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Showing posts with the label missing textures

Break GO: Game Over - Dunkelschwamm

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      Inspired by the very similar Breakfree 1 and 2, in this map players ride an elevator up through some deadly obstacles. Elevators in Sven Co-op are prone to killing players so only the luckiest folks will make it to the end. SCMapDB page Author: Zorak Date of release: 2009 Maps in package: 1 Map review of Break GO: Game Over (originally posted on SCMapDB) by dunkelschwamm | April 29, 2023 | 2424 characters      Break-Go: Game Over is a map inspired by Breakfree. I would characterize it almost like a fanmap, for how much of Breakfree's gimmick it apes. There's nothing wrong with that, of course, but it does feel pertinent to point out as it very succinctly characterizes this map.      Much like Breakfree, Break-Go features a floating loser pool which players respawn in and which moves parallel to the main gameplay elevator. The elevator houses the players, goes up, and stops at the top where players can kill a scientist and flip a switch to end the map. The sci

Break GO: Game Over - GrandmasterJ

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      Inspired by the very similar Breakfree 1 and 2, in this map players ride an elevator up through some deadly obstacles. Elevators in Sven Co-op are prone to killing players so only the luckiest folks will make it to the end. SCMapDB page Author: Zorak Date of release: 2009 Maps in package: 1 Map review of Break GO: Game Over (originally posted on SCMapDB) by GrandmasterJ | April 29, 2023 | 2321 characters      This map was inspired by Breakfree, and right when the map started I thought that maybe I was playing the next map in that series. But no, this map was made by a different author and does a few things differently, but it's also mostly the same.      So the whole premise of the map is that players are on an elevator going up through a shaft filled with obstacles. We have lots of rotating brushes that will splatter incautious players and dead players get stuck in a viewing room where they can only watch the live players finish the map.      Now elevators are finni

Poolarea - Dunkelschwamm

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       Welcome to the surreal pool. This map has some trippy dimensions and overall weird construction, giving the map a surreal and liminal feel to it.  SCMapDB page Author: Robootto Date of final release: 2001 Maps in package: 1 Map review of Poolarea (originally posted on SCMapDB) by dunkelschwamm | May 30, 2022 | 3725 characters      Poolarea is a very interesting map by notorious mapper robootto. The map features a large pool area liberally seasoned with aliens, grunts, assassins, and a gargantua. The fun doesn't stop there, as secrets unveil more battles in side areas and more weapons to take the map with.      I guess Poolarea is meant as a hangout map where the secrets and objectives of taking out the enemies are tertiary to the main RP-style hangout spot Gldsrc tourism aspect. I get that. As a matter of fact, I'd say it's one of robootto's more successful accomplishments in that realm. The diving boards are all there, all reachable, and I think it's a nice

Poolarea - GrandmasterJ

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      Welcome to the surreal pool. This map has some trippy dimensions and overall weird construction, giving the map a surreal and liminal feel to it.  SCMapDB page Author: Robootto Date of final release: 2001 Maps in package: 1 Map review of Poolarea (originally posted on SCMapDB) by GrandmasterJ | May 30, 2022 | 5513 characters      At this point in my map reviewing career I've played a lot of maps. I'm still not even 15% of the way done yet. But I have played a LOT of maps by this mapper, Robootto. I've come to expect a certain caliber of map from him. Maybe its the fact that I've just played two maps in a row that weren't actively malicious to the player, but this map is different than what he usually creates.      The map starts off in a strange room with a weird line in the wall, some weird tile blocks on either side of a steep staircase, and a bunch of ammo for weapons we don't have. There is a door here that is breakable and part of the wall with the we

Indojapan - Dunkelschwamm

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       Indojapan is a strange map where players progress through thematically disconnected rooms in a big loop. It's difficult to tell where the map is supposed to begin and end since players spawn all over the place. SCMapDB page Author: Robootto Date of final release: 2007 Maps in package: 1 Map review of Indojapan (originally posted on SCMapDB) by dunkelschwamm | January 7, 2022 | 3290 characters      Big seizure warning. This map has an entire section that is just a big ol' strobe with noisy textured walls while attempting to navigate many headcrabs. I have no propensity toward epilepsy and it gave me a headache.     I ndojapan is a Robooto map outside of his typical flavor of utter nonsense and more in line with a secret map. Searching for out-of-place brushes which might be teleports or breakables which are very hard to discern from nonbreakables and have way too much resistance to damage is what makes up the map's gameplay for the most part.      You begin in a sushi

Indojapan - GrandmasterJ

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      Indojapan is a strange map where players progress through thematically disconnected rooms in a big loop. It's difficult to tell where the map is supposed to begin and end since players spawn all over the place. SCMapDB page Author: Robootto Date of final release: 2007 Maps in package: 1 Map review of Indojapan (originally posted on SCMapDB) by GrandmasterJ | January 8, 2022 | 2111 characters      This map is a mess.      There are two spawn zones, one of which is at a sushi bar, where the map description says it starts, and the other in in a burning town. My teammate and I were both in different spawns and we had no clue how to get to each other or what was happening or where either of us were. We were pretty fast in deciding to noclip around and see what the whole map looked like. Imagine our surprise when we found a ton of different rooms.      It turns out the map is a bunch of rooms with teleporters in that chain all the rooms together. The sushi bar has a breakable secti

747 - Dunkelschwamm

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       747 is a Counter-Strike 1.6 map converted to Sven Co-op. The level design is untouched and is optimized for objective based team play with some HEV and weapons scattered around. SCMapDB page Original map authors: Leon Nieuwoudt and Stephen Superville Conversion author: Jmal Date of original map release: 1999 Date of final Sven Map release: 2020 Maps in package: 1 Map review of 747 (originally posted on SCMapDB)  by dunkelschwamm | December 11, 2021 | 2333 characters      747 was originally a Counter-Strike map. I imagine, as a Counter-Strike map, this would be an incredibly tense experience. As a Sven Co-op deathmatch map it's got some pretty stilted gameplay. Let me explain.      The map is laid out as follows: the plane is the central area of gameplay, split between three floors. There's a cargo bay, a passenger floor, and a first class and cockpit floor. The passenger areas are separated, much like within a real airplane, with curtains which make it hard to see into t

747 - GrandmasterJ

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      747 is a Counter-Strike 1.6 map converted to Sven Co-op. The level design is untouched and is optimized for objective based team play with some HEV and weapons scattered around. SCMapDB page Original map authors: Leon Nieuwoudt and Stephen Superville Conversion author: Jmal Date of original map release: 1999 Date of final Sven Map release: 2020 Maps in package: 1 Map review of 747 (originally posted on SCMapDB)  by GrandmasterJ | December 11, 2021 | 1842 characters      Who plays Sven Co-op PVP? Well I did try some light 1v1 pvp on this map just to test it out. I will say the PVP works, I was messing around and actually damaged my teamma- I mean sworn nemesis and we decided to go for it.      First off, I never played this map in Counter-Strike 1.6 so I don't know how it plays there. But I can say the map is clearly intended to have two sides clash around the plane. Since the map is de I can only assume the terrorists had to bomb the plane. In that context I can see how the m