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Showing posts from September, 2023

Crood Coop - Dunkelschwamm

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       This is a nice looking map with a mixture of combat, platforming, and puzzles. A lot of the map looks well done and then there are some spots where enemies just get dumped in the level and one terrible platforming section. SCMapDB page Author: Headz Date of release: 2003 Maps in package: 1 Map review of Crood Coop (originally posted on SCMapDB) by dunkelschwamm | August 19, 2023 | 3791 characters      Crood Coop is, apparently, in its fifth alpha as of 20 years ago if the splash screen is to be believed. I wonder if Headz'll ever finish it. It's a walkthrough action/puzzle map, with a heavy emphasis on action.      Rooms are shaped in large, nonsensical ways, which interacts well with the lighting and textures. However, I can't help but wonder if these interesting textures and scrolling electricity brushes and sprites are doing heavy lifting for what feels like mostly room after room of big-open spaces full of monsters. Most of the combat in the map is just in big cu

Crood Coop - GrandmasterJ

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      This is a nice looking map with a mixture of combat, platforming, and puzzles. A lot of the map looks well done and then there are some spots where enemies just get dumped in the level and one terrible platforming section. SCMapDB page Author: Headz Date of release: 2003 Maps in package: 1 Map review of Crood Coop (originally posted on SCMapDB) by GrandmasterJ | August 19, 2023 | 4582 characters      This is a fun map with really nice visuals, lots of explosives, and monsters with a lot of health. There are also some interesting puzzles and lots and lots of walking.      We start in a room with a turret, the map slowly fades in and we get to hear the turret deploy and target us. We are shot before we can really see or do anything and if I was alone that fight would have been ten times harder and more frustrating. We get a shotgun here and enough shells and 9mm to supply one player fully, leaving one of us to wait for it to all respawn. Then we have to fall down a shaft and take f

Coldburn - Dunkelschwamm

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       The main feature of Coldburn is that it is so cold it burns and players will take environmental damage in certain areas. I didn't think this mechanic would be fun but the author definitely put a lot of thought into it and made it work really well. SCMapDB page Author: Keen Date of release: 2014 Maps in package: 1 Map review of Coldburn (originally posted on SCMapDB) by dunkelschwamm | August 14, 2023 | 3315 characters      Coldburn is a total conversion style walkthrough map for Sven Co-op. Players are tasked with plunging the depths of a base atop a Neptunian moon, plunging ever deeper into hostile environments as their HEV is the only temporary barrier keeping players from rapidly deteriorating under cold and radiation threat. To make matters worse, bizarre monsters stalk the players through the facility.      First thing you'll notice about the map is that it nails the environment and atmosphere. Lighting is moody, the fog is effective, and the sprites of little cloud

Coldburn - GrandmasterJ

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      The main feature of Coldburn is that it is so cold it burns and players will take environmental damage in certain areas. I didn't think this mechanic would be fun but the author definitely put a lot of thought into it and made it work really well. SCMapDB page Author: Keen Date of release: 2014 Maps in package: 1 Map review of Coldburn (originally posted on SCMapDB) by GrandmasterJ | August 14, 2023 | 3187 characters      The screenshots for this map look very intriguing, and the name is mysterious too. A big part of the map is taking damage from extremely cold temperatures and I thought I would hate that mechanic but I thought it was well implemented. It's kind of like Mario games when he's underwater and eats coins to regain oxygen. Although I can't imagine more than two players having a good time on this map with the limited supply or air coins.      We start off in a room where we have to uncover the start button. There is also a secret here so that is pretty

City Invasion - Dunkelschwamm

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       Aliens have invaded a city and it is up to YOU to repel them! There is one part that needs two players to complete but a community tweak that removes that part, the map does seem balanced for two people. SCMapDB page Author: Foofinoo Date of release: 2017 Maps in package: 1 Map review of City Invasion (originally posted on SCMapDB) by dunkelschwamm | August 6, 2023 | 3028 characters      City Invasion is an action walkthrough map with some minor story elements. That is to say, it tells you what is happening throughout the action and why, sort of. Players are expected to clear a "city invasion" of invading aliens with the occasional help of some soldiers.      The combat itself is broken up into really solid action setpieces which flow into one another seamlessly. You've got just about every xenian you can think of up to the gonarch, and even some voltigores (though they infight with the xenians, much to our delight). There's an area early on with some tripod tu

City Invasion - GrandmasterJ

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      Aliens have invaded a city and it is up to YOU to repel them! There is one part that needs two players to complete but a community tweak that removes that part, the map does seem balanced for two people. SCMapDB page Author: Foofinoo Date of release: 2017 Maps in package: 1 Map review of City Invasion (originally posted on SCMapDB) by GrandmasterJ | August 6, 2023 | 3892 characters      The city has been invaded by aliens! Fight your way through a factory, make some friends along the way, and have a boss battle in the sewers. The map is a straightforward walkthrough map that delivers a good looking and well done experience.      We start out with a shotgun and mp5 in addition to our usual loadout as well as armor. This is enough to take on the rest of the map and there are other weapons we can find as well like the revolver and uzi. The SAW and rpg make an appearance but they are exclusive weapons that you have to drop before changing to another weapon. The small piles of ammo an

G-man - Dunkelschwamm

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       The map description really says it all: "Nobody knows what this map is about, or why it is called g-man". It's a strange, early map made by an unknown author that found its way onto the map database and now it's getting reviewed. SCMapDB page Author: Unknown Date of release: 2000 Maps in package: 1 Map review of G-man (originally posted on SCMapDB) by dunkelschwamm | July 27, 2023 | 1869 characters      G-Man is a map that exists without much purpose other than entropy. One of those maps that doesn't really end- it just becomes empty except for the players which dance ineffectively on its corpse.      The visuals are that of a desert valley perfectly contoured to lead players through a linear combat path: first flanked on either sides on the opposite end of a tunnel by HECU grunts; then in a dark tunnel by fassns; then outside, by turrets and even MORE fassns. The natural landscape is only minorly marred by its clunky turn-of-the-millennium compiler. Its gr

G-man - GrandmasterJ

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      The map description really says it all: " Nobody knows what this map is about, or why it is called g-man". It's a strange, early map made by an unknown author that found its way onto the map database and now it's getting reviewed. SCMapDB page Author: Unknown Date of release: 2000 Maps in package: 1 Map review of G-man (originally posted on SCMapDB) by GrandmasterJ | July 27, 2023 | 1248 characters      The map description sums up this map pretty well. We start off in some sort of canyon with a tunnel in front of us, there are weapons on the ground including an rpg. We go through a bend and fight some human grunts as we cross a bridge past a room with a ton of supplies. Then we fight female assassins and turrets. The map has no end.      I started noclipping around just to see if there was anything else I should see, there is a lot of Z-fighting when seen from above and I also saw a wall stretched to infinity, something happened to this map on compilation.     

Chubby Mess - Dunkelschwamm

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       Fight tons of chumtoads in this very short map. Watch fun cutscenes where scientists mess up (who could have seen that coming!), fight a bunch of chumtoads, kill a boss, and celebrate victory. SCMapDB page Author: the-middleman Date of release: 2014 Maps in package: 2 (includes another map we didn't play or review) Map review of Chubby Mess (originally posted on SCMapDB) by GrandmasterJ | July 23, 2023 | 1077 characters      Chubby Mess is a real short map that certainly had a vision. There's an opening cutscene that very naturally (if a little drawn-out) explains the situation: science did what science shouldn't, mixing big and many and chumtoads. The result is a chubby mess.      There are three phases to the map: first run from masses of snarks (chubbies) spawning in huge casecading numbers, then run back the way you came to destroy the mother chubby with explosives. The third part comes before both: the aforementioned very long cutscene.      When the map starts,

Chubby Mess - GrandmasterJ

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      Fight tons of chumtoads in this very short map. Watch fun cutscenes where scientists mess up (who could have seen that coming!), fight a bunch of chumtoads, kill a boss, and celebrate victory. SCMapDB page Author: the-middleman Date of release: 2014 Maps in package: 2 (includes another map we didn't play or review) Map review of Chubby Mess (originally posted on SCMapDB) by GrandmasterJ | July 23, 2023 | 1077 characters      The map starts on a lengthy and cute cutscene where we see scientists messing around with chumtoads. One thing leads to another and we are forced to flee to the other end of the map where we find weapons and armor. We get another quick cutscene before running through a rain of giant chumtoads, it is indeed a Chubby Mess.      The goal of the map is to run back to spawn and then kill the biggest chumtoad, which takes exactly all our explosives so that worked out well. It's short, sweet and incredibly cute and endearing. It lasted around 5 minutes total

Central Bunker - Dunkelschwamm

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       We descend into the eponymous bunker and fight aliens and soldiers in our quest to turn off the power. The map is nice enough but there is a supposedly better remake that exists which sort of makes this version obsolete. SCMapDB page Author: Max Helbig Date of release: 2005 Maps in package: 1 Map review of Central Bunker (originally posted on SCMapDB) by dunkelschwamm | July 23, 2023 | 2426 characters      Central Bunker is an action map starring so great brushwork, some really neat action setpieces, some decent HEV, and no ammo or weapons. That's a gross overstatement, of course: the player starts with a crowbar and pistol, and soon in gets a revolver. I found two uzis in a secret, and beyond that our arsenal didn't expand until near the end. There's also one big crate of ammo, but beyond that there is almost no ammo to speak of that the player can actually use. There's shotgun ammo, but I never found a shotgun.      After being spawn attacked, players storm a b

Central Bunker - GrandmasterJ

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      We descend into the eponymous bunker and fight aliens and soldiers in our quest to turn off the power. The map is nice enough but there is a supposedly better remake that exists which sort of makes this version obsolete. SCMapDB page Author: Max Helbig Date of release: 2005 Maps in package: 1 Map review of Central Bunker (originally posted on SCMapDB) by GrandmasterJ | July 23, 2023 | 3129 characters      This map is action packed and ammo starved. We fight our way to the bottom of a big bunker complex past an odd assortment of enemies until we kill a garg and complete the map. There are a lot of areas that connect with each other and the map opens up in a cool way, but it never gives us enough ammo.      We start outside, be careful trying to jump down the hole or go through a door, the big door explodes and it took me with it. The hole is a shortcut that currently kills you. After the door is blown open we can go through an adjacent door to find a revolver and some ammo. This a

Central Assault - Dunkelschwamm

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       This is a very good example of a walkthrough map, it's got lots of action and changes up the gameplay just enough to keep from being repetitive. It is very old though and uses a lot of the standard Half-Life assets. SCMapDB page Author: Hezus Date of release: 2002 Maps in package: 1 Map review of Central Assault (originally posted on SCMapDB) by dunkelschwamm | July 20, 2023 | 3411 characters      Central Assault is on BOMS and I can see why. It's funny- looking back on it I just remember some really funny looking proportions, artifacts of mapping from two decades before I sit and write this now. But really, my sentiment throughout is that this is a really good looking map. Some gorgeous natural environments, some fun lab equipment, lots of varied environments- some goofy, but most of it very striking.      I think that a lot of Central Assault has that disarming quality. Players spawn in a teleporter station that teleports, thankfully, directly into the armory of the sc

Central Assault - GrandmasterJ

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      This is a very good example of a walkthrough map, it's got lots of action and changes up the gameplay just enough to keep from being repetitive. It is very old though and uses a lot of the standard Half-Life assets. SCMapDB page Author: Hezus Date of release: 2002 Maps in package: 1 Map review of Central Assault (originally posted on SCMapDB) by GrandmasterJ | July 20, 2023 | 4244 characters      This is a pretty old map, over two decades old at the time of this writing, and if the Best of Map Showcase tag means anything then people thought it was pretty good. I think so too, it's a good map and it is a really good example of a fairly straightforward walkthrough map.      The story is that we are clearing aliens out from an ordinance facility, the first enemies we fight are HECU so I don't get it but whatever. This is told to us via exposition dump game text in a briefing room, after which we go through a teleporter, press a button to go through a door, and finally pi