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Showing posts with the label 2012

Bunker - Dunkelschwamm

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      A fairly standard horde map, Bunker features a bunker from which players and allies can shoot out a the swarms in relative safety. For some reason weapons are outside the bunker forcing players to brave the ocean of enemies outside. SCMapDB page Author: Halgmor Date of release: 2012 Maps in package: 1 Map review of Bunker (originally posted on SCMapDB) by dunkelschwamm | June 12, 2023 | 2266 characters      Bunker is a defense horde map which features a couple fun toys to keep players entertained.      The main setup is a bunker surrounded by open desert which enemy grunts/robogrunts endlessly spawn into. Within the bunker are some friendly grunts and the aforementioned toys. Across from the bunker is a big room full of weapons with a funny secret shooting range.      The toys are a button which opens and closes the bunker door- great for when you want to invite grenades and bullets into your and your teammates' much shortened lives. There's a couple mounted gu

Bunker - GrandmasterJ

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      A fairly standard horde map, Bunker features a bunker from which players and allies can shoot out a the swarms in relative safety. For some reason weapons are outside the bunker forcing players to brave the ocean of enemies outside. SCMapDB page Author: Halgmor Date of release: 2012 Maps in package: 1 Map review of Bunker (originally posted on SCMapDB) by GrandmasterJ | June 12, 2023 | 3231 characters      True to the name, there is indeed a bunker that players spawn right outside. There are no weapons in the bunker besides an mp5 outside the front door, all the weapons are in a weird boarded up passage to a big room with a ton of weapons and ammo strewn about. Most of the level is a wide field around the bunker that is so big we can see the darkness that is draw distance gnawing at the edges of reality. Grunts of the human, robot, and heavy weapons variety spawn in droves constantly.      There are some friendlies in the bunker but they do very little. There are some tur

Boredgasm - Dunkelschwamm

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      This map is a visual as well as an architectural mishmash. Players must navigate the unusual level design and appearance to find giant floating blue orbs. Collecting ten out of twelve will end the map. SCMapDB page Author: Keen Date of release: 2012 Maps in package:1 Map review of Boredgasm (originally posted on SCMapDB) by dunkelschwamm | April 16, 2023 | 3390 characters      Boredgasm is a scaven ger hunt map where players search for some (not all) blue orb sprites in a dadaist maze of Keen's nightmares. Memes and internet randomcore plaster the walls in such a way as to evoke seizures if not properly con ditioned on multiple tabs of imageboards while mainlining adderall.      The maze is pretty wacky, with all of the intentionality of the Backrooms. Halls twist and turn, indents and apparent doors lead to nowhere (at least in our playthroughs) and occasionally lead to death traps. To assist in navigation, players are given a near-complete arsenal (no power weap

Boredgasm - GrandmasterJ

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      This map is a visual as well as an architectural mishmash. Players must navigate the unusual level design and appearance to find giant floating blue orbs. Collecting ten out of twelve will end the map. SCMapDB page Author: Keen Date of release: 2012 Maps in package:1 Map review of Boredgasm (originally posted on SCMapDB) by GrandmasterJ | April 16, 2023 | 3211 characters      This map has a lot of author credits and is labelled as unfinished. Plus the main author, Keen, is known for his wacky mish mash of artstyles. The result is a crazy melange of twisty hallways, secret doors leading to secret areas, and some unique and tasteless art.      We start off more or less in the middle of the map, from the map description I know we have to look for blue orbs and press on Picard's face, but none of that is communicated in-map. We spent a good long time exploring all the crazy nooks and crannies and finding orbs before running out of places to find and pressing on Picard'

Ragemap 2012 - Dunkelschwamm

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      I'm so angry! Because of this map! Because it is a RAGE map! We return to the collaborative community series with the 2012 edition, more rage and more map. SCMapDB page Authors: Nih, Puchi, Protector, RNG, JPolito, JaF, Tuesday's Avenger, StreamFox, CubicVirtuoso, Aurora, Prinzmetal, Zombiner, Mutant, Maiten, Hezus, Dynamite, Keen, Walter, g1l, AzShadow, Silencer, Zorbos, El Gringo (Due to the number of authors and the page tag limit of 20, not all authors are tagged) Date of release:2007 Maps in package:1 Map review of Ragemap 2012 (originally posted on SCMapDB) by dunkelschwamm | February 26, 2023 | 5410 characters      Ragemap 2012 is the 2012 Ragemap compilation map for Sven Co-op. Like Ragemap before it, this is a heavy collaboration between many mappers, quilting together several vignettes of varying quality and style. Most of them follow a fairly linear action focus, but there are also lots of visual setpieces and puzzles mixed in.      Given the nature

Ragemap 2012 - GrandmasterJ

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      I'm so angry! Because of this map! Because it is a RAGE map! We return to the collaborative community series with the 2012 edition, more rage and more map. SCMapDB page Authors: Nih, Puchi, Protector, RNG, JPolito, JaF, Tuesday's Avenger, StreamFox, CubicVirtuoso, Aurora, Prinzmetal, Zombiner, Mutant, Maiten, Hezus, Dynamite, Keen, Walter, g1l, AzShadow, Silencer, Zorbos, El Gringo (Due to the number of authors and the page tag limit of 20, not all authors are tagged) Date of release:2007 Maps in package:1 Map review of Ragemap 2012 (originally posted on SCMapDB) by GrandmasterJ | February 26, 2023 | 4641 characters      More rage in more map. This iteration of the community made ragemaps once again has an incredible diversity of gameplay, architecture, sounds, themes, and everything else. I would even say its got a bit more rage than the original too. So much stuff that it comes in two maps instead of the original's one.      This map is much like the other rage

Beat This - Dunkelschwamm

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      This map is one big sudoku puzzle. Players spawn cubes with numbers on them via a well made machine complete with deadly doors and neat visuals. The puzzle is the same every time. SCMapDBpage Author: Puchi Date of release: 2012 Maps in package: 1 Map review of Beat this (originally posted on SCMapDB) by dunkelschwamm | January 14, 2023 | 2292 characters      Beat This! is Sudoku played using the silly block physics in Sven Co-op. I thought this was going to be an incredible randomized sudoku game, but my teammate confirmed it was the same puzzle the on retrying. Approach a console and spawn a block with a number from a UI. Place the block where it is missing in the sudoku puzzle. Stand on a glass platform overlooking the puzzle to get a better view of the whole thing, and use the laser of a deagle to point to others solving the puzzle. Shoot straight through the glass barrier to mark spots to remember where you wish to place blocks.      I've gotta say, when it comes to pu

Beat This - GrandmasterJ

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      This map is one big sudoku puzzle. Players spawn cubes with numbers on them via a well made machine complete with deadly doors and neat visuals. The puzzle is the same every time. SCMapDBpage Author: Puchi Date of release: 2012 Maps in package: 1 Map review of Beat this (originally posted on SCMapDB) by GrandmasterJ | January 14, 2023 | 2204 characters      This map is sudoku. Players spawn in elevator looking things to a big room with a big sudoku board in the middle of the room with holes for the answers. Up top there is a glass platform players can walk on to get a bird's eye view of the board. At the far end of the room is a panel that players use to summon cubes with numbers on them to complete the puzzle. Place the cubes in the correct holes and win! There is also some fun music to boost your morale.      All in all, the map isn't hard. I can imagine with quite a few people that the puzzle would just fly by. When cubes fall into the holes they turn transparent and s

Assault Co-op - Dunkelschwamm

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      I am a big fan of Counter-Strike maps ported to Sven Co-op and filled with enemies, which is exactly what this map is. Players must empty the map of hostiles to win. SCMapDB page Author: KiLLeR Date of final release: 2012 Maps in package: 1 Map review of Assault Co-op (originally posted on SCMapDB) by dunkelschwamm | August 4, 2022 | 2958 characters      Assault Co-op is essentially cs_assault but with a ton of blackops grunts. Is it good? Sure!      The map starts out a bit rough, with just a chaotic smattering of blackops snipers, grunts, and assassins firing on us right out of spawn. A ways from spawn, there's a weapons restock point. It's good that you can get a ton of ammo for the M16, Shotgun, and MP5 here, because there are no melee weapons should you run out of bullets. That really shouldn't ever be an issue in this map, thanks to this never-ending cornucopia of ammo. That said, the cornucopia is a bit off the beaten path and hard to find. Also there's no

Assault Co-op - GrandmasterJ

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      I am a big fan of Counter-Strike maps ported to Sven Co-op and filled with enemies, which is exactly what this map is. Players must empty the map of hostiles to win. SCMapDB page Author: KiLLeR Date of final release: 2012 Maps in package: 1 Map review of Assault Co-op (originally posted on SCMapDB) by GrandmasterJ | August 4, 2022 | 3300 characters      Assault Co-op is the Counter-Strike map cs_assault with changes made to turn it into a Sven Co-op experience. I think it does this well with the appropriate amounts of high damage enemies, weapon and ammo stations, and even a some fun cutscenes, music, and story elements.      The map starts off and I'm getting shot while the map fades in. There are enemies directly in front of me but I'm actually getting shot from a sniper half the map away. Players start with just a pistol, I did not realize the green weapon crates near spawn actually contained weapons and ammo. There is nothing to indicate this, except maybe a single or

POW in the Year 3910 - Dunkelschwamm

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       POW is a bombastic map, from the crazy map description to the crazy above screenshot. POW is an action packed prison break map with some good looking set pieces.  SCMapDB page Author: Necromancer Date of final release: 2012 Maps in package: 1 Map review of POW in the Year 3910 (originally posted on SCMapDB)  by dunkelschwamm | December 11, 2021 | 3686 characters      POW in the year 3910 has a charmingly silly and nonexplanatory story in the MOTD which I urge any and all players to check out before rushing in.      POW in the year 3910 is a very competently designed, paced, and brushed walkthough map which is fun for any number of players. Locked in a futuristic prison, the players must fight their way through guards, mutants, and robots big and small to escape. The map is quick to jump into action, has frenetic gameplay enhanced with easily-gibbed enemies. There are a lot of models here that I recognize from other maps, including the gonome-based licker from one of the Resident

POW in the Year 3910 - GrandmasterJ

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      POW is a bombastic map, from the crazy map description to the crazy above screenshot. POW is an action packed prison break map with some good looking set pieces.  SCMapDB page Author: Necromancer Date of final release: 2012 Maps in package: 1 Map review of POW in the Year 3910 (originally posted on SCMapDB)  by GrandmasterJ | December 11, 2021 | 3402 characters      This map starts off with a MotD storyline that sounds like something I wrote in high school. It's a story about friends breaking out of prison together which did indeed set the mood for my friend and I to break out of prison together.      The map is brutal. We both died once before getting out of our cell. There are a lot of enemies and they whittle your health down to nothing fast. There is no health, medkits, or any kind of HEV.      The author really did a good job with updating checkpoints. Dying a lot would be a thousand times more annoying if we had to keep walking long distances. The checkpoint updated ver

Library - Dunkelschwamm

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      Libraries are good settings for video games. There's just something about blowing off the head of an alien onto a shelf packed with books. Library is all about being in a library. SCMapDB page Author: Ice Box Date of final release: 2012 Maps in package: 1 Map review of Library (originally posted on SCMapDB) by dunkelschwamm | December 5, 2021 | 1679 characters      Library is a walkthrough map which takes the player through some environments which expand on Half-Life's default look enough to have a lot of its own personality. Interesting brushwork mixes with fun lighting.      The stated goal of the map is to kill off a bunch of monsters from Xen in a big library. To this end the map employs plenty of vortigaunts, alien controllers, and pit drones in battle conditions which interact very interestingly with their strengths in different combinations. The map also gives the players new respawn points as they make progress so the action never has to slow down.      In additio

LIbrary - GrandmasterJ

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      Libraries are good settings for video games. There's just something about blowing off the head of an alien onto a shelf packed with books. Library is all about being in a library. SCMapDB page Author: Ice Box Date of final release: 2012 Maps in package: 1 Map review of Library (originally posted on SCMapDB) by GrandmasterJ | December 5, 2021 | 2091 characters      This map is really well done. It's a little short and the cutscenes run a little long, but I had a lot of fun and I enjoyed all the production value put into this.      The map starts out in a long cutscene. It's a very nice cutscene but it ran a little bit too long. The spawn area has plenty of HEV and ammo with the starting weapons, and then has a teleporter that will update to whatever area the players are at. I always really appreciate a checkpoint system, this wins big points with me. This is all very smooth, intuitive, and convenient.      Right after the teleport you end up in a nice looking library t

Zelda OOT Conversion - Dunkelschwamm

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    Finally, The Legend of Zelda: Ocarina of Time has come to Sven Co-op! I am amazed at how close this map is to the actual Zelda game. It's definitely very janky, but it's more faithful to the original game than it has any right to be. SCMapDB page Author: w00tguy123 Date of final release: 2012 Maps in package: 2 Map review of Zelda OOT Conversion (originally posted on SCMapDB)  by dunkelschwamm | December 1, 2021 | 5473 characters      The Zelda Ocarina of Time Conversion for Sven Coop is what it says on the tin executed better than I would have ever expected. Do I think it works? Almost! Do I think I'll be playing again? Probably not if I can help it.      The conversion covers the section of Ocarina of Time that would have been on a shareware disc if the game ever had one: the beginning village, and the Deku Tree. As an added bonus, the Lost Woods are around if you want to go get lost in them. The mod covers up to the first boss, Gohma- or at least I've heard, as m

Zelda OOT Conversion - GrandmasterJ

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      Finally, The Legend of Zelda: Ocarina of Time has come to Sven Co-op! I am amazed at how close this map is to the actual Zelda game. It's definitely very janky, but it's more faithful to the original game than it has any right to be. SCMapDB page Author: w00tguy123 Date of final release: 2012 Maps in package: 2 Map review of Zelda OOT Conversion (originally posted on SCMapDB)  by GrandmasterJ | November 30, 2021 | 5694 characters      This map is incredibly neat. The conversion is very faithful to the original. You need a sword and shield to progress to the Deku Tree, all the NPCs are here, the buildings have interiors, the enemies are here and work well. It's just all incredibly impressive.      I'm not going to get into why the map is great, it's Legend of Zelda recreated as faithfully as possible. I'm astounded by how close it is to the original, I really did not expect this level of quality from this map. Instead I'm going to complain about the pro