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Showing posts with the label Dunkelschwamm

Dojo - Dunkelschwamm

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       Appear in Dojo. Enemies rain from above. Hit them with your sword. SCMapDB page Authors: PU_1338 Date of release: 2007 Maps in package: 1 Map review of Dojo (originally posted on SCMapDB) by dunkelschwamm | April 26, 2026 | 2218 characters      Dojo is a really cute wave survival map. Players must use their swords (crowbars) to fight against ninjas (unarmed Male Assassins) for five waves to defend the dojo.      The map is very simple. There's no button to start the map, just a wave starting after an arbitrary amount of time. The map itself is a ring around a building with doors straight through it. Enemies are launched into the arena from above the outer walls. Their health is so low the crowbar gibs them. The only dynamic element is that after a few waves it adds Female Assassins (guns and grenades and everything) to the mix.      Then, at the end, it sends four VERY beefy melee samurai at the players. We wer...

Dreamstairs - Dunkelschwamm

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       "You hit your head and now you are dreaming" of some blocky stairs covered in respawning enemies. This map really embodies early Sven Co-op, where things appear to be optimized for a rush of people. SCMapDB page Authors: JJ45 aka Aurora Date of release: 2003 Maps in package: 1 Map review of Dreamstairs (originally posted on SCMapDB) by dunkelschwamm | April 26, 2026 | 2576 characters      Dreamstairs is walkthrough map in which the players ascend a spiral staircase surrounded by death drop and filled with respawning enemies. All progress made is immediately met with enemies reappearing to wreak vengeance on your buttocks. The story implies that the scenario is a hallucinatory manifestation from head trauma, and I think it succeeds as a headache simulator.      The visuals are dirt simple, to an almost respectable degree. The only real flourish to the grey concrete staircase is layers of semitranslucent grey planes which create a m...

The Hotel - Dunkelschwamm

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       Welcome to The Hotel, not to be confused with Hotel, a horror adventure set in a single building. It's a simple map with a couple of surprises, some good and some bad.  SCMapDB page Authors: W00tguy123 Date of release: 2007 Maps in package: 1 Map review of The Hotel (originally posted on SCMapDB) by dunkelschwamm | April 25, 2026 | 3391 characters      The Hotel is an odd little half-finished thing that chooses the oddest places to impress. While the overall premise is slapped together and roughly as functional as somebody's second-ever map, random details are given a level of attention and show expertise that I ooh'd and ahh'd at.      The map takes place in a massive hotel building with several floors. Some of these floors contain halls of rooms, some contain setpieces, some contain nothing at all and were clearly left unfinished. The floors of rooms are generally pretty decent, with ambient zombie ghosts milling around cau...

Nuclear Power Plant - Dunkelschwamm

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       Welcome to the Nuclear Power Plant, a short mod for the original Half-Life from the ancient year of 1999 ported to Sven Co-op in the modern age. As the name implies, it is a nuclear power plant, and since this is a shooting game, we get to fight in the power plant. SCMapDB page Original map author: Alexei Frolov Conversion author: Reuniclus-579 Date of original mod release: 1999 Date of final Sven Map release: 2026 Maps in package: 1 Map review of Nuclear Power Plant (originally posted on SCMapDB)  by dunkelschwamm | April 25, 2026 | 2018 characters      Nuclear Power Plant is a simple walkthrough map with a bit of platforming, a bit of vent scouring, and a bit of firefighting.      There's lots of fun bits, like shutting off an electric coil before climbing up it like a ladder, or a caged HEV suit that we used to gib a local Barney and grab a gun before it should have been possible. There's a bit where a spinning piece of ma...

Battle of Albulena - Dunkelschwamm

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       Do you like history? Do you like Albania? Then you might like this map, a recreation of a famous (to Albanians maybe) battle from history! Defend the fortress from . . . cockroaches? SCMapDB page Authors: Grunt Date of release: 2024 Maps in package: 1 Map review of Battle of Albulena (originally posted on SCMapDB) by dunkelschwamm | April 19, 2026 | 2727 characters      What a map.      So, on a superficial level, we're fighting a bunch of low-health roaches with a wrench (and subsequently, a flamethrower) to keep them from breaking through a gate. There're some great features: the flamethrower is a scripted weapon, there is a health bar prominently displayed above the gate (though that makes it hard to see from a near defensive position), and a counter in the corner of the screen tracks how many roaches we must defend from.      The roaches are fun to smash and roast, and there's enough to keep it tense. My buddy a...

Host_Error - GrandmasterJ

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      Clearly inspired by the popular backrooms horror trope, players must navigate a shifting maze and run from a chase monster before doing something or other that may or may not beat the map.  SCMapDB page Authors: Grunt Date of release: 2025 Maps in package: 1 Map review of Host_Error (originally posted on SCMapDB) by GrandmasterJ | April 19, 2026 | 3000 characters      I want to be up front, we cheated to play this map. Players are dumped into a backrooms flavored maze and a gargoyle hunts the players. We kept wandering around and the gargoyle would appear and gibs one of us and the lights would turn on and off until eventually we get some sort of gibberish message. Then the next time my partner dies randomly she is put in observer mode and that happens to me soon after.      The map is ok I guess, I'm not a fan of mazes and I was suspicious that this map changed layouts, which was confirmed when I noclipped around later and found m...

Icon of Helll -Dunkelschwamm

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       I'm starting to think the third L in the title is a typo. Icon of Hell(l?) is a conversion of a mod with a lot of futuristic and archaic visuals all thrown together in an interesting linear experience. It's also got custom models and scripted weapons which really help sell that this is as a new experience. SCMapDB page Original map author: Lefront Conversion author: Reuniclus-579 Date of original mod release: 2013 Date of final Sven Map release: 2024 Maps in package: 7 Map review of Icon of Helll (originally posted on SCMapDB)  by dunkelschwamm | March 29, 2026 | 3901 characters      Icon of Helll is a very inspired spooky mapset converted expertly by Reuniclus-579. There are lots of recognizable assets (and even some map setpieces and layouts) from games like Doom 3 and Duke Nukem 3D. You'll notice more than anything, though, the really nicely scripted weapons and enemies borrowing heavily from Cry of Fear. While lots is repurposed assets,...

Ck Osprey - Dunkelschwamm

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       A fairly standard horde map with an Osprey, not the monster that drops off endless supplies of soldiers but a big driveable func_vehicle Osprey. Fly around the battlefield and shoot soldiers. SCMapDB page Authors: CkDead Date of release: ???? Maps in package: 1 Map review of Ck Osprey (originally posted on SCMapDB) by dunkelschwamm | January 7, 2024 | 2683 characters      CK Osprey is a horde map wherein you face many respawning HECU grunts in a desert arena segmented by big rock formations. Players spawn in a partitioned helipad in the corner of the map, where they can drive and ride an osprey over the desert arena. Alternatively, players can enter a garage to drive a truck around to attack from. Alternatively alternatively, players can climb up onto overlooking towers to fire down on the respawning enemies. This continues endlessly until either the map's time runs out or somebody votemaps.      This mostly works out, especially ...

Civil Defence - Dunkelschwamm

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       Kill a bunch of soldiers and aliens in some generic warehouses and offices somewhere in a red brick city. It's a pretty straightforward map that requires at least two people. SCMapDB page Authors: Daniel Plant Date of release: 2004 Maps in package: 1 Map review of Civil Defence (originally posted on SCMapDB) by dunkelschwamm | January 7, 2024 | 3588 characters      Civil Defence is a very simple sequence of gunfighting arenas in a warehouse district setting. Players fight their way out of a building by escaping along its fire escape, then through the district, before moving through a sewers area to the final battle. The first third of the map sees players fighting blackops grunts and assassins, before things take a sudden shift and see the players fighting an odd combination of vortigaunts, gonomes, and shock troopers (with a few itchyosaurs, and eventually a voltigore, thrown into the mix).      The battles in this are intense. W...

Dark Seekers - Dunkelschwamm

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       Inspired by 'I am Legend' players fight the eponymous Dark Seekers in an abandoned city. Solve puzzles, find a way to escape, and beware the large amounts of high health enemies! SCMapDB page Authors: Goanna Date of release: 2008 Maps in package: 2 Map review of Dark Seekers (originally posted on SCMapDB) by dunkelschwamm | January 7, 2024 | 4838 characters      Dark Seekers is a duo of horror maps based loosely on the I Am Legend scenario. In the first map you search buildings to find necessary items to solve puzzles while being harassed by the titular dark seekers- zombies which run and take quite a bit of damage to kill. The second map takes the players through a dark seeker infested subway tunnel, until they surface into a warzone where hostile soldiers battle dark seekers in the streets. Both maps are very different in gameplay tone, but manage to feel appropriate together in atmosphere and theme.      The first map is slow i...

Sveney Christmas - Dunkelschwamm

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        There are not a whole lot of options for Christmas themed Sven maps. Step into the shoes of Santa and drop presents (grenades) down the chimneys of the good children. SCMapDB page Authors: CubicVirtuoso Date of release: 2007 Maps in package: 1 Map review of Sveney Christmas (originally posted on SCMapDB) by dunkelschwamm | December 17, 2023 | 1918 characters      For a map made in two hours, this is a pretty complete idea. Players take grenades, fly around on a sleigh with train controls, and chuck the nades into 8 chimneys to complete the sequence. Each chimney is fairly easy to hit if you pull the sleigh up nice and close and take a couple throws to adjust aim. If you miss a bunch, don't worry, you can just fly your sleigh back to the cloud where you picked up your grenades.      The map has an effective aesthetic. The sleigh looks good, the cloud platform is perfectly functional, I think the street lamps on the cloud highlight...

The Tomb of Death - Dunkelschwamm

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       Welcome to the Tomb of Death, where you will die a lot. The map has a heavy emphasis on traps and each trap is a unique delight, which is not usually how trap themed Sven maps usually feel. SCMapDB page Authors: generic Date of release: 2008 Maps in package: 6 Map review of The Tomb of Death (originally posted on SCMapDB) by dunkelschwamm | December 16, 2023 | 6784 characters      Tomb of Death! I remember playing this a long time ago and thinking it was kind of clunky and mediocre. Boy, am I glad I revisited it! This mapset captures a lot of the spirit of what I love about Sven Co-op, and is a truly inspiring exercise in creativity.      This mapset is long, so I'm going to go down the maps one by one and give overall impressions.      The first map gives a lot of what the title implies: a tomb full of fun traps and monster teases. There's a couple puzzle-like areas, including a platforming bit over some toxic sand...

City Rush - Dunkelschwamm

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      Drop into a blocky city and start killing hordes of monsters. Eventually through some arcane invocations (breaking the right stuff) the enemies will cease to appear. SCMapDB page Authors: Agent Zero the Koraa Hunter Date of release: 2018 Maps in package: 1 Map review of City Rush (originally posted on SCMapDB) by dunkelschwamm | October 16, 2023 | 4583 characters      City Rush is a horde map set in a modestly mapped block town. Much of the map is spent wandering around wondering whether you're doing the right thing to make the map proceed.      You could say the map is broken up into two acts: the first is getting to know the map as it is desolate save for players. There are three buildings of interest at any given time: a building at the start with your starting weapons and a small table full of ammo (impossible to not be a greedy grabber here on more populated maps), an armory with extremely durable windows which must be shattered to...

City of the Dead - Dunkelschwamm

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       Fight waves of zombies in a city themed arena. The map description makes it seem like fighting waves of zombies is all that happens but there is a nice exploration aspect as well. SCMapDB page Authors: Searanger, EdisLeado Date of release: 2007 Maps in package: 1 Map review of City of the Dead (originally posted on SCMapDB) by dunkelschwamm | October 16, 2023 | 4960 characters      City of the Dead is a zombie map wherein the goal is to escape using a helipad. To do so, you must explore a city block full of explorable buildings locked off by various obstacles.      The map begins players in a spawn armory where players can take their pick of beginning weaponry or ammo. Right from the start the map's clunkiness, which is a theme throughout, becomes apparent. Grabbing ammo or a weapon will immediately chuck players into the map proper, so if you grabbed ammo, you're a sucker. There are weapons to be found throughout the map, but the...

Central Bunker Remake - Dunkelschwamm

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       This is, of course, a remake of another map by the same name. While it does offer many improvements over the original it also has an unfortunate area that we had to cheat past. SCMapDB page Author: GiGaBiTe Date of release: 2016 Maps in package: 1 Map review of Central Bunker Remake (originally posted on SCMapDB) by dunkelschwamm | October 9, 2023 | 4758 characters      Central Bunker: Remake is a ground-up remake of Central Bunker, which we have previously reviewed. How does this hold up?      This plays almost exactly like I remember Central Bunker playing, but without the lag. The short narrative of gameplay is: you start outside, with far too few weapons and ammo fight your way through a lobby full of Barnabus/Ottos and ceiling turrets, grab some new weapons, go down an obnoxious elevator, fight a great battle with aliens and grunts beside an electrified pool of water, work your way through many more grunts until you find a bi...

Crood Coop - Dunkelschwamm

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       This is a nice looking map with a mixture of combat, platforming, and puzzles. A lot of the map looks well done and then there are some spots where enemies just get dumped in the level and one terrible platforming section. SCMapDB page Author: Headz Date of release: 2003 Maps in package: 1 Map review of Crood Coop (originally posted on SCMapDB) by dunkelschwamm | August 19, 2023 | 3791 characters      Crood Coop is, apparently, in its fifth alpha as of 20 years ago if the splash screen is to be believed. I wonder if Headz'll ever finish it. It's a walkthrough action/puzzle map, with a heavy emphasis on action.      Rooms are shaped in large, nonsensical ways, which interacts well with the lighting and textures. However, I can't help but wonder if these interesting textures and scrolling electricity brushes and sprites are doing heavy lifting for what feels like mostly room after room of big-open spaces full of monsters. Most of th...

Coldburn - Dunkelschwamm

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       The main feature of Coldburn is that it is so cold it burns and players will take environmental damage in certain areas. I didn't think this mechanic would be fun but the author definitely put a lot of thought into it and made it work really well. SCMapDB page Author: Keen Date of release: 2014 Maps in package: 1 Map review of Coldburn (originally posted on SCMapDB) by dunkelschwamm | August 14, 2023 | 3315 characters      Coldburn is a total conversion style walkthrough map for Sven Co-op. Players are tasked with plunging the depths of a base atop a Neptunian moon, plunging ever deeper into hostile environments as their HEV is the only temporary barrier keeping players from rapidly deteriorating under cold and radiation threat. To make matters worse, bizarre monsters stalk the players through the facility.      First thing you'll notice about the map is that it nails the environment and atmosphere. Lighting is moody, the fog is e...

City Invasion - Dunkelschwamm

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       Aliens have invaded a city and it is up to YOU to repel them! There is one part that needs two players to complete but a community tweak that removes that part, the map does seem balanced for two people. SCMapDB page Author: Foofinoo Date of release: 2017 Maps in package: 1 Map review of City Invasion (originally posted on SCMapDB) by dunkelschwamm | August 6, 2023 | 3028 characters      City Invasion is an action walkthrough map with some minor story elements. That is to say, it tells you what is happening throughout the action and why, sort of. Players are expected to clear a "city invasion" of invading aliens with the occasional help of some soldiers.      The combat itself is broken up into really solid action setpieces which flow into one another seamlessly. You've got just about every xenian you can think of up to the gonarch, and even some voltigores (though they infight with the xenians, much to our delight). There's an ar...

G-man - Dunkelschwamm

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       The map description really says it all: "Nobody knows what this map is about, or why it is called g-man". It's a strange, early map made by an unknown author that found its way onto the map database and now it's getting reviewed. SCMapDB page Author: Unknown Date of release: 2000 Maps in package: 1 Map review of G-man (originally posted on SCMapDB) by dunkelschwamm | July 27, 2023 | 1869 characters      G-Man is a map that exists without much purpose other than entropy. One of those maps that doesn't really end- it just becomes empty except for the players which dance ineffectively on its corpse.      The visuals are that of a desert valley perfectly contoured to lead players through a linear combat path: first flanked on either sides on the opposite end of a tunnel by HECU grunts; then in a dark tunnel by fassns; then outside, by turrets and even MORE fassns. The natural landscape is only minorly marred by its clunky turn-of-the-...

Chubby Mess - Dunkelschwamm

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       Fight tons of chumtoads in this very short map. Watch fun cutscenes where scientists mess up (who could have seen that coming!), fight a bunch of chumtoads, kill a boss, and celebrate victory. SCMapDB page Author: the-middleman Date of release: 2014 Maps in package: 2 (includes another map we didn't play or review) Map review of Chubby Mess (originally posted on SCMapDB) by dunkelschwamm | July 23, 2023 | 1884 characters      Chubby Mess is a real short map that certainly had a vision. There's an opening cutscene that very naturally (if a little drawn-out) explains the situation: science did what science shouldn't, mixing big and many and chumtoads. The result is a chubby mess.      There are three phases to the map: first run from masses of snarks (chubbies) spawning in huge casecading numbers, then run back the way you came to destroy the mother chubby with explosives. The third part comes before both: the aforementioned very lo...