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Showing posts with the label LordSlayer

Alien Die 2 - GrandmasterJ

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      Monsters sit in better mousetraps of varying degrees of creativity and involvement from the player in a gallery of fatal contraptions. SCMapDB page Author: Michael Koeberlein, LordSlayer Date of final release: 1999 Maps in package: 1 Map review of Alien Die 2 (originally posted on SCMapDB) by GrandmasterJ | March 11, 2022 | 3376 characters      The sequel to Alien Die is much better than the first. The concept is the same, a map with a bunch of monsters stuck in traps with buttons players can press to kill them in unique ways.      The map is broken up into three areas, the spawn room, the nextdoor room with a teleporter, and the long room on the other side of the teleporter. The spawn room has a tram between two rows of sandbags. Zombies appear on the tracks in the middle endlessly and there is a button that will make the tram move back and forth, crushing the zombies into gibs, until the button is pressed again. The zombies can someti...

Alien Die 2 - Dunkelschwamm

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       Monsters sit in better mousetraps of varying degrees of creativity and involvement from the player in a gallery of fatal contraptions. SCMapDB page Author: Michael Koeberlein, LordSlayer Date of final release: 1999 Maps in package: 1 Map review of Alien Die 2 (originally posted on SCMapDB) by dunkelschwamm | March 11, 2022 | 3709 characters      Alien Die 2, sequel to (in my opinion mediocre) map Alien Die, is a significant improvement on the formula of watching enemies die while placed safely away from the players themselves. This time there are far more interesting contraptions, an overall better aesthetic which gives the map a sense of identity, and better distribution of set pieces. This time, instead of everything being messily placed in a circle around a big death pit, the map is broken up into four sections where each toolbox comes with its own set of fun gimmicks.      I would say one of the biggest improvements that this ...

Alien Die - Dunkelschwamm

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       This is one of those maps that is meant for fun, the whole map consists of monsters in traps. While some monsters do wander out of the traps overall it's not dangerous. SCMapDB page Author: LordSlayer Date of final release: 1999 Maps in package: 1 Map review of Alien Die (originally posted on SCMapDB) by dunkelschwamm | March 11, 2022 | 2949 characters      This is a simple entity playground wherein you can use crushers, explosion generators, lasers, and NPC in-fighting to kill lazily respawning enemies. These Machiavellian devices are operated via buttons with misaligned textures.      While playing, I thought a lot about this game I made in middle school where you pick up a little sprite guy and throw him into spikes, or drop him to his death, or use weapons to crush him. It wasn't an interesting game at all, but I entertained myself and my friends with it. While I was playing this, I just became nostalgic for that game and want...

Alien Die - GrandmasterJ

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      This is one of those maps that is meant for fun, the whole map consists of monsters in traps. While some monsters do wander out of the traps overall it's not dangerous. SCMapDB page Author: LordSlayer Date of final release: 1999 Maps in package: 1 Map review of Alien Die (originally posted on SCMapDB) by GrandmasterJ | March 11, 2022 | 2620 characters      Alien Die is a short and simple map where you kill aliens. Most of them are trapped in glass boxes so players can kill them at their leisure. Two zombies and a headcrab spawn on traps that don't trap them in a glass box and they walk right off and can be very annoying wandering around the map slapping me when I am not paying attention to it. There were also three scientists walking around the map but they died real fast to wandering monsters, there may have been more who died before I saw them.      I like the idea this map had, but I'm not so sure about the execution. There was one b...