nightclub that is locked up tight unless somebody goes through the secret way in and mans the ticket booth. The map has a dance floor with limited music mixing and a few other things. SCMapDB page Author: Unknown Date of final release: 2002 Maps in package: 1 Map review of Big Room Guy 2 (originally posted on SCMapDB) by dunkelschwamm | October 27, 2022 | 3454 characters      Big Room Guy 2 is a party server map, complete with secret VIP passages and a barrier to entry to ensure exclusivity.      The map is a very simple club. Players enter into a queue at a gate and a person behind a ticket booth opens and closes it for them. This does have to a player operating the booth from the other side, and the inside of the booth is only accessible from the admin room, so knowledge on how to enter the secret admin room from the waiting area is necessary before the map can really begin. So, I'm going to disclose that here- the...

Big Room Guy 2 - GrandmasterJ

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      This map is a nightclub that is locked up tight unless somebody goes through the secret way in and mans the ticket booth. The map has a dance floor with limited music mixing and a few other things. SCMapDB page Author: Unknown Date of final release: 2002 Maps in package: 1 Map review of Big Room Guy 2 (originally posted on SCMapDB) by GrandmasterJ | October 22, 2022 | 3464 characters     This map looks fun, we start up and spawn in a small red room. Just inside the door is a line for a ticket booth, we can't jump over the ropes or the gate, we are trapped. So I go to the comments to see what's up and here is BlueSpark to the rescue. I can't explain it any better so I'm just going to copy and paste the whole thing right here: "..It's just rather exclusive! Club goers can only be admitted by the person inside the ticket booth. The booth can only be accessed from the admin room - how do you get into the admin room? Well, in this map not all walls are as soli...