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Showing posts with the label 2010

Castle Defence - Dunkelschwamm

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       Defend a castle! This is one of those times where the map name absolute describes exactly what is happening here. Defend a nuke for a set amount of time, which is apparently broken so just go until enemies stop appearing. SCMapDB page Author: generic Date of release: 2010 Maps in package: 1 Map review of Castle Defence (originally posted on SCMapDB) by dunkelschwamm | July 10, 2023 | 3488 characters      Castle Defense is a hoard map with a veritable multitool of a player defense area. The "castle" is a rather large fortress fit with gates, retractable turrets, mounted guns, SAMs, multiple armories, a barracks, and a goddamned nuke. That last thing is what you'll be spending the map defending against waves and waves and waves of HECU.      The enemies assaulting the player come in your standard HECU flavors, but come in large numbers wielding RPGs. There's also a heavy helping of heavy weapons grunts, and some supporting apaches. Of particular note is an osprey

Castle Defence - GrandmasterJ

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      Defend a castle! This is one of those times where the map name absolute describes exactly what is happening here. Defend a nuke for a set amount of time, which is apparently broken so just go until enemies stop appearing. SCMapDB page Author: generic Date of release: 2010 Maps in package: 1 Map review of Castle Defence (originally posted on SCMapDB) by GrandmasterJ | July 10, 2023 | 4115 characters      This defense map could have been really good, but it appears that it currently doesn't have a game end and just continues forever, there may also be map events that do not trigger. It's unfortunate because I think this map does defense really well and I would like to see it working.      So we start in a big tower and we are informed the power is out, now I didn't really know this at the time, but the main power is our basic stuff like doors and turrets and the auxiliary power is our advanced stuff like reinforcements. I found the main power and turned what I thought w

Cemetery - Dunkelschwamm

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       Here is another horde map, this one taking place in the eponymous cemetery with the stated goal of grinding experience for XP mod. The map certainly does feel like a grind. SCMapDB page Author: GForce Date of release: 2010 Maps in package: 1 Map review of Cemetery (originally posted on SCMapDB) by dunkelschwamm | July 1, 2023 | 1507 characters      Cemetary is a charming little map of a spooky cemetery wherein infinite zombies spawn, which players may shotgun to their hearts' content. There's a house you can enter (which you spawn in), a church you can enter, and a house you cannot enter which tells you the credits (shoutouts to GForce). There's a really fun upper area of the cemetery with a bridge that connects them, which breaks up the field.      It's a fairly short map, but it's got enough fun details to really complete the atmosphere of a spooky cemetery. Just enough. I like the touches like a shovel in a mound of dirt, and the statues, or the revolver y

Cemetery - GrandmasterJ

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      Here is another horde map, this one taking place in the eponymous cemetery with the stated goal of grinding experience for XP mod. The map certainly does feel like a grind. SCMapDB page Author: GForce Date of release: 2010 Maps in package: 1 Map review of Cemetery (originally posted on SCMapDB) by GrandmasterJ | July 1, 2023 | 2011 characters      This map is meant to farm experience for XP mod if the map description is accurate. I guess for that it works well. The map is a big cemetery full of infinitely spawning zombies. We get shotguns and lots of ammo and we start with full armor so in the rare instance we do get hit we take almost no damage.      The map looks pretty good, but it does have some chunky and blocky parts. It also uses a lot of models that looks pretty good, but totally give away that they are models in both lighting and look. At one point my teammate pointed out a shovel in a blocky chunk of dirt, it was a well done shovel but I could tell it was brushwork beca

Buro - Dunkelschwamm

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    Buro is a prologue to a map series that was never made, which is a shame because it is a beautiful map. The map is very nicely designed bank filled with assassins that ends when players enter the vault. SCMapDB page Author: Alex546 Date of release: 2010 Maps in package: 1 Map review of Buro (originally posted on SCMapDB) by dunkelschwamm | June 15, 2023 | 2488 characters      Buro is an action map which takes place in a bank being attacked by special operatives. The players counterattack, intercepting the blackops assassins. Players spawn with random loadouts of useful boilerplate weapons- revolvers or deagles, shotguns or mp5s or m16s or uzis. It adds an annoying bit of spice that makes every spawn awkward.      The map is very form over function. Each room is certainly evocative of a real life location that blackops massns and fassns have been dropped into. Rooms and hallways are often awkward for accommodating multiple players, and progression is mostly linear. There&

Buro - GrandmasterJ

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      Buro is a prologue to a map series that was never made, which is a shame because it is a beautiful map. The map is very nicely designed bank filled with assassins that ends when players enter the vault. SCMapDB page Author: Alex546 Date of release: 2010 Maps in package: 1 Map review of Buro (originally posted on SCMapDB) by GrandmasterJ | June 15, 2023 | 4747 characters      When my teammate and I first started this map up we both took one look at it and agreed it was beautiful. Then my teammate said "time to give it a bad review!" and I wished upon a star that he was wrong. I haven't decided on a number score yet, but I will say that the map had a lot of good with a little bit of bad.      After a lengthy and cinematic cutscene my teammate and I are dumped outside a bank. He reads the message of the day which informs us of our mission but I don't bother and instead start poking around spawn. One thing that only became apparent when we started fighting i

Build Puzzle - Dunkelschwamm

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      The map title is a misnomer, there is nothing to build and the puzzles are all platforming challenges. There are 12 challenges in total and all are easily accessible from the spawn room. SCMapDB page Author: Ice Box Date of release: 2010 Maps in package: 1 Map review of Build Puzzle (originally posted on SCMapDB) by dunkelschwamm | May 28, 2023 | 3057 characters      What even is a puzzle map? What does the Sven Co-op community consider a puzzle map? I mean really, it seems whenever a map is considered a "puzzle" map it just means any map where you spend one minute not stubbing your toe on a monster entity. This map includes platforming, gimmicking platforming, trivia, invisible mazes, hidden progression switches, and tests of coordination skill. There's a few problem-solving bits, but overall I feel the majority of this map relies on extreme displays of goldsrc movement mastery over any puzzle-solving skills.      So, sc_tl_build_puzzle_fft_final isn

Build Puzzle - GrandmasterJ

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      The map title is a misnomer, there is nothing to build and the puzzles are all platforming challenges. There are 12 challenges in total and all are easily accessible from the spawn room. SCMapDB page Author: Ice Box Date of release: 2010 Maps in package: 1 Map review of Build Puzzle (originally posted on SCMapDB) by GrandmasterJ | May 28, 2023 | 4521 characters      I don't know why this map has 'Build' in the title, I was expecting some sort of building mechanic and I was excited to see how that played out. Unfortunately the map is a series of ultra hard platforming sections. I'm always a little nervous reviewing these kinds of maps because I am very bad at them and I don't want my personal failings to reflect on the map. But I played for a half hour with zero progress made and when I started cheating I discovered a lot of really annoying gimmicks.      So the map itself is a big grey hallway with 12 doorways each with a teleporter in it. The l

Boss Test (Team) - Dunkelschwamm

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      The stated goal of this map is to test the team strength of the players. This is done by putting a monster with a lot of health in a big box and then having players shoot them repeatedly. SCMapDB page Author: TheAmateur Date of release: 2010 Maps in package: 1 Map review of Boss Test (Team) (originally posted on SCMapDB) by dunkelschwamm | April 17, 2023 | 3958 characters      Boss Test Team is, as its description suggests, is a boss map intended to test team strength. If that is its objective, I can tell you right now this map fails at its objective. However, it is a fun little boss map. Let's dissect a bit.      There are four bosses: a garg, an apache, a voltigore, and a Tor (with a second Tor, I think, that gibbed almost immediately at a headshot from a mounted turret I was using). These bosses operate by being normal versions of themselves, placed in arenas that do little to emphasize the strengths or dynamics of the battle, injected with thousands of hit poi

Boss Test (Team) - GrandmasterJ

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      The stated goal of this map is to test the team strength of the players. This is done by putting a monster with a lot of health in a big box and then having players shoot them repeatedly. SCMapDB page Author: TheAmateur Date of release: 2010 Maps in package: 1 Map review of Boss Test (Team) (originally posted on SCMapDB) by GrandmasterJ | April 17, 2023 | 4547 characters      This map is made just to test 'team strength' if the map description is accurate. The very first boss to test our team strength was a gargantua stuck behind not one, but two tiny ledges which made him easy prey for us. Seriously, the map loads us up on rpgs right before this, we are sitting on a pile of ammo shooting a gargantua outside of its range. My teammate said something along the lines of "what a test for our team".      I guess I should back up and talk about the weak class system. Players spawn in a room with a scientist and an HEV suit behind glass. The scientist's na

Black Operations: Special Forces - Dunkelschwamm

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      Black Operations (not to be confused with Blackops, a different map) is a Half-Life mod converted over to Sven Co-op. It uses many new textures along with impressive detail to tell the unnecessary story of how the United States acquired the nuke used to destroy Black Mesa. SCMapDB page Original map author: Little_Otis Conversion author: Shinkichi Date of original mod release: 2005 Date of final Sven Map release: 2010 Maps in package: 13 Map review of Black Operations: Special Forces (originally posted on SCMapDB) by dunkelschwamm | January 28, 2023 | 6245 characters      Black Operations: Special Forces is a walkthrough mapset which follows the exploits of a Black Operations soldier who gets in way over his head. Throughout there is setpiece after setpiece, lots of very inspired material, some puzzles, great action, and some exquisite aesthetics to tie it together.      Throughout this map players take on the role of a Black Ops grunt. The main way that this affects gameplay

Black Operations: Special Forces - GrandmasterJ

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      Black Operations (not to be confused with Blackops, a different map) is a Half-Life mod converted over to Sven Co-op. It uses many new textures along with impressive detail to tell the unnecessary story of how the United States acquired the nuke used to destroy Black Mesa. SCMapDB page Original map author: Little_Otis Conversion author: Shinkichi Date of original mod release: 2005 Date of final Sven Map release: 2010 Maps in package: 13 Map review of Black Operations: Special Forces (originally posted on SCMapDB) by GrandmasterJ | January 26, 2023 | 5947 characters      This map series is a conversion of a standalone mod by the same name. We follow a Black Ops soldier named Declan Walker whose job is to plant the nuclear bomb that takes out Black Mesa. The map description says we're getting back a mysterious briefcase from a Black Mesa scientist. Spoilers, but that briefcase is the nuke. We're also in Metro City but manage to plant the bomb in Black Mesa anyway, the story

Black Mesa Space Basement - Dunkelschwamm

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      With a name like Black Mesa Space Basement this map had better be a wacky adventure! It certainly has a lot of wacky custom models and a crazy map layout! SCMapDB page Author: Forastero Date of final release: 2010 Maps in package: 1 Map review of Black Mesa Space Basement (originally posted on SCMapDB) by dunkelschwamm | January 1, 2023 | 3175 characters      Black Mesa Space Basement is a short walkthrough map that makes the most of each encounter by making each enemy's health bar as dense as a neutron star. Most of the charm comes from the spectacle of the enemies faced, and they are faced in mostly simple succession.      First, we fought some zombie skeletons with what we thought was too much health, then some vortigaunts led by a vortigaunt with too much health, then some xenomorphs with probably a bit much health, and the process continued like that. Eventually, the map culminates in a battle with an apache with waaaaaay too much health.      To accommodate for these

Black Mesa Space Basement - GrandmasterJ

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      With a name like Black Mesa Space Basement this map had better be a wacky adventure! It certainly has a lot of wacky custom models and a crazy map layout! SCMapDB page Author: Forastero Date of final release: 2010 Maps in package: 1 Map review of Black Mesa Space Basement (originally posted on SCMapDB) by GrandmasterJ | January 1, 2023 | 3133 characters      Black Mesa Space Basement sounds like wacky hijinks, and it kind of is. The level itself is nothing special, some standard Black Mesa hallways, computer rooms, and textures, with tons of props and furniture cluttering everything up. The main feature of the map is the heavy use of new models for the various enemies players must fight. Some models where red skeletons, some were Half-Life 2 antlions, there was a couple of xenomorphs, and even the yellow robot lifter seen once in the opening scene of Half-Life.      Players start out in a room filled with weapons and ammo. This is a pretty good room with plenty of supplies for my

Psyko - Dunkelschwamm

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      Welcome to the wonderful world of colors. There are ten doorways to ten different color coded puzzle/fights and one final boss room. This map has outstanding visuals. SCMapDB page Author: Lemonsoda Date of final release: 2010 Maps in package: 1 Map review of Psyko (originally posted on SCMapDB)  by dunkelschwamm | November 20, 2022 | 4504 characters      Psyko is a psychedelic map for Sven Co-op. It is a contest-winning Sven Co-op 5 official map. Is all this prestige deserved? Let's talk about it!      First off, the gameflow is like this: you begin in a square hub area. On each wall is two doors, as well as two hatches on the floor. These doors open to worlds themed after their corresponding color, and after facing some trials you collect the door's symbol. Collecting the symbol unlocks the next door until every symbol is unlocked and the players proceed to the final arena and win the map.      Combat happens in segmented chambers, often involving wave spawners to wai

Psyko - GrandmasterJ

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      Welcome to the wonderful world of colors. There are ten doorways to ten different color coded puzzle/fights and one final boss room. This map has outstanding visuals. SCMapDB page Author: Lemonsoda Date of final release: 2010 Maps in package: 1 Map review of Psyko (originally posted on SCMapDB) by GrandmasterJ | November 20, 2022 | 3917 characters      Psyko is a colorful map with ten separate areas with a color theme (green for slime, pink for pigs, light blue for clouds, dark blue for water, etc.) and a final boss battle against the color master. The visuals are striking and really make the themes pop. From start to finish the map is an absolute charm to play and although there is a lot of combat that gets repetitive at times there are also fun puzzles to solve so the gameplay is not one note.      The map is pretty simply designed, players spawn in a room with two doors on each wall and two trap doors in the floor. One door will randomly unlock and players will then clear that

Mystic Radar - Dunkelschwamm

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       Welcome to a land of dark and grainy textures, emphasis on grainy. This is a short and spooky map where players must explore a decrepit facility while dealing with hostile creatures. SCMapDB page Author: RNG Date of final release: 2010 Maps in package: 1 Map review of Mystic Radar (originally posted on SCMapDB) by dunkelschwamm | September 17, 2022 | 5489 characters      Mystic Radar is a short horror map by RNG with a charmingly cheesy story and an atmosphere of texture and grit.      The map is broken up into three parts, I would say. The first is a machine room where players must complete a series of puzzles while dodging two zombies without any weapons. The first puzzle, before the zombies appear, involves placing a block simply into a machine when the machine is opened by a valve pressed by another player. The rest of the puzzles involve finding keys or turning valves while zombies run amok. Once the puzzles in this room are complete, the map lets us know by making the zomb

Mystic Radar - GrandmasterJ

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      Welcome to a land of dark and grainy textures, emphasis on grainy. This is a short and spooky map where players must explore a decrepit facility while dealing with hostile creatures. SCMapDB page Author: RNG Date of final release: 2010 Maps in package: 1 Map review of Mystic Radar (originally posted on SCMapDB) by GrandmasterJ | September 17, 2022 | 3865 characters      Mystic Radar is a very dark and atmospheric map, it's got fog restricting view distance and constant background music always setting the mood. Most of the gameplay is hunting for keys, valves to turn, destructible panels, or whatever else is needed to progress. Zombies show up and are generally very annoying.      When the map starts my eye is drawn to the textures. Pretty much every surface texture is grainy, lke the world is made out of static. Most everything is a dull metallic color, ranging from rust brown to not-yet-rusty dirty grey. With how dark the map is this can make the map seem mazey and confusing

Bad Day at Work - Dunkelschwamm

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       This map series has been cut short and abandoned due to a very unfortunate loss of files. What we have here are two maps of story build up, one map of gameplay, and one map with credits, all unpolished. SCMapDB page Author: Skals Date of final release: 2010 Maps in package: 4 Map review of Bad Day at Work (originally posted on SCMapDB) by dunkelschwamm | September 15, 2022 | 4338 characters      Bad Day at Work is a release of four maps of an unfinished series. Players tour a very modern looking lab complex, tour a very modern looking lab complex during an alien invasion, and tour a very decidedly unmodern alien invasion during a lab complex.      There are four maps, but one is an intro, two have gameplay, and the last one is such a non-sequitur cutaway to aliens before an abrupt map end that it plays off like a joke. So, I'll review the first three maps.      The first map is very atmospheric and interesting looking. The lab complex looks very different from most Black Mes