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Acopz - Dunkelschwamm

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       Acopz is a simple two map series where players must destroy a generator that powers the Xen invasion and then kill a boss in the second map.  SCMapDB page Author: matman Date of final release: 2008 Maps in package: 2 Map review of Acopz (originally posted on SCMapDB) by dunkelschwamm | January 16, 2022 | 2233 characters      Acopz is a couple of little maps which feel like fun little beginner maps. You can tell there's a lot of budding ideas and concepts under the surface, but the maps are ultimately unambitious and timid in execution.      For the most part you simply move through lazily lit, blocky rooms with an overabundance of ammo and supplies. Rooms often feel bizarrely proportioned, with an oddly claustrophobic vibe to some of them.      The first map features a moment of unnecessary backtracking which ultimately turns out to just be a straight march back to spawn, then through a couple rooms, right into the end of the map. The second map ends fairly abruptly after a

Acopz - GrandmasterJ

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      Acopz is a simple two map series where players must destroy a generator that powers the Xen invasion and then kill a boss in the second map.  SCMapDB page Author: matman Date of final release: 2008 Maps in package: 2 Map review of Acopz (originally posted on SCMapDB) by GrandmasterJ | January 16, 2022 | 2233 characters      Acopz is a very short amateurish attempt at making a map series. There are no major problems in the map design except maybe some destructible objects necessary for progression not being obvious enough.      Players spawn in a room filled with weapons and ammo, and with double health and HEV chargers on the wall. It felt great starting the map with 100 HEV and full ammo.      The map design is rudimentary and simple. The rooms were bland and uninteresting. The enemies were placed in weird ways. The first combat in the map has players going down a ladder and pressing a button to open a door. On the other side of the door are soldiers shooting at zombies who are