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Showing posts with the label China

Indokiina - Dunkelschwamm

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       This map set has two maps in it. One is a hallway with some rooms off to the side and the other is a room with some random junk scattered around. SCMapDB page Author: Robootto Date of final release: 2006 Maps in package: 2 Map review of Indokiina (originally posted on SCMapDB) by dunkelschwamm | January 9, 2022 | 2168 characters      This is a review of two maps together: indokiina and indokiina2_chaosslum. indojapan, also by Robootto, is supposedly a sequel to these. If you can understand any way that makes sense I invite you and strongly urge you to explain some of this to me.      indokiina is a series of outdoor rooms connected by an outdoor hallway. Weapons are strewn about, some brushes with novelty textures adorn the walls of the rooms, some broken zombies with the Gina model and respawning headcrabs keep you company. The whole thing is lit in this weird sickly dim light that makes everything kind of off-putting and uneasy. The first room has what appears to be a crudely

Indokiina - GrandmasterJ

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      This map set has two maps in it. One is a hallway with some rooms off to the side and the other is a room with some random junk scattered around. SCMapDB page Author: Robootto Date of final release: 2006 Maps in package: 2 Map review of Indokiina (originally posted on SCMapDB) by GrandmasterJ | January 9, 2022 | 2070 characters      There are two maps here and they are completely different. Reading the map description can easily lead you to believe that the maps are similar, but they really aren't. There are some textures both maps use but that is where the similarities end.      The first map, indokiina, is a hallway with four rooms on the right side. The first has a bunch of weapons and some zombies with Gina Cross models halfway through the floor. I play as Gina myself so I immediately killed them, there can be only one after all. There was also a poorly made toilet and simple rough bathtub with and HEV suit in it. Red water was haphazardly placed around in such a way that

Shanghai Harbor - Dunkelschwamm

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       This map is all about fighting the mafia (triads?) in China. It's got the Shanghai aesthetic down pretty well and a very well made harbor. SCMapDB page Author: MysticMDT Date of final release: 2010 Maps in package: 1 Map review of Shanghai Harbor (originally posted on SCMapDB) by dunkelschwamm | December 12, 2021 | 2077 characters      Shanghai Harbor is a good ol' map. It's a straight-forward walkthrough map with bosses placed throughout, themed areas between them, an overarching theme, a clear goal, clear routes of progression, clear enemies and a clear threat, a clear sense of completion, and great visual style throughout.      Battle your way through a palatial harbor castle full of blackops grunts and female assassins, a sewer system full of mutant gonomes and headcrabs, and the harbor full of snipers. Take out each of the mob bosses along the way and stock up on an increasingly versatile mercenary weapons as you forge your way through the map. Updating spawn po

Shanghai Harbor - GrandmasterJ

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      This map is all about fighting the mafia(triads?) in China. It's got the Shanghai aesthetic down pretty well and a very well made harbor. SCMapDB page Author: MysticMDT Date of final release: 2010 Maps in package: 1 Map review of Shanghai Harbor (originally posted on SCMapDB) by GrandmasterJ | December 12, 2021 | 2632 characters      This map has a really nice vibe to it, the architecture and the enemies go together well to suggest a high stakes shootout between the mafia and the players.      The map starts with me getting shot. I am not a fan of enemies in the spawn area so this immediately put a sour taste in my mouth. Luckily the rest of the map washed it out, that was the only time enemies shot me at spawn and they were quickly dealt with.      I died a lot in this map. Each room is filled with male and female assassins. Players have a good selection of weapons they start with but it is still quite challenging with how fast these things run and the occasional grenade. It