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Showing posts with the label maze

Choose - Dunkelschwamm

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       This is a variety map, walk through a teleporter to be dropped off in a fun room. There is an arena, control room, maze, armory, crusher, and a very saucy place. SCMapDB page Author: halo4life Date of release: 2006 Maps in package: 1 Map review of Choose (originally posted on SCMapDB) by dunkelschwamm | July 9, 2023 | 2752 characters      Choose is a real swiss army knife of a map. It reminds me of the reeeaaally old Garry's Mod construct map, where you just press buttons to spawn everything. This map really harkens back to that.      So, you've got a bunch of doors. There's an armory for restocking your ammo, an arena for pressing buttons which spawn horrible monsters to fight, an invisible maze for banging your head against your keyboard until blood pours of your ears, a "crusher room", a "pron" room, and a control room.      The armory gives you a bunch of the good shit. Tau, RPG, Gluon- the works. It's good, bec...

Choose - GrandmasterJ

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      This is a variety map, walk through a teleporter to be dropped off in a fun room. There is an arena, control room, maze, armory, crusher, and a very saucy place. SCMapDB page Author: halo4life Date of release: 2006 Maps in package: 1 Map review of Choose (originally posted on SCMapDB) by GrandmasterJ | July 9, 2023 | 1452 characters      The simply named Choose is a sort of variety map where players start in a room with teleporters to various attractions. We have a room labelled Crusher, OMG Free Pr0n, Control Room, Arena, Maze, and Armory. There was also a dancing gonome.      The Crusher room has some buttons that trigger traps to kill scientists. They kind of just run around and it can be tough to actually get them into the traps. There is also a conveyor that dumps scientists into a spike. The promise of free pornography is worth it and players should definitely check it out. The control room is a bit of gameplay to access a menu of...

Boomario Pacman - Dunkelschwamm

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      Wakka Wakka, welcome to first person Pac-man. This map was ripped from another mod called 'Boomario', look it up on moddb if you want. I don't know how the map works in the mod, but here players get crushed by Pac-man again and again until they escape. SCMapDB page Original mod author: Diz Conversion author: Pastacake Date of original map release: >2014 Date of final Sven Map release: 2020 Maps in package: 1 Map review of Boomario Pacman (originally posted on SCMapDB) by dunkelschwamm | April 15, 2023 | 2151 characters      Boomario Pacman is a port of a man from a mod that I guess is called Boomario. It seems like it's meant to be a troll map for players to savescum in, or in this case, meander about with respawns until players solve it.      The premise is terrible and simple: navigate a confusing maze where every wall is the same color, full of respawning enemies including grunts, while the players are equipped only...

Boomario Pacman - GrandmasterJ

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      Wakka Wakka, welcome to first person Pac-man. This map was ripped from another mod called 'Boomario', look it up on moddb if you want. I don't know how the map works in the mod, but here players get crushed by Pac-man again and again until they escape. SCMapDB page Original mod author: Diz Conversion author: Pastacake Date of original map release: >2014 Date of final Sven Map release: 2020 Maps in package: 1 Map review of Boomario Pacman (originally posted on SCMapDB) by GrandmasterJ | April 15, 2023 | 1661 characters      Boomario is the name of a mod for Half-Life over on moddb and from the description I can guess that this is the origin of this map. Players are thrust into a Pac-Man game where zombies and human grunts, some reskinned to be Half-Life 2 Combine, litter the maze and respawn infinitely. A big yellow Pac-Mac ball roams the halls and splatters everything in it's path. I should also mention we are only equipped with a crowba...

Big Coop Map - Dunkelschwamm

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      If you are looking for a lengthy cooperative experience with a friend then you could do a lot worse than this map. It may be a bit generic, it is called 'Big Coop Map' after all but the title is accurate and its not bad. SCMapDB page Author: Robootto Date of release: 2005 Maps in package: 1 Map review of Big Coop Map (originally posted on SCMapDB) by dunkelschwamm | February 11, 2023 | 4109 characters      Big Coop Map (BCM for short) is an action walkthrough map for Sven Co-op with a military complex theme. Battle a little bit of each faction in a surrealist, nightmarish take on Half-Life gameplay.      While the map begins with some fairly standard outdoor urban combat with turrets and snipers, the moment you enter the complex is the moment you fall down the rabbit hole. This map looks on the surface like a beginner's Black Mesa imitation map, but it is wacky. Consoles (yes, plural) will display an inaccessible dance h...

Big Coop Map - GrandmasterJ

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      If you are looking for a lengthy cooperative experience with a friend then you could do a lot worse than this map. It may be a bit generic, it is called 'Big Coop Map' after all but the title is accurate and its not bad. SCMapDB page Author: Robootto Date of release: 2005 Maps in package: 1 Map review of Big Coop Map (originally posted on SCMapDB) by GrandmasterJ | February 11, 2023 | 4947 characters      Here's a map that does exactly as described, this is a big cooperative map. We have our standard Half-Life 1 themed facility walkthrough map but with a bit of a twist.      The first area is a fairly straightforward affair, an outside approach to a door with a ton of turrets around. We start with just mp5s but unlock weapons later. There is a shipping container that will start to spawn underbarrel grenades and a rocket launcher later. The first hint that the map is a bit off is when we get to the big segmented door at the ...

SV Mountain Remake - Dunkelschwamm

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       SV Mountain is a map about platforming up to different rooms in a big boxy mountain. The remake is a walkthrough map rooms connected by corridors. SCMapDB page Author: FoxPlays Date of final release: 2019 Maps in package: 1 Map review of SV Mountain Remake (originally posted on SCMapDB) by dunkelschwamm | March 6, 2022 | 3041 characters      Sv Mountain Remake is a "Remake" in the same sense that "Batman Begins" is a remake of the Adam West show. There are a few shades of the same concept, but it's utterly a different thing.      Sv Mountain Remake is an adventure walkthrough map that takes the player through strange, large rooms that I couldn't tell made sense in any real life fashion but were fun pastiches of the types of shit Half-Life assets do best: A room full of toppled shelf racks where you have to crawl around a toxic spill; a lobby waiting area with portals which drop enemies in; alien rooms with strange, pulsating walls...

SV Mountain Remake - GrandmasterJ

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      SV Mountain is a map about platforming up to different rooms in a big boxy mountain. The remake is a walkthrough map rooms connected by corridors. SCMapDB page Author: FoxPlays Date of final release: 2019 Maps in package: 1 Map review of SV Mountain Remake (originally posted on SCMapDB) by GrandmasterJ | March 6, 2022 | 3355 characters      This map is supposedly a remake of another map, also called SV Mountain. I don't really get it, that map was all about platforming with some action, and this remake is a walkthrough map with no platforming. The original story was literally 'bla bla bla" so I don't see any connection storywise. There is a crystal at the end of both of them so that's one thing in common.. Don't get me wrong, I'm all for drawing inspiration and making a new thing, I'm glad this map exists but I don't see much of a connection between the original and the remake.      The map starts off and players only have a desert eagl...

Zombietown - Dunkelschwamm

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       Zombietown is a zombie survival map with a LOT of scripting done. Players can go to a shop and buy weapons, play one of three fun and unique minigames, or fight zombies in the town. SCMapDB page Author: Sence Date of final release: 2016 Maps in package: 1 Map review of Zombietown (originally posted on SCMapDB) by dunkelschwamm | February 27, 2022 | 5181 characters      Zombietown is an utterly charming zombie horde survival map which pits the players against nights full of zombies and days full of shopping and minigames. The crux of the map is in the points system: the Sven Co-op points, applied as Sven Co-op points normally are, are used in shopping for guns. If you die during normal zombie waves, you can also gamble points in a spooky booth, but if there's multiple people who died in the zombie wave you have to take turns using the spooky gambling booth. You use the points to shop for guns to kill the zombies to make more points to gamble the ...

Zombietown - GrandmasterJ

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      Zombietown is a zombie survival map with a LOT of scripting done. Players can go to a shop and buy weapons, play one of three fun and unique minigames, or fight zombies in the town. SCMapDB page Author: Sence Date of final release: 2016 Maps in package: 1 Map review of Zombietown (originally posted on SCMapDB) by GrandmasterJ | February 27, 2022 | 6448 characters      Zombie maps are a dime a dozen, I didn't have high hopes for this map. The first wave started and these bloody naked men started running at me and all I had was a wrench. I died and respawned in a waiting room. I was annoyed. But as the map went on and I played the amazing minigames I began to love it.      Players begin in a set up room, each person presses a sequence of three buttons that ultimately kills them and respawns them in the main arena. Once there the first wave begins.      The game is round based, there is a vote every round whether or not to g...

Adam's Dungeon - Dunkelschwamm

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       Adam's Dungeon is a trap and monster filled maze with a boss fight and a difficult platforming room. With two players the map was difficult and took a long time to complete. SCMapDB page Author: Adambean Date of final release: 2009 Maps in package: 1 Map review of Adam's Dungeon (originally posted on SCMapDB) by dunkelschwamm | January 28, 2022 | 5867 characters      Adam's Dungeon is a maze map fraught with traps, monsters, and silly platforming bits that are far more aggravating than they need to be.      When first spawning in Adam's Dungeon, you must break into the dungeon proper by breaking down a wall with a crowbar. Once inside, you move through the dungeon and accept that trial-and-error deaths in traps will be part of your experience.      Tunnels throughout the maze contain utterly unmarked deathtraps which are sure-fire murder to whomever triggers them. I think this is the type of thing that's a lot more ...

Adam's Dungeon - GrandmasterJ

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      Adam's Dungeon is a trap and monster filled maze with a boss fight and a difficult platforming room. With two players the map was difficult and took a long time to complete. SCMapDB page Author: Adambean Date of final release: 2009 Maps in package: 1 Map review of Adam's Dungeon (originally posted on SCMapDB) by GrandmasterJ | January 28, 2022 | 6484 characters      Let me be upfront, I am not a fan of maze maps or first person platforming. This map has both. I wasn't too excited about what I saw on the map's page either so I didn't have high hopes going into it.      The map is a maze. It starts off with a deluge of gonomes and pit drones right off the bat, players could be fooled into thinking it is a combat heavy map. Yes, there is combat and plenty of it. The combat is frenetic and claustrophobic, the whole map is a maze of hallways and running backwards from incredibly fast and powerful enemies while frantically trying to shoot the...

In Prison 2 - Dunkelschwamm

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       You may notice there is no 'In Prison 1' on the Sven Co-op map database. The first and third map in this series is included separately in Robootto's Big Map Pack. Both of these maps are different, and worse, versions of this map. SCMapDB page Author: Robootto Date of final release: 2001 Maps in package: 1 Map review of In Prison 2 (originally posted on SCMapDB) by dunkelschwamm | January 15, 2021 | 3169 characters      Robootto strikes again. If you're familiar with Robootto, you know that means we're going to be groaning!      In Prison is a map made out of inconveniences glues together by contempt. At multiple points in this map I felt like Robootto was making a fool of me by my somehow deciding to continue playing this may through.      The first trial of patience and woe is the prison cell within which the players begin this map. It's a standard cell lazily blocked out to house furniture reminiscent of a small s...

In Prison 2 - GrandmasterJ

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      You may notice there is no 'In Prison 1' on the Sven Co-op map database. The first and third map in this series is included separately in Robootto's Big Map Pack. Both of these maps are different, and worse, versions of this map. SCMapDB page Author: Robootto Date of final release: 2001 Maps in package: 1 Map review of In Prison 2 (originally posted on SCMapDB) by GrandmasterJ | January 15, 2022 | 2613 characters      This map starts out the player in a jail cell with a cabinet holding nothing, a light switch that plunges the room into darkness, snarks, and a counter with far, far too much health. The player must spend an eternity wailing on the counter in order to break it and then go through the vent to freedom. There are Barneys here but they do nothing. It's also important to mention that the one source of snarks here in the spawn are the only weapons present on the map and if you want more snarks you're out of luck.      Outside th...

Nagafens Lair - Dunkelschwamm

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       This is a map based on Everquest, something I have zero experience with. At the very least the map is dripping in fantasy aesthetic, from the level design to the custom models, the map reminds me of playing Dungeons and Dragons. SCMapDB page Author: Sword666 Date of final release: 2021 Maps in package: 1 Map review of Nagafens Lair (originally posted on SCMapDB) by dunkelschwamm | January 15, 2022 | 4306 characters      Man what the fuck did I just play?      Nagafen's lair is an incredibly unambitious attempt at a very ambitious idea. Teleporter-based class selection informs which kind of character you'll be, though the icon of the helmet gives the player a crowbar, a wrench, a pistol, and a medkit, all of which are pretty crucial to proceeding. My teammate chose different classes but seemed constantly hurting for utility.      The actual gameplay starts confusingly with a lava flow scene devoid of scale or grandeu...

Nagafens Lair - GrandmasterJ

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      This is a map based on Everquest, something I have zero experience with. At the very least the map is dripping in fantasy aesthetic, from the level design to the custom models, the map reminds me of playing Dungeons and Dragons. SCMapDB page Author: Sword666 Date of final release: 2021 Maps in package: 1 Map review of Nagafens Lair (originally posted on SCMapDB) by GrandmasterJ | January 15, 2022 | 4195 characters      The screenshots for this map look very promising. I had really high hopes for this map and I was disappointed. Now, to be fair, apparently this is the mappers first map. For somebody's first map ever, it could definitely be worse.      Overall, the map is short. It starts the player off in an area with some NPCs with custom models in a corner that my teammate killed immediately. I don't really know what was going on with those. On the other side of the room are holes with symbols above them. This map is based on Everquest...

Dark Island - Dunkelschwamm

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       Dark Island is a maze with useful landmarks to navigate by and a lot of scavenger hunting. Players start out woefully weak and underprepared but thanks to an amazing spawn and weapon unlock system as the map goes on players are more and more empowered. SCMapDB page Author: NIPPER Date of final release: 2005 Maps in package: 1 (originally posted on SCMapDB)  Map review of Dark Island by dunkelschwamm | December 12, 2021 | 4682 characters      If you had asked me a few years ago what my favorite map for Sven Co-op was, I'd probably say Dark Island. I replayed it for the first time in, well, probably a decade yesterday with a friend who has played it before and a friend who hasn't. Does it hold up?      Dark Island is an adventure map modeled after various adventure media, including but not limited to Lost, The Goonies, or old adventure pulps. The players are tasked with finding a ship supposedly lost deep within the Dark Island...

Dark Island - GrandmasterJ

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      Dark Island is a maze with useful landmarks to navigate by and a lot of scavenger hunting. Players start out woefully weak and underprepared but thanks to an amazing spawn and weapon unlock system as the map goes on players are more and more empowered. SCMapDB page Author: NIPPER Date of final release: 2005 Maps in package: 1 (originally posted on SCMapDB)  Map review of Dark Island by GrandmasterJ | December 12, 2021 | 2989 characters      I played Dark Island a lot way back in the day. I played it the way it was meant to be played, with loads of people. I remember it fondly back them but I also don't remember how to beat it because most the time other people were actually progressing and I was just wandering around, lost.      Now that I've played it with three people and we tried to stick together and beat it together the rose tinted glasses have come off. I still think it is a great map, but it's a big maze with multiple scaven...

Halloween Hospital - Dunkelschwamm

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      Are you ready for Halloween in a Hospital? This map uses the typical scary map formula, respawning zombies, a maze, and players must go on a scavenger hunt to figure out how to progress. SCMapDB page Author: GreenTea MiaoMiaoLe Date of final release: 2017 Maps in package: 1 Map review of High Rise (originally posted on SCMapDB)  by dunkelschwamm | November 28, 2021 | 4417 characters      Halloween Hospital is a map that is like going to a really neat haunted house but you have to wade through thigh-high tar everywhere you go. Throughout there is some really fun brushwork and textures working together with minimal lighting to create a very spooky environment with variety, memorable locations, and thick atmosphere. The enemies, however, are where things unfortunately fall apart a bit.      First, a look at the progression of the map: The map begins with a goal of finding blue, lit squares and shooting them throughout the map. Doing s...