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Showing posts with the label 7.1/10

Camp - Dunkelschwamm

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       This map is less of a fun vacation in the wilderness and more of a flat plane where players fight a bunch of enemies. It's short and straightforward with some interior areas later. SCMapDB page Author: Jose Fung Date of release: 2007 Maps in package: 1 Map review of Camp (originally posted on SCMapDB) by dunkelschwamm | June 19, 2023 | 3986 characters      Camp is a walkthrough action map which pits players against HECU while fighting their way from the surface into a science lab to sabotage a big red laser machine. Along the way, things get fucky and players must shoot aliens as well.      Two things struck me almost immediately about this map. First: it's pretty ugly. The outdoor area is big and flat and features a draw distance that many important details (including an enemy apache) hide behind. Indoor areas are better, but only by virtue of cubes of equal quality to that outdoor area more effectively convey indoor areas. Later, some of the lab stuff is very fun looki

Breakout Extended - Dunkelschwamm

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      The extended version of Breakout, which can be found on the same page as this map on the database, feels more like a revised and finished version. It's a lot of standard looking Black Mesa architecture with tons of buttons to open doors and spawn monsters.  SCMapDB page Author: Chris Silcock Date of release: 2004 Maps in package: 1 Map review of Breakout Extended (originally posted on SCMapDB) by dunkelschwamm | May 13, 2023 | 3211 characters      Breakout Extended is a linear walkthrough map for Sven Co-op. Blast your way through default-flavored corridors and enemies. Spend most of the map with boilerplate weapons, and occasionally keep them between checkpoints! Fight all sorts of infantry-style enemies across the Earth military, Xenians, and Race X.      The combat is mostly corridor shooting which can easily feel bland. What keeps things interesting most of the time is small details in the visuals and cycling through different enemy types to lump into the corr

Black & White - Dunkelschwamm

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       Sitting somewhere between a whole new experience and just being Black Mesa but monochrome, this map brings a much needed unique visual style to Sven Co-op. From monsters to lights, everything is either black or white. SCMapDB page Author: BuGi Date of release: 2004 Maps in package: 1 Map review of Black & White (originally posted on SCMapDB) by dunkelschwamm | January 28, 2023 | 4261 characters      For clarity's sake, I am reviewing the July 21, 2019 update (by SC-Dynamite) of BuGi's Black White map. My understanding is that it's the most up-to-date fix with the least overwrought changes.      Black White is a stylish walkthrough map. It falls into the kind of surrealistic kaizo-action you might think of when you think of the Half-Quake series. Things are largely black and white, you mostly fight vortigaunts using boilerplate weaponry, and the map trolls the players with hidden traps and minor inconveniences. It feels a bit unfair to draw comparisons to Half-

Base Attack - Dunkelschwamm

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       Converted from a standalone mod of the same name, this map series takes players to an underground base that looks suspiciously like Black Mesa to liquidate some obsolete personnel. There is only one map here and it has its ups and downs. SCMapDB page Original map author: DAVLevels Conversion author: Outerbeast Date of original mod release: 1999 Date of final Sven Map release: 2019 Maps in package: 1 Map review of Base Attack (originally posted on SCMapDB)  by dunkelschwamm | October 1, 2022 | 2451 characters      Base Attack is a pretty well made walkthrough action military map with lots of gunplay, some really interesting architecture I haven't seen since, and a lot of content for one map.      Players assume the role of some infiltrating force making their way into a military base and blowing up their coolant system. To do that, you must shoot everybody many times. The map starts with some cramped entrance areas. There's some fun destructibles, and the map introduces p