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Showing posts with the label 8.6/10

Central Assault - Dunkelschwamm

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       This is a very good example of a walkthrough map, it's got lots of action and changes up the gameplay just enough to keep from being repetitive. It is very old though and uses a lot of the standard Half-Life assets. SCMapDB page Author: Hezus Date of release: 2002 Maps in package: 1 Map review of Central Assault (originally posted on SCMapDB) by dunkelschwamm | July 20, 2023 | 3411 characters      Central Assault is on BOMS and I can see why. It's funny- looking back on it I just remember some really funny looking proportions, artifacts of mapping from two decades before I sit and write this now. But really, my sentiment throughout is that this is a really good looking map. Some gorgeous natural environments, some fun lab equipment, lots of varied environments- some goofy, but most of it very striking.      I think that a lot of Central Assault has that disarming quality. Players spawn in a teleporter station that teleports, thankfully, directly into the armory of the sc

Box Store - Dunkelschwamm

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    Let's buy some boxes over at the box store! The buying process actually works, players have to earn score and use that to buy boxes. Stealing is not allowed. SCMapDB page Author: w00tguy123 Date of release: 2016 Maps in package: 1 Map review of Box Store (originally posted on SCMapDB) by dunkelschwamm | April 29, 2023 | 2853 characters      Box Store is exactly what it says on the tin: a store where you buy boxes. It's like a clicker, but in Sven Co-op. There's an invincible "hostile" scientist outside named "shoot me for money" or something which you do to increase your score, which you then exchange for boxes in the box store.      The real charm of the map comes from the interactions with the store. The boxes themselves are mostly very Half-Life-cute, tiny versions of the boxes from Half-Life. There's some which are different funny cubes, like a clock cube, or a glass cube, or a meat cube. They have cute names, and are mostly fairl

Black Mesa: Getaway - Dunkelschwamm

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      Here is a beautiful map with a really well done intro sequence. According to the map description it is abandoned which is a shame since what has been completed is pretty good and well polished. SCMapDB page Author: Vector-T (now known as I-ka) Date of release: 2019 Maps in package: 1 Map review of Black Mesa: Getaway (originally posted on SCMapDB) by dunkelschwamm | April 10, 2023 | 6990 characters      Black Mesa Getaway is a seemingly abandoned map by I-ka, or VectorT. To save time off the wall of the text that's about to unravel, I will begin with my summarized thoughts: Black Mesa Getaway, while unfinished, offers a slice of tense, simple, beautiful gameplay that utilizes many decisions which I principally disagree with in ways which I subjectively agree with. If you're uninterested in deeper analysis, I'll see you at the bottom paragraph.      Let's unpack that: first, Black Mesa Getaway is unfinished. Indeed, Black Mesa Getaway is a map which con

Alien Shooter 1 Demo - Dunkelschwamm

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       Alien Shooter is a top down run and gun game where players shoot large amounts of aliens. This recreation in Sven does a fairly good job copying the original game in both gameplay and presentation. SCMapDB page Author: Dr.Abc Date of final release: 2018 Maps in package: 1 Map review of Alien Shooter 1 Demo (originally posted on SCMapDB) by dunkelschwamm | March 12, 2022 | 4665 characters      Alien Shooter was an old game I remember playing using the shockwave player on AOL back in the day. Top-down running and gunning game. When I saw there was a map based on it I was extremely excited.      This map is an attempt to recreate Alien Shooter in Sven, and I have to say it's far better than I would have expected. The setup is pretty simple: fight a bunch of melee-only pitdrones as they swarm out of every room you open- in green-yellow-red ranking order of toughness. The players are given dual handguns for infinite ammo firing, then later a shotgun and minigun. There was ammo fo