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Ally - Dunkelschwamm

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       Ally starts players in a tent with a crowd of friendly grunts. It took me too long to figure out these grunts are the allies. SCMapDB page Author: yulo Date of final release: 2010 Maps in package: 1 Map review of Ally (originally posted on SCMapDB) by dunkelschwamm | March 25, 2022 | 3756 characters      Ally is a map that doesn't look great, isn't made particularly well, and doesn't aspire to much. But it's fine. And I think it's fine.      The basic idea of Ally is that you start in a room full of allied grunts and progress down a series of chambers full of robogrunts. To proceed through each chamber, you must access a control room with the button to open the door to the next area, guarded by a Barnabus, next to a friendly robogrunt spawner. The map culminates in a big final battle with the robogrunts.      Ally's biggest strength is that it arms the players with M16s with underbarrel grenades and MP5s and gives the players lots of friendly NPCs to push

Ally - GrandmasterJ

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      Ally starts players in a tent with a crowd of friendly grunts. It took me too long to figure out these grunts are the allies. SCMapDB page Author: yulo Date of final release: 2010 Maps in package: 1 Map review of Ally (originally posted on SCMapDB) by GrandmasterJ | March 25, 2022 | 3271 characters      Ally is a short map that starts players behind a wad of friendly soldiers that pits players against increasing swarms of robo grunts. The level consists of a spawn area and a hallway divided by a series of security doors opened in a separate room, at the end of the hallway is a wide open outdoor room with a final large swarm of robots.      The spawn area has an mp5 with two boxes of ammo and four underbarrel grenades with an M16. Ammo was scarce with two players, near the end my teammate had to go without any ammo because I took both boxes. As the last robo grunt fell he had one bullet left. The underbarrel grenades are the most useful for clearing out the resilient robo grunt cr