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Showing posts with the label Vince

Alley - Dunkelschwamm

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   This map follows the proud tradition of not featuring what is in the title, the above picture is the closest to an alley we're going to see in this map. It's a linear map through varied locations and themes and some combat. SCMapDB page Author: Vince Date of final release: 2000 Maps in package: 1 Map review of Alley (originally posted on SCMapDB) by dunkelschwamm | March 19, 2022 | 4071 characters      Alley is a straight-up walkthrough map through and through. It takes you from scenario to scenario, each brushed with moderately decent architecture and passable -if mediocre- natural rock structure brushwork.      There is no attempt at theme or continuity. In one room you battle a hostile gargantua, in the next you are teamed up with a friendly gargantua fighting human grunts, and literally around the corner from there you fight hostile alien grunts. This sequence of events is so sudden and jarring that my teammate and I immediately opened fire...

Alley - GrandmasterJ

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  This map follows the proud tradition of not featuring what is in the title, the above picture is the closest to an alley we're going to see in this map. It's a linear map through varied locations and themes and some combat. SCMapDB page Author: Vince Date of final release: 2000 Maps in package: 1 Map review of Alley (originally posted on SCMapDB) by GrandmasterJ | March 19, 2022 | 4184 characters      When I first loaded up Alley I immediately thought that this map didn't look like an alley. It starts off in a desert canyon area and then goes into long hallways with your standard Black Mesa textures. The whole map is a series of hallways and rooms with varying themes and enemy composition.      Players start off in an outdoor desert room with a truck and enemies directly behind the truck, so combat starts right off the bat. Fight some soldiers through linear hallways and find a room witha barney and a shotgun along the way. The shotgun, along with ev...