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Showing posts with the label limited respawn

Bossbattle - Dunkelschwamm

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      Battle exactly one boss in an well made arena using barnacles to fly around the arena and summon bombs. The map ends when the one boss is dead. SCMapDB page Author: Streamfox Date of release: 2017 Maps in package: 1 Map review of Bossbattle (originally posted on SCMapDB) by dunkelschwamm | April 24, 2023 | 3350 characters      Bossbattle is a battle against a boss. Which boss? Why, the gargantua, of course! How are you going to fight the gargantua? Why, with a barnacle and timebombs, of course!      The setup is pretty simple: a big indoor arena sizeable enough for a player to maneuver around a gargantua, complete with grapple points for the player-held barnacle. Press buttons on ceiling-bound grapple points when they highlight to place bombs directly beneath, then lure into gargantua into said bombs when they go off. The buttons are chosen seemingly at random, at which point it's up to the players to grapple up to it an...

Bossbattle - GrandmasterJ

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      Battle exactly one boss in an well made arena using barnacles to fly around the arena and summon bombs. The map ends when the one boss is dead. SCMapDB page Author: Streamfox Date of release: 2017 Maps in package: 1 Map review of Bossbattle (originally posted on SCMapDB) by GrandmasterJ | April 24, 2023 | 2817 characters      The entirety of this map is one boss battle in a fancy arena. Players have barnacles only and must press buttons on the ceiling to summon bombs, and then lure the gargantua boss into the bomb. It's a really short map with only one thing going on, but it is done really well.      Players get dumped in a spawn zone with a little rack filled with barnacles, not the enemy, but animated models that actually grant us barnacles. A lives meter is on one wall and the gargantua's health is displayed on the other, there are also boss health meters inside the arena. Floating health symbols of various colors (showi...

Zelda OOT Conversion - Dunkelschwamm

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    Finally, The Legend of Zelda: Ocarina of Time has come to Sven Co-op! I am amazed at how close this map is to the actual Zelda game. It's definitely very janky, but it's more faithful to the original game than it has any right to be. SCMapDB page Author: w00tguy123 Date of final release: 2012 Maps in package: 2 Map review of Zelda OOT Conversion (originally posted on SCMapDB)  by dunkelschwamm | December 1, 2021 | 5473 characters      The Zelda Ocarina of Time Conversion for Sven Coop is what it says on the tin executed better than I would have ever expected. Do I think it works? Almost! Do I think I'll be playing again? Probably not if I can help it.      The conversion covers the section of Ocarina of Time that would have been on a shareware disc if the game ever had one: the beginning village, and the Deku Tree. As an added bonus, the Lost Woods are around if you want to go get lost in them. The mod covers up to the first boss, Gohma- ...

Zelda OOT Conversion - GrandmasterJ

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      Finally, The Legend of Zelda: Ocarina of Time has come to Sven Co-op! I am amazed at how close this map is to the actual Zelda game. It's definitely very janky, but it's more faithful to the original game than it has any right to be. SCMapDB page Author: w00tguy123 Date of final release: 2012 Maps in package: 2 Map review of Zelda OOT Conversion (originally posted on SCMapDB)  by GrandmasterJ | November 30, 2021 | 5694 characters      This map is incredibly neat. The conversion is very faithful to the original. You need a sword and shield to progress to the Deku Tree, all the NPCs are here, the buildings have interiors, the enemies are here and work well. It's just all incredibly impressive.      I'm not going to get into why the map is great, it's Legend of Zelda recreated as faithfully as possible. I'm astounded by how close it is to the original, I really did not expect this level of quality from this map. Instead I'm going to c...