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Showing posts with the label Medlam

Assault - Dunkelschwamm

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       Assault the other end of the map! This map has a very simple layout, spawn on one end of the map, fight to the objective on the other side of the map.  SCMapDB page Author: Medlam Date of final release: 2000 Maps in package: 1 Map review of Assault (originally posted on SCMapDB) by dunkelschwamm | July 28, 2022 | 3203 characters      Assault is a pretty dumb fun not very pretty map. In harsher words, assault is a fun map that is dumb and kinda ugly. But, within, I think there's a lot of fun to be had.      The main conceit of assault is that the players assault a base that infinitely vomits grunts, and is heavily fortified with turrets, rescue a scientist with more HP and resurrections than Jesus, and take him back to base. To aid in accomplishing this, players are given a ton of weapons, lots of supplies along the way, some friendly Barneys, and a bunch of mounted turrets. The mounted turrets are great, gibbing grunts left a...

Assault - GrandmasterJ

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      Assault the other end of the map! This map has a very simple layout, spawn on one end of the map, fight to the objective on the other side of the map.  SCMapDB page Author: Medlam Date of final release: 2000 Maps in package: 1 Map review of Assault (originally posted on SCMapDB) by GrandmasterJ | July 26, 2022 | 4664 characters      This is not a map without a point where players just kill enemy after enemy forever. There is a scientist with 1000 health locked in a cage directly across from spawn between two red doors that dump human grunts out.      So when I first spawned in I inspected an elaborate wall texture and noticed that some parts of the wall were offset from others, huh. Then I went through a door with a slightly misaligned texture that was like two feet thick with 'Freeman' written over it. It didn't Z-fight, but it did sink into the wall and disappear completely. I looked up and saw that the sign was it's own block ta...