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Showing posts with the label 2002

Central Assault - Dunkelschwamm

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       This is a very good example of a walkthrough map, it's got lots of action and changes up the gameplay just enough to keep from being repetitive. It is very old though and uses a lot of the standard Half-Life assets. SCMapDB page Author: Hezus Date of release: 2002 Maps in package: 1 Map review of Central Assault (originally posted on SCMapDB) by dunkelschwamm | July 20, 2023 | 3411 characters      Central Assault is on BOMS and I can see why. It's funny- looking back on it I just remember some really funny looking proportions, artifacts of mapping from two decades before I sit and write this now. But really, my sentiment throughout is that this is a really good looking map. Some gorgeous natural environments, some fun lab equipment, lots of varied environments- some goofy, but most of it very striking.      I think that a lot of Central Assault has that disarming quality. Players spawn in a teleporter station that teleports, thankfully, directly into the armory of the sc

Central Assault - GrandmasterJ

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      This is a very good example of a walkthrough map, it's got lots of action and changes up the gameplay just enough to keep from being repetitive. It is very old though and uses a lot of the standard Half-Life assets. SCMapDB page Author: Hezus Date of release: 2002 Maps in package: 1 Map review of Central Assault (originally posted on SCMapDB) by GrandmasterJ | July 20, 2023 | 4244 characters      This is a pretty old map, over two decades old at the time of this writing, and if the Best of Map Showcase tag means anything then people thought it was pretty good. I think so too, it's a good map and it is a really good example of a fairly straightforward walkthrough map.      The story is that we are clearing aliens out from an ordinance facility, the first enemies we fight are HECU so I don't get it but whatever. This is told to us via exposition dump game text in a briefing room, after which we go through a teleporter, press a button to go through a door, and finally pi

Chopper Ride - Dunkelschwamm

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       Ride on a helicopter, sans Wagner, and shoot down at the enemies below. Occasionally enemy helicopters will appear but there is a rocket launcher on the map so they go down easy. SCMapDB page Author: Unknown Date of release: 2002 Maps in package: 1 Map review of Chopper Ride (originally posted on SCMapDB) by dunkelschwamm | July 2, 2023 | 1898 characters      The Chopper Ride is a nonstop action map starring a brush helicopter and a donut of desert around a mountain full of respawning HECU. If that sounds awesome to you, you're in for a treat.      I think the Chopper Ride is truly made for people who like Michael Bay movies and want to play that feeling. Grab a bunch of weapons, ride around on an invincible helicopter raining hell down on, uh, enemy combatants forever. One part of the desert donut has a respawning apache so your helicopter can fight another helicopter like a mirror fight. There's not very much to it, outside of the handful of weapons (underbarrel grenad

Chopper Ride - GrandmasterJ

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      Ride on a helicopter, sans Wagner, and shoot down at the enemies below. Occasionally enemy helicopters will appear but there is a rocket launcher on the map so they go down easy. SCMapDB page Author: Unknown Date of release: 2002 Maps in package: 1 Map review of Chopper Ride (originally posted on SCMapDB) by GrandmasterJ | July 2, 2023 | 1522 characters      This is a very simple but fun horde map where players get to fly a helicopter on a fixed route around a big arena filled with human grunts and sometimes apaches. Players spawn up top on a cliff and there is a path around the center of the map in a big donut where all the enemies are, opposite player spawn is another cliff we can access the chopper.      The map has some ok weapons, in spawn we get a crossbow, rocket launcher, underbarrel grenades (which come with an M16), and an uzi. The chopper starts here but it can be controlled like any other func_vehicle so any player can drive it at any time. This also means if a player

Carnival 2 - Dunkelschwamm

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       We have another Carnival map, but I don't think this one is a sequel as the author is unknown. It has some fun rides that work well when they aren't killing players. Beware spawning in the ceiling. SCMapDB page Author: Unknown Date of release: 2002 Maps in package: 1 Map review of Carnival 2 (originally posted on SCMapDB) by dunkelschwamm | June 26, 2023 | 2948 characters      Carnival 2 is a map apparently by an unknown author. I guess that means it's not an official, canonical sequel to Carnival by Kune. This map works a bit as a spiritual successor, in that it follows a similar premise. However, this time around the map functions purely as a hangout map and not as a walkthrough action map.      The rides are front-and-center on this map. Though there is a barely functional skee ball game in a cellar beneath a desert butte, just about everything else in this map that cries "carnival" is crying it through jankily constructed carnie rides. Much like real ca

Carnival 2 - GrandmasterJ

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      We have another Carnival map, but I don't think this one is a sequel as the author is unknown. It has some fun rides that work well when they aren't killing players. Beware spawning in the ceiling. SCMapDB page Author: Unknown Date of release: 2002 Maps in package: 1 Map review of Carnival 2 (originally posted on SCMapDB) by GrandmasterJ | June 26, 2023 | 2338 characters      This is a fun little map with some carnival rides scattered around. We have a roller coaster thing, one of those centrifugal force spinners, skee-ball, a big arm thing, a dunk tank, and a ferris wheel.      I spawned inside a ceiling. For those of you who don't know, pressing 'L' will unstick the player. This is vital to respawning because of the spawn point above the skee-ball. There is another spawn point on top of a rock wall, the spawn points are very strange in this map.      But after I pressed L and unstuck myself I found all the rides were really fun. They all work and my teammate

Lab Flee - Dunkelschwamm

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    Rise up brother, and let us flee this lab! Players are regular human beings trapped in a laboratory and trying to escape. We fight what I assume are our fellow prisoners to escape. SCMapDB page Author: eMTeG Date of release: 2002 Maps in package: 1 Map review of Lab Flee (originally posted on SCMapDB) by dunkelschwamm | March 19, 2023 | 3138 characters      Labflee is a Sven Co-op walkthrough map with a blackmesa-type setting. In many ways it is a typical walkthrough map, but in many others it is what I would consider very *extra*.      The main basis of this map revolves around this central kiosk wherein a scientist is safely (and anxiously) locked behind bulletproof windows and surrounded by doors. By following these doors, players can access a storage area with an egon gun, an elevator to a heavily turret-guarded power generator area, and ultimately teleporters to the exterior. While backtracking through these areas, enemies often repopulate to keep things inter

Lab Flee - GrandmasterJ

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      Rise up brother, and let us flee this lab! Players are regular human beings trapped in a laboratory and trying to escape. We fight what I assume are our fellow prisoners to escape. SCMapDB page Author: eMTeG Date of release: 2002 Maps in package: 1 Map review of Lab Flee (originally posted on SCMapDB) by GrandmasterJ | March 19, 2023 | 2966 characters      In Labflee we flee a lab. There isn't a story attached so I like to assume we're aliens, but not xen aliens since they are out sole enemy. The map is a walkthrough map with a central hub providing access to the different areas. Doors to new areas open up as we clear other areas out.      Players spawn inside the spawn exit sprites, it can be disorienting. There is a table with an mp5 and one magazine for it, shotgun and one box of shells, and crossbow with one magazine. I sucked it all up in front of my teammate's eyes and since the weapons don't stay he had to wait for them all of that to respawn b

Godzilla - Dunkelschwamm

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    Stomp around a tiny city like Japan's favorite Kaiju. There are four maps of increasing Godzillaty destruction in a fullbright expanding city, but they don't transition to one another. SCMapDB page Author: Lymphoid Date of release: 2002 Maps in package:4 Map review of Godzilla (originally posted on SCMapDB) by dunkelschwamm | March 18, 2023 | 2671 characters      Very simple setup here: Godzilla is a set of 4 toy maps wherein you can destroy a tiny city. These are tiny cities as conceived of by children- just stretches of grass with giant blocks of grid pattern. But, each of those blocks can be destroyed with enough whacks of a crowbar!      The first map is as simple as can be: destroy all of the buildings. There are some other destructibles like trees and roads, but you just destroy everything. There is nothing else. Not even a map end.      The second verse is very much same as the first: second map is the same thing, but players can also fight a vortigau

Godzilla - GrandmasterJ

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      Stomp around a tiny city like Japan's favorite Kaiju. There are four maps of increasing Godzillaty destruction in a fullbright expanding city, but they don't transition to one another. SCMapDB page Author: Lymphoid Date of release: 2002 Maps in package:4 Map review of Godzilla (originally posted on SCMapDB) by GrandmasterJ | March 18, 2023 | 2802 characters      Godzilla is a collection of four maps, each on an escalation of players destroying a city.      The first map is a small city. The map may be small and there may not be a lot of buildings, but there are some very big buildings that take a lot of hits to destroy. Also the map uses stock textures and the skyscrapers use that concrete ceiling with the squares that kinda look like windows. After destroying all the buildings the map does not end and I have to manually switch to the next one.      The next map is like three times as big, players have to crawl through a tiny cave (or platform up some skyscrap

Biodome - Dunkelschwamm

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    This is an early version of another map called Holodeck. I recommend skipping this and going straight to that map. But it does have a separate entry on the map database so here is a separate review. SCMapDB page Author: Shnuh Date of release:2002 Maps in package:1 Map review of Biodome (originally posted on SCMapDB) by dunkelschwamm | March 4, 2023 | 3380 characters      Biodome is a sandbox map for Sven Co-op, wherein an arena comprised of a flat square area adored with turret towers with bridges between them set the stage for players to toy with the tools of Sven Co-op.      This map is split up into two parts. The first is the arena. The arena is where players spawn, and it's where the action is focused. Players can use a ladder to exit the arena, but until they do that they are IN the arena. Depending on the whims of the players who climbed the ladder, the arena may be peaceful, populated with allies, full of weapons, full of enemies, raining missiles, underwater

Biodome - GrandmasterJ

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      This is an early version of another map called Holodeck. I recommend skipping this and going straight to that map. But it does have a separate entry on the map database so here is a separate review. SCMapDB page Author: Shnuh Date of release:2002 Maps in package:1 Map review of Biodome (originally posted on SCMapDB) by GrandmasterJ | March 4, 2023 | 2264 characters      The screenshots of the map look fullbright, and indeed the map is fullbright. It also appears to be the beta of another map called Holodeck. That one has lighting and everything.      The map is a stadium type of map, there is a combat zone with some raised walkways around and buttons up top that players can press to spawn NPCs. The buttons are labelled but can still be vague. Most of the enemy spawners had two buttons, one is green and that indicates friendly. There are some unlabelled buttons and one caused rockets to rain down on both myself and my teammate who was above pressing the buttons. Maybe wit

Between the Lines - Dunkelschwamm

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      Some mysterious stuff is going down on Earth so the players pop through a dimensional portal to what I assume to be Black Mesa to catch the G-man. Fight through the facility as soldiers and aliens fight each other and watch out for ambushes. SCMapDB page Author:eMTeG Date of release: 2002 Maps in package: 1 Map review of Between the Lines (originally posted on SCMapDB) by dunkelschwamm | February 4, 2023 | 3454 characters      Between the Lines is an action walkthrough map for Sven Co-op.      The name of the game is move from hallway to mini arena to hallway to mini arena over and over again until you stumble upon the abrupt ending. All the way through, you battle dense placements of HECU and Xen military locked in combat. Namely, battle HECU grunts and vortigaunts, headcrabs, alien grunts, alien controllers, barnacles, and baby gargantuas. Enemies spawn so many at once it creates frantic fighting. You can tell the enemies are spawned the moment you approach them, as

Between the Lines - GrandmasterJ

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      Some mysterious stuff is going down on Earth so the players pop through a dimensional portal to what I assume to be Black Mesa to catch the G-man. Fight through the facility as soldiers and aliens fight each other and watch out for ambushes. SCMapDB page Author:eMTeG Date of release: 2002 Maps in package: 1 Map review of Between the Lines (originally posted on SCMapDB) by GrandmasterJ | February 4, 2023 | 3156 characters      As far as maps go I would say this one is very average. We have the standard Black Mesa texturing, even if the story is trying not to be standard Half-Life fare. Players start off with the basic pistol, medkit, crowbar loadout in a spawn room with weapons locked behind glass. Going through a teleport throws players into the level proper.      I wasn't happy to start a level off with seeing all these weapons locked off and then getting thrown into combat with nothing more than the standard weapons. However, I quickly found an mp5 and my teammate r

Big Room Guy 2 - Dunkelschwamm

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       This map is a nightclub that is locked up tight unless somebody goes through the secret way in and mans the ticket booth. The map has a dance floor with limited music mixing and a few other things. SCMapDB page Author: Unknown Date of final release: 2002 Maps in package: 1 Map review of Big Room Guy 2 (originally posted on SCMapDB) by dunkelschwamm | October 27, 2022 | 3454 characters      Big Room Guy 2 is a party server map, complete with secret VIP passages and a barrier to entry to ensure exclusivity.      The map is a very simple club. Players enter into a queue at a gate and a person behind a ticket booth opens and closes it for them. This does have to a player operating the booth from the other side, and the inside of the booth is only accessible from the admin room, so knowledge on how to enter the secret admin room from the waiting area is necessary before the map can really begin. So, I'm going to disclose that here- there is a secret non-tangible wall you can walk

Big Room Guy 2 - GrandmasterJ

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      This map is a nightclub that is locked up tight unless somebody goes through the secret way in and mans the ticket booth. The map has a dance floor with limited music mixing and a few other things. SCMapDB page Author: Unknown Date of final release: 2002 Maps in package: 1 Map review of Big Room Guy 2 (originally posted on SCMapDB) by GrandmasterJ | October 22, 2022 | 3464 characters     This map looks fun, we start up and spawn in a small red room. Just inside the door is a line for a ticket booth, we can't jump over the ropes or the gate, we are trapped. So I go to the comments to see what's up and here is BlueSpark to the rescue. I can't explain it any better so I'm just going to copy and paste the whole thing right here: "..It's just rather exclusive! Club goers can only be admitted by the person inside the ticket booth. The booth can only be accessed from the admin room - how do you get into the admin room? Well, in this map not all walls are as soli

Base Under Fire - Dunkelschwamm

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       This is a symmetrical map where players have to take out four identical towers in the same way to win the map. The spawn gives players plenty of supplies and there are only a few enemy locations, although they do respawn. SCMapDB page Author: tdw Date of final release: 2002 Maps in package: 1 Map review of Base Under Fire (originally posted on SCMapDB) by dunkelschwamm | October 2, 2022 | 3544 characters      Base Under Fire is the type of game for people who like prepackaged cracker sandwiches. Players face off with an apache, then systematically take down 4 identical towers with identical defenses using the same set of weapons each time. Once every tower is destroyed, an apache appears, but don't worry- the map ends immediately.      The visuals of the map are that of an appealing, if spartan, Mos-Eisely-esque desert and stone fortress, with the players in the very center. The only interior area of the map is in the central hub, where players respawn and resupply in a bril

Base Under Fire - GrandmasterJ

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      This is a symmetrical map where players have to take out four identical towers in the same way to win the map. The spawn gives players plenty of supplies and there are only a few enemy locations, although they do respawn. SCMapDB page Author: tdw Date of final release: 2002 Maps in package: 1 Map review of Base Under Fire (originally posted on SCMapDB) by GrandmasterJ | October 2, 2022 | 1985 characters      From the screenshots and the unimaginative name I had the impression that this map was going to be pretty bad. But the spawn room has health, armor, and ammo in abundance and it respawns all very quickly so we don't have to wait around for everybody to be supplied. It starts off really well.      The gameplay loop is as follows, leave spawn, run around and go up some ladders to fight an apache with a rocket launcher, then unlock a couple of gates to a tower filled with snipers and a robo grunt underneath it. There are two buttons at the base of the tower that need to be p

Attack Wave - Dunkelschwamm

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       There are two waves that attack player spawn, one is 100 human soldiers and the other is 100 aliens. Players are given great cover and are lavished with supplies, making the combat fairly trivial. SCMapDB page Author: Cannibal Date of final release: 2002 Maps in package: 1 Map review of Attack Wave (originally posted on SCMapDB) by dunkelschwamm | August 21, 2022 | 3174 characters      Attack-Wave is a base defense map which is decently well made, full of many fun secrets, has a memorable layout, and is pretty boring much of the time.      100 respawning grunts attack the base, and then 100 aliens. Players must kill them all!      I think where Attack-Wave is at its strongest is where it hides fun weaponry and tactics for the players to use against the attackers. There's underground tunnels which take players behind the enemy spawnpoint, a tower which overlooks their spawnpoint, an extra house to hide in, a Barney spawner, a handful of particularly useful weapons in the base

Attack Wave - GrandmasterJ

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      There are two waves that attack player spawn, one is 100 human soldiers and the other is 100 aliens. Players are given great cover and are lavished with supplies, making the combat fairly trivial. SCMapDB page Author: Cannibal Date of final release: 2002 Maps in package: 1 Map review of Attack Wave (originally posted on SCMapDB) by GrandmasterJ | August 21, 2022 | 3387 characters      This is a very straightforward map, there is a well supplied spawn building, and enemies attack it in two patterns. The first wave of attack is 100 marines and the second is a load of alien grunts, alien controllers, vortigaunts, and gargantuas.      The map has a couple areas of interest, the spawn area is a two story building with a roof, the roof has a crossbow, floor two has a health station, HEV station, two windows with shutters, one window with a pretty good mounted gun, a storage room with some underbarrel grenades and some other ammo, and another storage room with more ammo. The bottom floo