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Showing posts with the label Nipper

Attack & Defend - Dunkelschwamm

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       The map works exactly as described, first players must attack and then players must defend. The secret to attacking is finding the small black boxes with red lights on them and destroying them. The secret to defending is to hold on to your butts! SCMapDB page Author: NIPPER Date of final release: 2004 Maps in package: 1 Map review of Attack & Defend (originally posted on SCMapDB) by dunkelschwamm | May 8, 2022 | 3902 characters      Attack & Defend is a classic Sven Co-op map, going on almost 18 years old as of writing this. It was made by Nipper, an absolutely prolific mapper known for high quality, high quantity output.      This map is simple: you attack, and then you defend. Players start in a safe spawn cave with two exits into the battle. Players progress by destroying multiple red-light boxes on the fences which block progression. When each box is destroyed, the fence falls allowing forward movement. All the while, players must content with strategically entrenche

Attack & Defend - GrandmasterJ

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      The map works exactly as described, first players must attack and then players must defend. The secret to attacking is finding the small black boxes with red lights on them and destroying them. The secret to defending is to hold on to your butts! SCMapDB page Author: NIPPER Date of final release: 2004 Maps in package: 1 Map review of Attack & Defend (originally posted on SCMapDB) by GrandmasterJ | May 8, 2022 | 4941 characters      I love Attack Defend. I used to play it a lot back in the day and when I got a say in what the next map would be I would say this one. The map is frenetic action through and through. It completely embodies what I remember as the best part of old school Sven Co-op, crazy chaotic action with a bunch of people.      The map starts off with players attacking a fortified hill. There is a trench at the top with two bunkers in the hill below, charging the trench at the top requires running past these bunkers which fill up endlessly with soldiers. There is

Moria - Dunkelschwamm

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       We must face the long dark of Moria. Be on your guard. There are older and fouler things than Orcs, in the deep places of the world. SCMapDB page Author: NIPPER Date of final release: 2004, community fix on 2019 Maps in package: 1 Map review of Moria (originally posted on SCMapDB) by dunkelschwamm | January 23, 2022 | 5667 characters      Moria is one of many Nipper map projects which recreates a piece of pop culture. This time, it's the Mines of Moria scene from The Lord of the Rings: The Fellowship of The Ring. This begins in the ambush scene where the orcs and the cave troll attack, and ends after the fellowship flee the Balrog.      Nipper has been an expert mapper for Counter-Strike for years, playfully recreating and parodying things through brushwork and simple textures in the top tiers. For that, it shouldn't be much of a surprise to learn that the map looks pretty good. It looks like the scene from the movie, with some fun small details included. The map doesn&#

Moria - GrandmasterJ

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       We must face the long dark of Moria. Be on your guard. There are older and fouler things than Orcs, in the deep places of the world. SCMapDB page Author: NIPPER Date of final release: 2004, community fix on 2019 Maps in package: 1 Map review of Moria (originally posted on SCMapDB) by GrandmasterJ | January 23, 2022 | 6267 characters      When I was a wee lad playing Counter-Strike 1.6 I knew of Nipper from the great and fun maps he made, usually with a prominently displayed "NIPPER" somewhere in the map. When I first got into Sven all those years ago I saw that Nipper had made a bunch of Sven maps and from then I had just assumed they were the greatest Sven maps ever made. Now that I'm older and cynical I can understand that not all of Nipper's ideas were solid gold.      The map starts off with a pet peeve of mine, enemies in player spawn. This isn't so bad in this map, as players spawn on a raised platform around the edge of the room. But the middle area

Dark Island - Dunkelschwamm

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       Dark Island is a maze with useful landmarks to navigate by and a lot of scavenger hunting. Players start out woefully weak and underprepared but thanks to an amazing spawn and weapon unlock system as the map goes on players are more and more empowered. SCMapDB page Author: NIPPER Date of final release: 2005 Maps in package: 1 (originally posted on SCMapDB)  Map review of Dark Island by dunkelschwamm | December 12, 2021 | 4682 characters      If you had asked me a few years ago what my favorite map for Sven Co-op was, I'd probably say Dark Island. I replayed it for the first time in, well, probably a decade yesterday with a friend who has played it before and a friend who hasn't. Does it hold up?      Dark Island is an adventure map modeled after various adventure media, including but not limited to Lost, The Goonies, or old adventure pulps. The players are tasked with finding a ship supposedly lost deep within the Dark Island. By discovering clues, solving mysteries, and

Dark Island - GrandmasterJ

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      Dark Island is a maze with useful landmarks to navigate by and a lot of scavenger hunting. Players start out woefully weak and underprepared but thanks to an amazing spawn and weapon unlock system as the map goes on players are more and more empowered. SCMapDB page Author: NIPPER Date of final release: 2005 Maps in package: 1 (originally posted on SCMapDB)  Map review of Dark Island by GrandmasterJ | December 12, 2021 | 2989 characters      I played Dark Island a lot way back in the day. I played it the way it was meant to be played, with loads of people. I remember it fondly back them but I also don't remember how to beat it because most the time other people were actually progressing and I was just wandering around, lost.      Now that I've played it with three people and we tried to stick together and beat it together the rose tinted glasses have come off. I still think it is a great map, but it's a big maze with multiple scavenger hunts and tons of respawning enem

Hamsters - Dunkelschwamm

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    Hamsters is a classic map made for Counter-Strike 1.6 by the legendary mapper, Nipper. The whole map is a hamster habitat floating in space. The walls are transparent making enemy movement obvious. It's a really good map for Counter-Strike 1.6. SCMapDB page Author: Nipper Date of final release: 2016 Maps in package: 1 Map review of Hamsters (originally posted on SCMapDB) by dunkelschwamm | November 28, 2021 | 1120 characters      Hamsters is a classic Nipper Counter-Strike map. This port is faithful in its port of that map and changes nothing, making it little more than a hangout map. While crawling around in tubes does have a McDonald's playplace feel to it and the spinning wheels are very fun, this port has pretty limited options for Sven players.      If you have a hangout server, I think you should probably stick to maps made specifically for hangout servers and maybe leave this one off the rotation. I can't imagine players finding more than 5 minutes of novelty out

Hamsters - GrandmasterJ

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    Hamsters is a classic map made for Counter-Strike 1.6 by the legendary mapper, Nipper. The whole map is a hamster habitat floating in space. The walls are transparent making enemy movement obvious. It's a really good map for Counter-Strike 1.6. SCMapDB page Author: Nipper Date of final release: 2016 Maps in package: 1 Map review of Hamsters (originally posted on SCMapDB) by GrandmasterJ | November 28, 2021 | 787 characters      I've played the original Hamsters map on Counter-Strike 1.6 so I knew what I was getting into. But I expected a few enemies or some sort of additions or upgrades for Sven. Nope, this is the map from Counter-Strike in Sven. That's it.      I guess it would be a good PVP map, but this is Sven CO-OP, I don't think I've ever actually played PVP. Pros: Classic Nipper map from 1.6 Great for PVP Cons: It's ported to Sven but has nothing added for Sven gameplay nobody plays PVP Novelty of being a hamster falls off immediately, without PVP the