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Showing posts with the label 2007

Keen's Solar System - Dunkelschwamm

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       This map is a scrap, an experiment, a proof of concept. And boy howdy does it prove the concept, as long as that concept is 'make a model of the solar system'. Nothing much else in the map. SCMapDB page Authors: Keen Date of release: 2007 Maps in package: 1 Map review of Keen's Solar System (originally posted on SCMapDB) by dunkelschwamm | May 3, 2026 | 2116 characters      We start looking at the map's title over a little eye-candy rotating sprite effect. We run down a ramp toward the sprite and fall through the ground into a black void where the only things we can anchor ourselves to are the rotating planets in a massive diorama of the solar system.      I can't overstate that this introduction gave me a rollercoasteresque sense of disorientation and excitement as I took in the next thing the map had to offer: a glut of fun information.      The void is a big black room containing a large diorama, at the center of...

Keen's Solar System - GrandmasterJ

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      This map is a scrap, an experiment, a proof of concept. And boy howdy does it prove the concept, as long as that concept is 'make a model of the solar system'. Nothing much else in the map. SCMapDB page Authors: Keen Date of release: 2007 Maps in package: 1 Map review of Keen's Solar System (originally posted on SCMapDB) by GrandmasterJ | May 3, 2026 | 1763 characters      The map description says its a proof of concept and not really a playable experience. Well I decided to give it a whirl anyway with zero expectations and I was impressed.      Players start in a slanted room with an intangible floor at one end and players take fall damage when going to the next room. But that's a gameplay critique and this map is a proof of concept, so lets look at the main attraction. This map has a massive solar system revolving around a dark room, the planets are made of sprites and are two dimensional but it still looks really good. There is a lar...

Dojo - Dunkelschwamm

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       Appear in Dojo. Enemies rain from above. Hit them with your sword. SCMapDB page Authors: PU_1338 Date of release: 2007 Maps in package: 1 Map review of Dojo (originally posted on SCMapDB) by dunkelschwamm | April 26, 2026 | 2218 characters      Dojo is a really cute wave survival map. Players must use their swords (crowbars) to fight against ninjas (unarmed Male Assassins) for five waves to defend the dojo.      The map is very simple. There's no button to start the map, just a wave starting after an arbitrary amount of time. The map itself is a ring around a building with doors straight through it. Enemies are launched into the arena from above the outer walls. Their health is so low the crowbar gibs them. The only dynamic element is that after a few waves it adds Female Assassins (guns and grenades and everything) to the mix.      Then, at the end, it sends four VERY beefy melee samurai at the players. We wer...

Dojo - GrandmasterJ

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       Appear in Dojo. Enemies rain from above. Hit them with your sword. SCMapDB page Authors: PU_1338 Date of release: 2007 Maps in package: 1 Map review of Dojo (originally posted on SCMapDB) by GrandmasterJ | April 26, 2026 | 1431 characters      Dojo is a short and sweet map about fighting off waves of assassins with only a crowbar retextured to be a katana. It's got some fun Kill Bill sounds and some cool samurai custom models at the end.      The enemies do have a lot of health, so the fight itself is a little bit of a slog, but we all get long jumps to start with so it is very easy to end up standing on top of the enemies and hitting down, usually gibbing them in the process. It is very fun. But also there are a lot of times when we spawn, swing about three times, and then die. It has its frustrating moments.      I think the real strength of the map is how much action it fits in a small package. If you want a shor...

The Hotel - Dunkelschwamm

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       Welcome to The Hotel, not to be confused with Hotel, a horror adventure set in a single building. It's a simple map with a couple of surprises, some good and some bad.  SCMapDB page Authors: W00tguy123 Date of release: 2007 Maps in package: 1 Map review of The Hotel (originally posted on SCMapDB) by dunkelschwamm | April 25, 2026 | 3391 characters      The Hotel is an odd little half-finished thing that chooses the oddest places to impress. While the overall premise is slapped together and roughly as functional as somebody's second-ever map, random details are given a level of attention and show expertise that I ooh'd and ahh'd at.      The map takes place in a massive hotel building with several floors. Some of these floors contain halls of rooms, some contain setpieces, some contain nothing at all and were clearly left unfinished. The floors of rooms are generally pretty decent, with ambient zombie ghosts milling around cau...

The Hotel - GrandmasterJ

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      Welcome to The Hotel, not to be confused with Hotel, a horror adventure set in a single building. It's a simple map with a couple of surprises, some good and some bad.  SCMapDB page Authors: W00tguy123 Date of release: 2007 Maps in package: 1 Map review of The Hotel (originally posted on SCMapDB) by GrandmasterJ | April 25, 2026 | 3594 characters      A horror map from 2007, 19 years ago, I did not have high expectations going in. But the map starts on a cutscene, a car drives in and the wheels are actually spinning! It takes a turn and … is it leaning into the curves? Did the map author model suspension in 2007????      This map knows how to set atmosphere and create a scene. The opening cutscene instantly draws me in and we get a really nicely made cutscene every time we accomplish an objective. This did kill me a lot, as I was running from zombies as my teammates soldiered on. There are creepy ambient sounds, custom zombie model...

Sveney Christmas - Dunkelschwamm

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        There are not a whole lot of options for Christmas themed Sven maps. Step into the shoes of Santa and drop presents (grenades) down the chimneys of the good children. SCMapDB page Authors: CubicVirtuoso Date of release: 2007 Maps in package: 1 Map review of Sveney Christmas (originally posted on SCMapDB) by dunkelschwamm | December 17, 2023 | 1918 characters      For a map made in two hours, this is a pretty complete idea. Players take grenades, fly around on a sleigh with train controls, and chuck the nades into 8 chimneys to complete the sequence. Each chimney is fairly easy to hit if you pull the sleigh up nice and close and take a couple throws to adjust aim. If you miss a bunch, don't worry, you can just fly your sleigh back to the cloud where you picked up your grenades.      The map has an effective aesthetic. The sleigh looks good, the cloud platform is perfectly functional, I think the street lamps on the cloud highlight...

Sveney Christmas - GrandmasterJ

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      There are not a whole lot of options for Christmas themed Sven maps. Step into the shoes of Santa and drop presents (grenades) down the chimneys of the good children. SCMapDB page Authors: CubicVirtuoso Date of release: 2007 Maps in package: 1 Map review of Sveney Christmas (originally posted on SCMapDB) by GrandmasterJ | December 17, 2023 | 1642 characters      Well it's that time of year again, at least it was when I wrote this, and that means it's time for Christmas. This fun holiday map has us riding around in Saint Nick's little cart thing and delivering presents to the children, and by that I mean grenades. The map description says it was made in only two hours and the result is a very short and fun map.      When we were almost at the end of blowing these poor children to kingdom come my teammate suddenly realized that we weren't getting any score for this, I feel like that would have been a big improvement and give the map more ...

City of the Dead - Dunkelschwamm

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       Fight waves of zombies in a city themed arena. The map description makes it seem like fighting waves of zombies is all that happens but there is a nice exploration aspect as well. SCMapDB page Authors: Searanger, EdisLeado Date of release: 2007 Maps in package: 1 Map review of City of the Dead (originally posted on SCMapDB) by dunkelschwamm | October 16, 2023 | 4960 characters      City of the Dead is a zombie map wherein the goal is to escape using a helipad. To do so, you must explore a city block full of explorable buildings locked off by various obstacles.      The map begins players in a spawn armory where players can take their pick of beginning weaponry or ammo. Right from the start the map's clunkiness, which is a theme throughout, becomes apparent. Grabbing ammo or a weapon will immediately chuck players into the map proper, so if you grabbed ammo, you're a sucker. There are weapons to be found throughout the map, but the...

City of the Dead - GrandmasterJ

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      Fight waves of zombies in a city themed arena. The map description makes it seem like fighting waves of zombies is all that happens but there is a nice exploration aspect as well. SCMapDB page Authors: Searanger, EdisLeado Date of release: 2007 Maps in package: 1 Map review of City of the Dead (originally posted on SCMapDB) by GrandmasterJ | October 16, 2023 | 3192 characters      I wanted to play a scary map for October and I thought a zombie horde would fit the bill. Instead of meeting a brain dead map with a wad of zombies in an arena I was met with a small facsimile of a town with strategically placed weapons and ammo. In the second half of the map I was really scared of running out of ammo, that is the true horror.      The game starts us off in a pure white hallway that is really blinding. Then we have white text that tells us how many seconds until the round starts, it is almost impossible to see. Go through a doorway to end up i...

Camp - Dunkelschwamm

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       This map is less of a fun vacation in the wilderness and more of a flat plane where players fight a bunch of enemies. It's short and straightforward with some interior areas later. SCMapDB page Author: Jose Fung Date of release: 2007 Maps in package: 1 Map review of Camp (originally posted on SCMapDB) by dunkelschwamm | June 19, 2023 | 3986 characters      Camp is a walkthrough action map which pits players against HECU while fighting their way from the surface into a science lab to sabotage a big red laser machine. Along the way, things get fucky and players must shoot aliens as well.      Two things struck me almost immediately about this map. First: it's pretty ugly. The outdoor area is big and flat and features a draw distance that many important details (including an enemy apache) hide behind. Indoor areas are better, but only by virtue of cubes of equal quality to that outdoor area more effectively convey indoor areas. Later...

Camp - GrandmasterJ

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      This map is less of a fun vacation in the wilderness and more of a flat plane where players fight a bunch of enemies. It's short and straightforward with some interior areas later. SCMapDB page Author: Jose Fung Date of release: 2007 Maps in package: 1 Map review of Camp (originally posted on SCMapDB) by GrandmasterJ | June 19, 2023 | 2727 characters      Camp starts us out in a big wide open field with some massive cargo containers with a couple of overly large trucks. We're fenced in but otherwise the map is a flat plane with a skybox. The level is big enough for draw distance to be a problem. There is a helicopter and a swarm of human grunts about.      We spawn with tons of weapons, so my teammate and I were hitting the apache with explosive crossbow bolts and keeping the grunts at bay with uzis, mp5s, and shotguns. Eventually we both die and my teammate gets to spawn farther along in the level where he struggled through with more s...

Breakfree 3 - Dunkelschwamm

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    Breaking the tradition of the previous two entries, number three ditches the elevator and goes for a straight up platforming map. Visit beautiful Wing Fortress from Sonic 2 and confront Eggman inside. SCMapDB page Author:Beather Date of release: 2007 Maps in package: 1 Map review of Breakfree 3 (originally posted on SCMapDB) by dunkelschwamm | April 30, 2023 | 3066 characters      Breakfree is the third and, afaik, final chapter of the Breakfrees by Beather. You wouldn't think so without the map name, as aside from the Sonic reference there isn't much connecting it to the previous maps and their elevator gimmick. This is probably for the best, as it means this is the most playable of the breakfrees years later.      If you've played Wing Fortress Zone, the penultimate zone of Sonic the Hedgehog 2 for Sega Genesis/Mastersystem, you know what much of this will be. High winds blowing you around, fans that you hover above, bottomle...

Breakfree 3 - GrandmasterJ

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      Breaking the tradition of the previous two entries, number three ditches the elevator and goes for a straight up platforming map. Visit beautiful Wing Fortress from Sonic 2 and confront Eggman inside. SCMapDB page Author:Beather Date of release: 2007 Maps in package: 1 Map review of Breakfree 3 (originally posted on SCMapDB) by GrandmasterJ | April 30, 2023 | 3430 characters      Breakfree 3 is the third and final map in the series, this time instead of going up an elevator shaft like the first two we get to platform over a big airship. My teammate told me the level is based on Wing Fortress and then showed me a video of the level and I can agree that this is indeed a recreation of a Sonic 2 level.      We start in a room with a minute long timer before the map starts. There are things that look like buttons here but these are lies and do nothing. When the minute is up we get teleported onto a plane, well my teammate made i...

Bossrush - Dunkelschwamm

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    The title gets us ready for boss after boss in some sort of a rush, but instead we have a bunch of teleporters to arenas filled with normal enemies with lots of health. There is also a button that needs two people to press it and that completely neuters the map. SCMapDB page Author: enuze Date of release: 2017 Maps in package:2 Map review of Bossrush (originally posted on SCMapDB) by dunkelschwamm | April 17, 2023 | 4119 characters      Bossrush is two maps: the bonus map, and the map that is not the bonus map.      The map that is not the bonus map gives the player 10 boss battles: 8 to choose from a grid of portals in any sequence, and two at the end. These boss battles take the form of enemies with extremely high HP in cube rooms fought with shotguns, MP5s, pistol, and revolver. Sometimes a clever spin is put on the battle, such as some invincible enemies aiding the main target enemies. For the most part, though, fighting co...

Bossrush - GrandmasterJ

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      The title gets us ready for boss after boss in some sort of a rush, but instead we have a bunch of teleporters to arenas filled with normal enemies with lots of health. There is also a button that needs two people to press it and that completely neuters the map. SCMapDB page Author: enuze Date of release: 2017 Maps in package:2 Map review of Bossrush (originally posted on SCMapDB) by GrandmasterJ | April 17, 2023 | 4276 characters      The whole idea behind this map is fighting a handful of enemies with really high health and that's pretty much it. After all the enemies are dead we get to fight some boss waves before the map ends. There is also a bonus map, I think we can get to it via a secret in the first map, but we didn't find it and instead manually changed level to it. The bonus level is much the same as the first, but all on one flat expanse of land.      So players start out in a room with a hallway we can't enter wit...

Black Mesa Sideline - Dunkelschwamm

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    Here is a short mod converted to work in Sven Co-op. The banner itself even says the length is about 20 minutes, which I find is accurate. Story and gameplay-wise it is a very standard Black Mesa adventure. SCMapDB page Original mod author: ToTac Conversion author: Outerbeast Date of original map release: 2007 Date of final Sven Map release: 2013 Maps in package: 1 Map review of Black Mesa Sideline (originally posted on SCMapDB) by dunkelschwamm | April 1, 2023 | 2808 characters      Black Mesa Sideline is a port of a mod called Black Mesa Sideline, but for Sven Co-op! I haven't played the original mod so I have no idea what is different.      While the map is Black Mesa in theme, it looks pretty gorgeous throughout. Techjunk lines the industrial halls, ruined fan blades spin forlorn, subtle volume light brushes illuminate pathways, and it all looks really good. It's helped that there's also an abundance of setting in this small...

Black Mesa Sideline - GrandmasterJ

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      Here is a short mod converted to work in Sven Co-op. The banner itself even says the length is about 20 minutes, which I find is accurate. Story and gameplay-wise it is a very standard Black Mesa adventure. SCMapDB page Original mod author: ToTac Conversion author: Outerbeast Date of original map release: 2007 Date of final Sven Map release: 2013 Maps in package: 1 Map review of Black Mesa Sideline (originally posted on SCMapDB) by GrandmasterJ | April 1, 2023 | 2580 characters      Here is a short, one map, mod converted to Sven Co-op. It's not a lazy mod, there are no level transitions to the previous maps! The mod is a fairly standard Black Mesa themed map where we are collectively Gordon Freeman and we are skipping our destiny of saving the world and simply escaping.      This map may be standard Black Mesa, but it looks great. There are a ton of details, like bulging walls, crumpled doors, and natural looking rock walls...

Shopping Centre - Dunkelschwamm

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      This map is sort of a mall, we have a big building with stores, bars, and some sort of storage area. There's a locked door players must find their way behind but beyond that the map is light on interaction and focuses more on exploration. SCMapDB page Author: Robootto, RNG, Poka Date of release: 2007 Maps in package: 1 Map review of Shopping Centre (originally posted on SCMapDB) by dunkelschwamm | April 1, 2023 | 2901 characters      Shopping Centre seems to be a shopping mall including some vaguely interesting shops from the likes of Robootto, RNG, and Poka, including the Sushi Shop from Poka and Robootto's collab Indojapan, and some of the stuff from RNG and Robootto's collab Metal Bar.      For the most part, it's just for walking around. I think there's an interesting sense of discovery, as you find yourself hopping off from high places to find your way around. However, aside from one secretive tunnel which leads to...

Shopping Centre - GrandmasterJ

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      This map is sort of a mall, we have a big building with stores, bars, and some sort of storage area. There's a locked door players must find their way behind but beyond that the map is light on interaction and focuses more on exploration. SCMapDB page Author: Robootto, RNG, Poka Date of release: 2007 Maps in package: 1 Map review of Shopping Centre (originally posted on SCMapDB) by GrandmasterJ | April 1, 2023 | 2733 characters      This is a map of a shopping center with the shops being contributed by three different mappers, RNG, Robootto, and Poka. Robootto is known for a very avant garde style bordering on nonsense. RNG is known for making very detailed grit. I don't know Poka very well.      Players are dumped in the main hallway, which is pretty blocky and plain. We have thick windows and big signs allowing us to see the stores that line the way, we have quite a selection, two of which I've seen before. There is a sus...