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Showing posts with the label AdamR

Artifact - Dunkelschwamm

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       Artifact is a custom map converted to Sven from Team Fortress Classic. It's a hard as nails platforming map that has me questioning if there is an important change in player movement across games that makes the map harder than it should be. SCMapDB page Original map author: Kami Conversion authors: AdamR Date of original mod release: 2003 Date of final Sven Map release: 2020 Maps in package: 1 Map review of Artifact (originally posted on SCMapDB)  by dunkelschwamm | July 24, 2022 | 4815 characters      Artifact is a map that, much like the hidden temples in Indiana Jones, hides peril lurking beneath great beauty. The foliage, the textures for the stone reliefs, the models for the key objects, the waterfalls and giant trees- they all look fantastic. But within, trap brushes swiftly kill players and require hard jumps back to spawn and the backtracking that comes with that.      Let me just be up front: I didn't beat a single one of these puzzles wherein death was a threat

Artifact - GrandmasterJ

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      Artifact is a custom map converted to Sven from Team Fortress Classic. It's a hard as nails platforming map that has me questioning if there is an important change in player movement across games that makes the map harder than it should be. SCMapDB page Original map author: Kami Conversion authors: AdamR Date of original mod release: 2003 Date of final Sven Map release: 2020 Maps in package: 1 Map review of Artifact (originally posted on SCMapDB)  by GrandmasterJ | July 24, 2022 | 8431 characters      I feel like every part of this map is engineered to be the most absolute bullshit. This is one of those maps where five minutes into playing it I look at the time limit, see that we have 70 minutes left, and think to myself "we're not going to beat this". My teammate and I used noclip the entire map, there was not one section that we did not cheat to get through. This map was originally made for Team Fortress Classic, I have to think to myself, is there some moveme

Adam's Puzzles - Dunkelschwamm

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       There aren't really any puzzles in this map. The map is all about answering trivia questions. Each room has at least four paths to go and only the one labelled with the answer will allow the player through unharmed. SCMapDB page Author: Adambean Date of final release: 2009 Maps in package: 1 Map review of Adam's Puzzles (originally posted on SCMapDB) by dunkelschwamm | January 29, 2022 | 4345 characters      Adam's Puzzles is a cute high-concept server map, where the concept is multiple choice questions. Room after room, players are treated to an interesting vignette setting and a multiple choice question. By choosing one of the doors, you seal your fate- you either chose correctly and continue to the next question, or you chose incorrectly and fall into a certain death trap. It's very straight-forward in its concept. For winning, players are treated to a lounge area with security cameras for watching other players struggle with answers, a swimming pool, a pornog

Adam's Puzzles - GrandmasterJ

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      There aren't really any puzzles in this map. The map is all about answering trivia questions. Each room has at least four paths to go and only the one labelled with the answer will allow the player through unharmed. SCMapDB page Author: Adambean Date of final release: 2009 Maps in package: 1 Map review of Adam's Puzzles (originally posted on SCMapDB) by GrandmasterJ | January 29, 2022 | 4026 characters      The map description reads 'inspired by 5 Ways to Die', this is a map where the player is given five forks and must choose the path that doesn't kill them. This map is that concept, but instead of randomly picking a path there are questions the players must answer. The map is called Adam's Puzzles, but its really just Adam's quiz.      Most of the questions could be solved by a quick google, the last question was a large math problem that both my teammate and I agree the correct answer in the map has a typo that makes it incorrect. There was also a q

Adam's Dungeon - Dunkelschwamm

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       Adam's Dungeon is a trap and monster filled maze with a boss fight and a difficult platforming room. With two players the map was difficult and took a long time to complete. SCMapDB page Author: Adambean Date of final release: 2009 Maps in package: 1 Map review of Adam's Dungeon (originally posted on SCMapDB) by dunkelschwamm | January 28, 2022 | 5867 characters      Adam's Dungeon is a maze map fraught with traps, monsters, and silly platforming bits that are far more aggravating than they need to be.      When first spawning in Adam's Dungeon, you must break into the dungeon proper by breaking down a wall with a crowbar. Once inside, you move through the dungeon and accept that trial-and-error deaths in traps will be part of your experience.      Tunnels throughout the maze contain utterly unmarked deathtraps which are sure-fire murder to whomever triggers them. I think this is the type of thing that's a lot more fun with lots of players, where there's

Adam's Dungeon - GrandmasterJ

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      Adam's Dungeon is a trap and monster filled maze with a boss fight and a difficult platforming room. With two players the map was difficult and took a long time to complete. SCMapDB page Author: Adambean Date of final release: 2009 Maps in package: 1 Map review of Adam's Dungeon (originally posted on SCMapDB) by GrandmasterJ | January 28, 2022 | 6484 characters      Let me be upfront, I am not a fan of maze maps or first person platforming. This map has both. I wasn't too excited about what I saw on the map's page either so I didn't have high hopes going into it.      The map is a maze. It starts off with a deluge of gonomes and pit drones right off the bat, players could be fooled into thinking it is a combat heavy map. Yes, there is combat and plenty of it. The combat is frenetic and claustrophobic, the whole map is a maze of hallways and running backwards from incredibly fast and powerful enemies while frantically trying to shoot them. But the real obstacle