Posts

Showing posts with the label MysticMDT

Beach Experience - Dunkelschwamm

Image
        Hot sand, cool waves, a Mai Tai and/or Piña Colada, these are things that would complete a fun experience at the beach. This map is loosely themed on the Normandy beach landings of World War II and for some reason feature lots of closed off hallways. SCMapDB page Author: MysticMDT Date of release: 2004 Maps in package: 1 Map review of Beach Experience (originally posted on SCMapDB) by dunkelschwamm | January 14, 2023 | 4889 characters      Beach Experience is a map with a lot of bunkers and trenches, but only one beach. Storm a beach, steal war documents, and explode turrets! Is it any good?      The map is broken into a few recurring elements: combat with HECU helmed by an heavy weapons grunt, taking down over-HPed grunts standing beside mounted machineguns they are ostensibly firing, combatting giant "anti-air" (and yet unable to aim up or down) turrets, and stealing war documents. To approach this, the players are equipped with weapons according to one of four

Beach Experience - GrandmasterJ

Image
      Hot sand, cool waves, a Mai Tai and/or Piña Colada, these are things that would complete a fun experience at the beach. This map is loosely themed on the Normandy beach landings of World War II and for some reason feature lots of closed off hallways. SCMapDB page Author: MysticMDT Date of release: 2004 Maps in package: 1 Map review of Beach Experience (originally posted on SCMapDB) by GrandmasterJ | January 14, 2023 | 2677 characters      Beach Experience is supposed to be a World War II themed map loosely designed around a certain famous beach landing. It had a beach in the first section but the rest was some winding mineshaft style hallways and a couple of bunkers.      Players are dropped off into a room with some class selection doorways around. We have Sniper, Medic, Soldier, Demoman. All players start with 5 grenades and a crowbar, the medic and demoman get the uzi and shotgun for weapons while the sniper gets a crossbow and the soldier gets an M16, mp5, and rocket launcher

Afrika Corps Bonus - Dunkelschwamm

Image
       Afrika Korps is a map series about fighting Nazis under General Rommel out of Northern Africa. This bonus mission is more of the same thing. The gameplay is exactly the same. SCMapDB page Author: MysticMDT and SiC Date of final release: 2008 Maps in package: 3 Map review of Afrika Korps Bonus (originally posted on SCMapDB) by dunkelschwamm | February 20, 2022 | 2649 characters      Afrika Korps Bonus is exactly what it says on the tin: a bonus map for those who liked Afrika Korps. It feels a lot like Afrika Korps' second map, in that it's just a straight level of the mapset's iconic objectives rehashed in another formation. It sort of reminds me of those Zelda Rom Randomizers that people get that mix up the Zelda dungeons. This is like a mixed up version of Map 2 from Afrika Korps.      For those who don't know Afrika Korps as a mapset, it's a WW2 themed objective-walkthrough mapset prioritizing stealing documents and destroying German tanks, radios, and weap

Afrika Corps Bonus - GrandmasterJ

Image
      Afrika Korps is a map series about fighting Nazis under General Rommel out of Northern Africa. This bonus mission is more of the same thing. The gameplay is exactly the same. SCMapDB page Author: MysticMDT and SiC Date of final release: 2008 Maps in package: 3 Map review of Afrika Korps Bonus (originally posted on SCMapDB) by GrandmasterJ | February 20, 2022 | 1679 characters      Afrikakorps Bonus should probably be included in the main Afrikakorps map set. It's really similar to the first and second main Afrikakorps maps and blends right together with them. The objectives are set up the same exact way, destroy targets, steal documents. The weapons are the same, the arsenal does not grow in the Bonus Mission. Curiously, there is a rocket launcher in this map, but like the other Afrikakorps maps it too will disappear when somebody grabs it. Just like the other maps I died after I picked it up and nobody got to use it at all. It's so incredibly disappointing every time it

Afrika Corps - Dunkelschwamm

Image
       Journey to Northern Africa during World War II and challenge the German occupiers under Rommel. It's somewhat hard to tell this is a WWII themed map, probably due to the lack of swastikas everywhere. SCMapDB page Author: MysticMDT Date of final release: 2003 Maps in package: 3 Map review of Afrika Korps (originally posted on SCMapDB) by dunkelschwamm | February 20, 2022 | 4405 characters      Afrika Korps is a classic Sven Co-op scenario set in a WWII setting. Shoot nazis, blow up their tanks, blow up their guns, steal their documents, blow up their radios, blow up their radars, and then shoot nazis some more. That's the name of the game. Expect to use the handgun, revolver, crowbar, grenades, MP5 (sans sight), sniper rifle, and rocket launcher (sans laser).      This mapset consists of three maps. You could think of them as a training map, the actual level, and a boss battle. The first map slowly introduces the player to the types of combat and missions they'll be e

Afrika Korps - GrandmasterJ

Image
      Journey to Northern Africa during World War II and challenge the German occupiers under Rommel. It's somewhat hard to tell this is a WWII themed map, probably due to the lack of swastikas everywhere. SCMapDB page Author: MysticMDT Date of final release: 2003 Maps in package: 3 Map review of Afrika Korps (originally posted on SCMapDB) by GrandmasterJ | February 20, 2022 | 5293 characters      Afrikakorps is a map I don't have fond memories of. Maybe it was my computer, but I remember the map being glitchy and lagging a ton. I was wrong, it was an overall nice experience.      The map starts off going room to room clearing Nazis. There are weapon replacements and even a little scripting to turn the mp5 into a tommy gun. The Nazi enemy models and the guns really helped bring the map together, although I do think the generic HECU grunt chatter that the Nazis used was a little jarring. Really nicely detailed tanks dot the map and look very impressive.      The map is very comb

Shanghai Harbor - Dunkelschwamm

Image
       This map is all about fighting the mafia (triads?) in China. It's got the Shanghai aesthetic down pretty well and a very well made harbor. SCMapDB page Author: MysticMDT Date of final release: 2010 Maps in package: 1 Map review of Shanghai Harbor (originally posted on SCMapDB) by dunkelschwamm | December 12, 2021 | 2077 characters      Shanghai Harbor is a good ol' map. It's a straight-forward walkthrough map with bosses placed throughout, themed areas between them, an overarching theme, a clear goal, clear routes of progression, clear enemies and a clear threat, a clear sense of completion, and great visual style throughout.      Battle your way through a palatial harbor castle full of blackops grunts and female assassins, a sewer system full of mutant gonomes and headcrabs, and the harbor full of snipers. Take out each of the mob bosses along the way and stock up on an increasingly versatile mercenary weapons as you forge your way through the map. Updating spawn po

Shanghai Harbor - GrandmasterJ

Image
      This map is all about fighting the mafia(triads?) in China. It's got the Shanghai aesthetic down pretty well and a very well made harbor. SCMapDB page Author: MysticMDT Date of final release: 2010 Maps in package: 1 Map review of Shanghai Harbor (originally posted on SCMapDB) by GrandmasterJ | December 12, 2021 | 2632 characters      This map has a really nice vibe to it, the architecture and the enemies go together well to suggest a high stakes shootout between the mafia and the players.      The map starts with me getting shot. I am not a fan of enemies in the spawn area so this immediately put a sour taste in my mouth. Luckily the rest of the map washed it out, that was the only time enemies shot me at spawn and they were quickly dealt with.      I died a lot in this map. Each room is filled with male and female assassins. Players have a good selection of weapons they start with but it is still quite challenging with how fast these things run and the occasional grenade. It