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Showing posts with the label The-Middleman

Chubby Mess - Dunkelschwamm

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       Fight tons of chumtoads in this very short map. Watch fun cutscenes where scientists mess up (who could have seen that coming!), fight a bunch of chumtoads, kill a boss, and celebrate victory. SCMapDB page Author: the-middleman Date of release: 2014 Maps in package: 2 (includes another map we didn't play or review) Map review of Chubby Mess (originally posted on SCMapDB) by GrandmasterJ | July 23, 2023 | 1077 characters      Chubby Mess is a real short map that certainly had a vision. There's an opening cutscene that very naturally (if a little drawn-out) explains the situation: science did what science shouldn't, mixing big and many and chumtoads. The result is a chubby mess.      There are three phases to the map: first run from masses of snarks (chubbies) spawning in huge casecading numbers, then run back the way you came to destroy the mother chubby with explosives. The third part comes before both: the aforementioned very long cutscene.      When the map starts,

Chubby Mess - GrandmasterJ

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      Fight tons of chumtoads in this very short map. Watch fun cutscenes where scientists mess up (who could have seen that coming!), fight a bunch of chumtoads, kill a boss, and celebrate victory. SCMapDB page Author: the-middleman Date of release: 2014 Maps in package: 2 (includes another map we didn't play or review) Map review of Chubby Mess (originally posted on SCMapDB) by GrandmasterJ | July 23, 2023 | 1077 characters      The map starts on a lengthy and cute cutscene where we see scientists messing around with chumtoads. One thing leads to another and we are forced to flee to the other end of the map where we find weapons and armor. We get another quick cutscene before running through a rain of giant chumtoads, it is indeed a Chubby Mess.      The goal of the map is to run back to spawn and then kill the biggest chumtoad, which takes exactly all our explosives so that worked out well. It's short, sweet and incredibly cute and endearing. It lasted around 5 minutes total

Zombie Nights - Dunkelschwamm

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       Zombie Nights is a very ambitious project. It's a large open area with some buildings scattered around, a janky day and night system, supply drops supplied via parachute, an inventory system, and a never ending zombie swarm. The objective is to last three consecutive days. SCMapDB page Author: The-Middleman Date of final release: 2014 Maps in package: 1 Map review of Zombie Nights (originally posted on SCMapDB) by dunkelschwamm | January 29, 2022 | 3746 characters      Zombie Nights is a Zombie Survival map chock full of unique gimmicks and production value. Unfortunately, in the end it feels like it's possibly less than the sum of its parts.      The goal of Zombie Nights is to survive 3 nights (36 minutes) without dying as zombies infinitely swarm the map, resources are only obtained through scarce drops, and a hunger and thirst system prevent players from becoming too stationery. Additionally, since the first player to survive 3 nights in row wins the map, there is a

Zombie Nights - GrandmasterJ

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      Zombie Nights is a very ambitious project. It's a large open area with some buildings scattered around, a janky day and night system, supply drops supplied via parachute, an inventory system, and a never ending zombie swarm. The objective is to last three consecutive days. SCMapDB page Author: The-Middleman Date of final release: 2014 Maps in package: 1 Map review of Zombie Nights (originally posted on SCMapDB) by GrandmasterJ | January 29, 2022 | 6639 characters      This map looked really interesting to me. It's an open world full of zombie that players have to survive in and it has pvp. This is a pretty unique thing to attempt in Sven Co-op. I kind of don't know how to start this review, there are so many things to talk about.      Right off the bat the map description page has a bunch of stuff about the map being abandoned, unfinished, and generally not in a state where it is actually playable. I would agree with that assessment. In fact, I think the three day lim