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Showing posts with the label lobby

Chillplace v1337 - Dunkelschwamm

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       Hang out and wait in a lobby and amuse yourself with a giant sound system with lots of different music. This map is meant to be a waiting room so there isn't much else to do here. SCMapDB page Author: Sence Date of release: 2019 Maps in package: 1 Map review of Chillplace v1337 (originally posted on SCMapDB) by dunkelschwamm | July 6, 2023 | 2054 characters      Chillplace v1337 is a reconfiguration of the ideas in Chillplace v2 for a more streamlined presentation. Gone is the island with the tiny buttons on a boombox, and here now is the day of a bizarre structure which controls music, and beautiful mountain scenery. Some nicely utilized models for mountains give the impression of displacement.      For those unaware, Chillplace is a hangout map where players can vibe to music. Kinda like a virtual club. To that end, I think Chillplace offers a decently sized venue with enough of a fun vibe to hang out with friends. I also think the invisible walls make moving around a litt

Chillplace v1337 - GrandmasterJ

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      Hang out and wait in a lobby and amuse yourself with a giant sound system with lots of different music. This map is meant to be a waiting room so there isn't much else to do here. SCMapDB page Author: Sence Date of release: 2019 Maps in package: 1 Map review of Chillplace v1337 (originally posted on SCMapDB) by GrandmasterJ | July 6, 2023 | 1509 characters      This is sort of a sequel to Chillplace v2 or maybe a remake. The goal is the same, as a sort of lobby or waiting room map. Besides pressing buttons on a massive sound system to play a staggering number of music tracks there is no gameplay. I noclipped around and saw nothing hidden either.      The scenery is pretty good looking though. We have some majestic mountains with incredibly stretched out textures. It looked pretty bad close up but it also gave the map a warped sense of scale that worked well with the scenery and dim blue lighting. There's also a chilling horrible monster man with a big clarification that t

Chillplace v2 - Dunkelschwamm

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      The only interactive feature of this map seems to be a big boombox that plays many sounds. The rest of the map is a tiny room that looks very interesting, the map is a lobby so there isn't all that much to do. SCMapDB page Author: Sence Date of release: 2013 Maps in package: 1 Map review of Chillplace v2 (originally posted on SCMapDB) by dunkelschwamm | July 2, 2023 | 1924 characters      Chillplace V2! If there's a Chillplace V1, I don't know about it!      This map is a chill lobby area with an island of blue grass and a big mystical tree with light shining from within. There's a lot of fun effects on display, like liberal use of sprites to create fun glowing particles and flowers, or additive gradient brushes to create the light burst from within the tree. There's a custom model of a horrible, unchill mothman with a gaping lower jaw laying beneath the tree, likely dreaming of mercifully departing its hideous existence. A stereo plays lots of funky tunes!   

Chillplace v2 - GrandmasterJ

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      The only interactive feature of this map seems to be a big boombox that plays many sounds. The rest of the map is a tiny room that looks very interesting, the map is a lobby so there isn't all that much to do. SCMapDB page Author: Sence Date of release: 2013 Maps in package: 1 Map review of Chillplace v2 (originally posted on SCMapDB) by GrandmasterJ | July 2, 2023 | 2197 characters      This map is supposed to be a waiting room between maps, and I think it accomplishes that. The map is entertaining enough for about five minutes but then it gets old.      The map itself is a really fantastic looking grassy green hill with a big well detailed tree in the middle. The hill slopes down rather sharply and ends in a black abyss, rock cliff walls surround us on the other side of the abyss. We can't drop down because there is an invisible wall keeping us on top of the hill. There are a lot of invisible walls, they become problematic around the tree's roots and it can be hard

Choose Campaign - Dunkelschwamm

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       Lobby maps are for players to pick their next map. The Single Player Campaign Portal map is a really well done example and its mere existence pretty much makes this map obsolete. SCMapDB page Author: Unknown Date of release: 2017 Maps in package: 1 Map review of Choose Campaign (originally posted on SCMapDB) by dunkelschwamm | July 7, 2023 | 1824 characters      Choose Campaign! Two lobby maps wherein players vote for a map to play.      choose_campaign_2 is a simple functional hub wherein players can stand in lots to vote for which specific map from the three main campaigns the players want. Voting lasts for roughly 2 minutes, after which point whichever map has the most votes wins. The server will then switch to that map.      choose_campaign_4a is a far more interesting map, though it gives players far less finesse in which map they wish to vote for. There are instead lots for voting for Half-Life, Half-Life: Blue Shift, Half-Life: Opposing Force, Half-Life: Uplink, Half-Life

Choose Campaign - GrandmasterJ

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      Lobby maps are for players to pick their next map. The Single Player Campaign Portal map is a really well done example and its mere existence pretty much makes this map obsolete. SCMapDB page Author: Unknown Date of release: 2017 Maps in package: 1 Map review of Choose Campaign (originally posted on SCMapDB) by GrandmasterJ | July 2, 2023 | 2347 characters      I feel weird reviewing maps that have been made obsolete by newer maps. It doesn't really matter how good this map is, players probably won't play it because the successor is an upgrade. I'm a bit relieved that this map is obviously inferior, it's split up into two maps, the first one (helpfully named '2') lets us choose between chapters in the big three, Half-Life, Blue Shift, and Opposing Force. The second map is a much smaller single room affair that starts the same campaigns plus They Hunger, Half-Life Instinct, and I think two others that I didn't recognize and did not care about.      Play

Anitalink Lobby - Dunkelschwamm

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       This is a lobby map made for a specific server. Since the map is made for a group of people who all know each other there are probably a lot of features that my teammate and I won't get. SCMapDB page Author: Keen Date of final release: 2016 Maps in package: 2 Map review of Anitalink Lobby (originally posted on SCMapDB) by dunkelschwamm | March 27, 2022 | 3319 characters      Anitalink Lobby is a meme playground from Sven Co-op memester Keen as well as @nit@ and w00tguy123. Whenever you want to experience 2010's 4chan memes through a 2016 lens, Anitalink has you covered. The mappers comes at us hard and fast with John Cena, Carl Sagan, furry porn, people porn, MLP porn, pepe the frog porn, and a couple disposable joke memes. I don't want to say that the mappers are in it for the porn, but the supposedly safe-for-work version seems to only be able to recover from replacing all its porn by repeating a bunch of Carl Sagan images instead- and there's still MLP porn le

Anitalink Lobby - GrandmasterJ

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      This is a lobby map made for a specific server. Since the map is made for a group of people who all know each other there are probably a lot of features that my teammate and I won't get. SCMapDB page Author: Keen Date of final release: 2016 Maps in package: 2 Map review of Anitalink Lobby (originally posted on SCMapDB) by GrandmasterJ | March 27, 2022 | 4357 characters      I was really dreading playing this map, I've played the 4chan and 5chan maps by the same author which is a mish mash of random stuff thrown together in a fever dream. This map is less fever dream but still looks like a scrapbooking club threw up. There are two maps here, the map description says one contains some stuff not safe for work, this is somewhat misleading, as both maps contain pornography but the wow map has a lot of it and the arcade map does not. The two maps do not seem to be much different beyond that.      Players start in a big open area with some cubes of varying sizes strewn about. So

Fun Waterpark - Dunkelschwamm

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       Some maps are made for a liner experience, walk through the map while accomplishing objectives/killing dudes. This map opts for the opposite, it is an open map with no objectives to accomplish and nobody to kill. It's a waterpark! SCMapDB page Author: FuChSS Date of final release: 2016 Maps in package: 1 Map review of Fun Waterpark (originally posted on SCMapDB) by dunkelschwamm | November 28, 2021 | 2700 characters      fun-waterpark is a map which has a singular goal which it achieves ruthlessly and efficiently: make a fun waterpark. Waterpark attractions are faithfully recreated in a very simplistic and care-free style which all enhances the summer fun atmosphere.      The real star of the map is the water attractions. To that end, there are tube-slides which propel the player along with surprisingly few hiccups. There is a set of large, blue, parallel slides in one of the corners of the park which seems difficult to ride without taking damage- not an issue, really, since

Fun Waterpark - GrandmasterJ

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      Some maps are made for a liner experience, walk through the map while accomplishing objectives/killing dudes. This map opts for the opposite, it is an open map with no objectives to accomplish and nobody to kill. It's a waterpark! SCMapDB page Author: FuChSS Date of final release: 2016 Maps in package: 1 Map review of Fun Waterpark (originally posted on SCMapDB) by GrandmasterJ | November 28, 2021 | 2616 characters     This map is all right. There isn't really action or a goal in mind, it's a map to explore and hang out in.     My first impression of this map was marred by draw distance problems. I was admiring the nicely done water fountains when I noticed I could see around the front wall and see things man was not meant to see. Then I went inside and as I walked the water slides materialized out of thin air as I came within draw distance. This is a shame because I really do like the water slides. The sense of scale should be impressive but gets a big muddled when y