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Showing posts with the label Legend of Zelda

Fire Temple - Dunkelschwamm

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       Welcome to a Fire Temple inspired by the Legend of Zelda. There's lots of platforming here along with a maze, traps, secrets, and sometimes monsters.  SCMapDB page Author: Dr.Abc Date of release: 2014 Maps in package: 1 Map review of Fire Temple (originally posted on SCMapDB) by dunkelschwamm | May 25, 2026 | 4663 characters      A masterclass in how small decisions can make a charming, creative map into a patience grinder.      The fire temple features a series of puzzles and progression which would seemingly help the player become empowered over time. Since the player starts with literally nothing and has to work their way up to the first crowbar, it reminds me of a beginner dungeon in Zelda like the Deku Tree more than a later temple in terms of escalation.      There are some clever puzzles, like a maze which requires you look out for barely-visible tripwire-like kill barriers. There's a fun bit where you p...

Fire Temple - GrandmasterJ

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      Welcome to a Fire Temple inspired by the Legend of Zelda. There's lots of platforming here along with a maze, traps, secrets, and sometimes monsters.  SCMapDB page Author: Dr.Abc Date of release: 2014 Maps in package: 1 Map review of Fire Temple (originally posted on SCMapDB) by GrandmasterJ | May 25, 2026 | 4365 characters      The first thing I notice about this map is that there is Zelda music and sound effects, so this is a Legend of Zelda map. It's obvious in hindsight, but I didn't know that going in. There are some signs that have text on them I might have seen in the Zelda games and some weapons have replaced textures on them to more like weapons from Legend of Zelda. There is also Thor's hammer at one point, I don't know what is going on there.      The map is one big unfolding puzzle. We've got lots of platforming over pits of lava, a maze with instant-kill walls, big eyes we have to make blink, buttons to press, and enem...

Legend of Zelda - Dunkelschwamm

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       Hyrule is once again under attack by the evil Ganon! Fight classic Legend of Zelda and Half-Life enemies and find crystals in dungeons to beat Ganon and save the land once again! SCMapDB page Author: IceShaft Date of release: 2004 Maps in package: 1 Map review of Legend of Zelda (originally posted on SCMapDB) by dunkelschwamm | May 3, 2026 | 2692 characters      Legend of Zelda is a walkthrough map full of the jank gimmicks that I love to find in Sven Co-op. You spend most of the map with only a crowbar to defend yourself, so enemies like barnacles or vortigaunts wading in lava create devastating and frustrating hazards. Thankfully, the map keeps these interesting by making the major bulk of the map simple platforming puzzles and zombie-bludgeoning.      The whole map has an incredibly jank appearance to it. Outdoor areas are full of big unconvincing geometry, the lighting is mostly very flat and bright, and the custom models are ...

Legend of Zelda - GrandmasterJ

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      Hyrule is once again under attack by the evil Ganon! Fight classic Legend of Zelda and Half-Life enemies and find crystals in dungeons to beat Ganon and save the land once again! SCMapDB page Author: IceShaft Date of release: 2004 Maps in package: 1 Map review of Legend of Zelda (originally posted on SCMapDB) by GrandmasterJ | May 3, 2026 | 5160 characters      It's the Legend of Zelda in Sven Co-op! Explore such fabulous locales as Hyrule castle! A big serpent head I assume to be Jabu-Jabu! A mountain I will call Dodongo mountain! A Lost Forest made out of boxes! FInally, a trapped castle with what I am going to generously call Gannondorf!      One thing you may notice from the screenshots on the map page is that this map looks kind of bad. I think the little village we start off in looks decent but much of the brushwork is overly blocky and there are a lot of opportunities to climb up ledges and access places that don't look like they...

Zelda OOT Conversion - Dunkelschwamm

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    Finally, The Legend of Zelda: Ocarina of Time has come to Sven Co-op! I am amazed at how close this map is to the actual Zelda game. It's definitely very janky, but it's more faithful to the original game than it has any right to be. SCMapDB page Author: w00tguy123 Date of final release: 2012 Maps in package: 2 Map review of Zelda OOT Conversion (originally posted on SCMapDB)  by dunkelschwamm | December 1, 2021 | 5473 characters      The Zelda Ocarina of Time Conversion for Sven Coop is what it says on the tin executed better than I would have ever expected. Do I think it works? Almost! Do I think I'll be playing again? Probably not if I can help it.      The conversion covers the section of Ocarina of Time that would have been on a shareware disc if the game ever had one: the beginning village, and the Deku Tree. As an added bonus, the Lost Woods are around if you want to go get lost in them. The mod covers up to the first boss, Gohma- ...

Zelda OOT Conversion - GrandmasterJ

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      Finally, The Legend of Zelda: Ocarina of Time has come to Sven Co-op! I am amazed at how close this map is to the actual Zelda game. It's definitely very janky, but it's more faithful to the original game than it has any right to be. SCMapDB page Author: w00tguy123 Date of final release: 2012 Maps in package: 2 Map review of Zelda OOT Conversion (originally posted on SCMapDB)  by GrandmasterJ | November 30, 2021 | 5694 characters      This map is incredibly neat. The conversion is very faithful to the original. You need a sword and shield to progress to the Deku Tree, all the NPCs are here, the buildings have interiors, the enemies are here and work well. It's just all incredibly impressive.      I'm not going to get into why the map is great, it's Legend of Zelda recreated as faithfully as possible. I'm astounded by how close it is to the original, I really did not expect this level of quality from this map. Instead I'm going to c...