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Showing posts with the label Dunkelschwamm

Legend of Zelda - Dunkelschwamm

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       Hyrule is once again under attack by the evil Ganon! Fight classic Legend of Zelda and Half-Life enemies and find crystals in dungeons to beat Ganon and save the land once again! SCMapDB page Authors: IceShaft Date of release: 2004 Maps in package: 1 Map review of Legend of Zelda (originally posted on SCMapDB) by dunkelschwamm | May 3, 2026 | 2692 characters      Legend of Zelda is a walkthrough map full of the jank gimmicks that I love to find in Sven Co-op. You spend most of the map with only a crowbar to defend yourself, so enemies like barnacles or vortigaunts wading in lava create devastating and frustrating hazards. Thankfully, the map keeps these interesting by making the major bulk of the map simple platforming puzzles and zombie-bludgeoning.      The whole map has an incredibly jank appearance to it. Outdoor areas are full of big unconvincing geometry, the lighting is mostly very flat and bright, and the custom models are...

Keen's Solar System - Dunkelschwamm

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       This map is a scrap, an experiment, a proof of concept. And boy howdy does it prove the concept, as long as that concept is 'make a model of the solar system'. Nothing much else in the map. SCMapDB page Authors: Keen Date of release: 2007 Maps in package: 1 Map review of Keen's Solar System (originally posted on SCMapDB) by dunkelschwamm | May 3, 2026 | 2116 characters      We start looking at the map's title over a little eye-candy rotating sprite effect. We run down a ramp toward the sprite and fall through the ground into a black void where the only things we can anchor ourselves to are the rotating planets in a massive diorama of the solar system.      I can't overstate that this introduction gave me a rollercoasteresque sense of disorientation and excitement as I took in the next thing the map had to offer: a glut of fun information.      The void is a big black room containing a large diorama, at the center of...

Hotel - Dunkelschwamm

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       Not to be confused with THE Hotel, this map is an unfinished project meant to be a Sven Co-op map and a Half-Life: Deathmatch map. The map page seems to suggest it is almost finished but who knows. SCMapDB page Authors: DennisG50 Date of release: 2005 Maps in package: 2 Map review of Hotel (originally posted on SCMapDB) by dunkelschwamm | May 3, 2026 | 3182 characters      Hotel is a very surreal deathmatch map converted into a Sven Co-op map (if I am understanding correctly from the description) that apparently isn't quite finished as of 20 years and some change ago.      The players start in what I at first thought were jail cells with buttons to open the doors. one of the four rooms has a door that opens very slowly for some reason. The doors open into a hallway which terminates at both ends in doors which open into a large lobby area. The lobby area has a big front desk that reminds me of the snack counter at a movie theater, ...

Horror 1 - Dunkelschwamm

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           The map page has a story written out for us, plus a promise to deliver more maps in the same story at a later time. But it's been over two decades and this is all we have, a very short map. SCMapDB page Authors: [Barney]_Mouge Date of release: 2000 Maps in package: 1 Map review of Horror 1 (originally posted on SCMapDB) by dunkelschwamm | May 2, 2026 | 3143 characters      Horror 1 is a very short outdoor zombie-shootin' map with some very cute brushwork and textures. There's meant to be a foreboding horror theme, and frankly whole map is just adorable.      Here's the progression: You start by your car, walk through a tunnel with a few headcrabs in it, walk through wilderness where zombie ghosts (I presume- they have the additive draw mode) ambush. The players pass by what looks like a church (which I thought was a very fun visual, even if a bit blocky and janky in places), and a stack of boxes with a key hover...

Horsecock 7 - Dunkelschwamm

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        They say a picture is worth a thousand words. Look at the above picture. If the link isn't broken then you know what kind of map this is. SCMapDB page Authors: Keen Date of release: 2008 Maps in package: 1 Map review of Horsecock 7 (originally posted on SCMapDB) by dunkelschwamm | May 2, 2026 | 2721 characters      Horsecock 7 is a nonsensical toy map where the toy is an enormous horse cock that you are ejaculated from and then try to land in one of many floating toilets while monsters and assassins in the enormously tall surrounding walls take pot shots at you. You simply line yourself up in base of the cock's urethra, shoot an adjacent brush (as instructed in the MOTD, which otherwise would have been impossible to independently discover. Why not just a button?), and then with the sound of a horse whinnying you are launched high into the air with a jet of white mist.      In this map, you are the horse spunk.     ...

Dojo - Dunkelschwamm

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       Appear in Dojo. Enemies rain from above. Hit them with your sword. SCMapDB page Authors: PU_1338 Date of release: 2007 Maps in package: 1 Map review of Dojo (originally posted on SCMapDB) by dunkelschwamm | April 26, 2026 | 2218 characters      Dojo is a really cute wave survival map. Players must use their swords (crowbars) to fight against ninjas (unarmed Male Assassins) for five waves to defend the dojo.      The map is very simple. There's no button to start the map, just a wave starting after an arbitrary amount of time. The map itself is a ring around a building with doors straight through it. Enemies are launched into the arena from above the outer walls. Their health is so low the crowbar gibs them. The only dynamic element is that after a few waves it adds Female Assassins (guns and grenades and everything) to the mix.      Then, at the end, it sends four VERY beefy melee samurai at the players. We wer...

Dreamstairs - Dunkelschwamm

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       "You hit your head and now you are dreaming" of some blocky stairs covered in respawning enemies. This map really embodies early Sven Co-op, where things appear to be optimized for a rush of people. SCMapDB page Authors: JJ45 aka Aurora Date of release: 2003 Maps in package: 1 Map review of Dreamstairs (originally posted on SCMapDB) by dunkelschwamm | April 26, 2026 | 2576 characters      Dreamstairs is walkthrough map in which the players ascend a spiral staircase surrounded by death drop and filled with respawning enemies. All progress made is immediately met with enemies reappearing to wreak vengeance on your buttocks. The story implies that the scenario is a hallucinatory manifestation from head trauma, and I think it succeeds as a headache simulator.      The visuals are dirt simple, to an almost respectable degree. The only real flourish to the grey concrete staircase is layers of semitranslucent grey planes which create a m...

The Hotel - Dunkelschwamm

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       Welcome to The Hotel, not to be confused with Hotel, a horror adventure set in a single building. It's a simple map with a couple of surprises, some good and some bad.  SCMapDB page Authors: W00tguy123 Date of release: 2007 Maps in package: 1 Map review of The Hotel (originally posted on SCMapDB) by dunkelschwamm | April 25, 2026 | 3391 characters      The Hotel is an odd little half-finished thing that chooses the oddest places to impress. While the overall premise is slapped together and roughly as functional as somebody's second-ever map, random details are given a level of attention and show expertise that I ooh'd and ahh'd at.      The map takes place in a massive hotel building with several floors. Some of these floors contain halls of rooms, some contain setpieces, some contain nothing at all and were clearly left unfinished. The floors of rooms are generally pretty decent, with ambient zombie ghosts milling around cau...

Nuclear Power Plant - Dunkelschwamm

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       Welcome to the Nuclear Power Plant, a short mod for the original Half-Life from the ancient year of 1999 ported to Sven Co-op in the modern age. As the name implies, it is a nuclear power plant, and since this is a shooting game, we get to fight in the power plant. SCMapDB page Original map author: Alexei Frolov Conversion author: Reuniclus-579 Date of original mod release: 1999 Date of final Sven Map release: 2026 Maps in package: 1 Map review of Nuclear Power Plant (originally posted on SCMapDB)  by dunkelschwamm | April 25, 2026 | 2018 characters      Nuclear Power Plant is a simple walkthrough map with a bit of platforming, a bit of vent scouring, and a bit of firefighting.      There's lots of fun bits, like shutting off an electric coil before climbing up it like a ladder, or a caged HEV suit that we used to gib a local Barney and grab a gun before it should have been possible. There's a bit where a spinning piece of ma...

Battle of Albulena - Dunkelschwamm

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       Do you like history? Do you like Albania? Then you might like this map, a recreation of a famous (to Albanians maybe) battle from history! Defend the fortress from . . . cockroaches? SCMapDB page Authors: Grunt Date of release: 2024 Maps in package: 1 Map review of Battle of Albulena (originally posted on SCMapDB) by dunkelschwamm | April 19, 2026 | 2727 characters      What a map.      So, on a superficial level, we're fighting a bunch of low-health roaches with a wrench (and subsequently, a flamethrower) to keep them from breaking through a gate. There're some great features: the flamethrower is a scripted weapon, there is a health bar prominently displayed above the gate (though that makes it hard to see from a near defensive position), and a counter in the corner of the screen tracks how many roaches we must defend from.      The roaches are fun to smash and roast, and there's enough to keep it tense. My buddy a...

Host_Error - GrandmasterJ

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      Clearly inspired by the popular backrooms horror trope, players must navigate a shifting maze and run from a chase monster before doing something or other that may or may not beat the map.  SCMapDB page Authors: Grunt Date of release: 2025 Maps in package: 1 Map review of Host_Error (originally posted on SCMapDB) by GrandmasterJ | April 19, 2026 | 3000 characters      I want to be up front, we cheated to play this map. Players are dumped into a backrooms flavored maze and a gargoyle hunts the players. We kept wandering around and the gargoyle would appear and gibs one of us and the lights would turn on and off until eventually we get some sort of gibberish message. Then the next time my partner dies randomly she is put in observer mode and that happens to me soon after.      The map is ok I guess, I'm not a fan of mazes and I was suspicious that this map changed layouts, which was confirmed when I noclipped around later and found m...

Icon of Helll -Dunkelschwamm

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       I'm starting to think the third L in the title is a typo. Icon of Hell(l?) is a conversion of a mod with a lot of futuristic and archaic visuals all thrown together in an interesting linear experience. It's also got custom models and scripted weapons which really help sell that this is as a new experience. SCMapDB page Original map author: Lefront Conversion author: Reuniclus-579 Date of original mod release: 2013 Date of final Sven Map release: 2024 Maps in package: 7 Map review of Icon of Helll (originally posted on SCMapDB)  by dunkelschwamm | March 29, 2026 | 3901 characters      Icon of Helll is a very inspired spooky mapset converted expertly by Reuniclus-579. There are lots of recognizable assets (and even some map setpieces and layouts) from games like Doom 3 and Duke Nukem 3D. You'll notice more than anything, though, the really nicely scripted weapons and enemies borrowing heavily from Cry of Fear. While lots is repurposed assets,...

Ck Osprey - Dunkelschwamm

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       A fairly standard horde map with an Osprey, not the monster that drops off endless supplies of soldiers but a big driveable func_vehicle Osprey. Fly around the battlefield and shoot soldiers. SCMapDB page Authors: CkDead Date of release: ???? Maps in package: 1 Map review of Ck Osprey (originally posted on SCMapDB) by dunkelschwamm | January 7, 2024 | 2683 characters      CK Osprey is a horde map wherein you face many respawning HECU grunts in a desert arena segmented by big rock formations. Players spawn in a partitioned helipad in the corner of the map, where they can drive and ride an osprey over the desert arena. Alternatively, players can enter a garage to drive a truck around to attack from. Alternatively alternatively, players can climb up onto overlooking towers to fire down on the respawning enemies. This continues endlessly until either the map's time runs out or somebody votemaps.      This mostly works out, especially ...

Civil Defence - Dunkelschwamm

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       Kill a bunch of soldiers and aliens in some generic warehouses and offices somewhere in a red brick city. It's a pretty straightforward map that requires at least two people. SCMapDB page Authors: Daniel Plant Date of release: 2004 Maps in package: 1 Map review of Civil Defence (originally posted on SCMapDB) by dunkelschwamm | January 7, 2024 | 3588 characters      Civil Defence is a very simple sequence of gunfighting arenas in a warehouse district setting. Players fight their way out of a building by escaping along its fire escape, then through the district, before moving through a sewers area to the final battle. The first third of the map sees players fighting blackops grunts and assassins, before things take a sudden shift and see the players fighting an odd combination of vortigaunts, gonomes, and shock troopers (with a few itchyosaurs, and eventually a voltigore, thrown into the mix).      The battles in this are intense. W...

Dark Seekers - Dunkelschwamm

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       Inspired by 'I am Legend' players fight the eponymous Dark Seekers in an abandoned city. Solve puzzles, find a way to escape, and beware the large amounts of high health enemies! SCMapDB page Authors: Goanna Date of release: 2008 Maps in package: 2 Map review of Dark Seekers (originally posted on SCMapDB) by dunkelschwamm | January 7, 2024 | 4838 characters      Dark Seekers is a duo of horror maps based loosely on the I Am Legend scenario. In the first map you search buildings to find necessary items to solve puzzles while being harassed by the titular dark seekers- zombies which run and take quite a bit of damage to kill. The second map takes the players through a dark seeker infested subway tunnel, until they surface into a warzone where hostile soldiers battle dark seekers in the streets. Both maps are very different in gameplay tone, but manage to feel appropriate together in atmosphere and theme.      The first map is slow i...

Sveney Christmas - Dunkelschwamm

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        There are not a whole lot of options for Christmas themed Sven maps. Step into the shoes of Santa and drop presents (grenades) down the chimneys of the good children. SCMapDB page Authors: CubicVirtuoso Date of release: 2007 Maps in package: 1 Map review of Sveney Christmas (originally posted on SCMapDB) by dunkelschwamm | December 17, 2023 | 1918 characters      For a map made in two hours, this is a pretty complete idea. Players take grenades, fly around on a sleigh with train controls, and chuck the nades into 8 chimneys to complete the sequence. Each chimney is fairly easy to hit if you pull the sleigh up nice and close and take a couple throws to adjust aim. If you miss a bunch, don't worry, you can just fly your sleigh back to the cloud where you picked up your grenades.      The map has an effective aesthetic. The sleigh looks good, the cloud platform is perfectly functional, I think the street lamps on the cloud highlight...

The Tomb of Death - Dunkelschwamm

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       Welcome to the Tomb of Death, where you will die a lot. The map has a heavy emphasis on traps and each trap is a unique delight, which is not usually how trap themed Sven maps usually feel. SCMapDB page Authors: generic Date of release: 2008 Maps in package: 6 Map review of The Tomb of Death (originally posted on SCMapDB) by dunkelschwamm | December 16, 2023 | 6784 characters      Tomb of Death! I remember playing this a long time ago and thinking it was kind of clunky and mediocre. Boy, am I glad I revisited it! This mapset captures a lot of the spirit of what I love about Sven Co-op, and is a truly inspiring exercise in creativity.      This mapset is long, so I'm going to go down the maps one by one and give overall impressions.      The first map gives a lot of what the title implies: a tomb full of fun traps and monster teases. There's a couple puzzle-like areas, including a platforming bit over some toxic sand...

City Rush - Dunkelschwamm

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      Drop into a blocky city and start killing hordes of monsters. Eventually through some arcane invocations (breaking the right stuff) the enemies will cease to appear. SCMapDB page Authors: Agent Zero the Koraa Hunter Date of release: 2018 Maps in package: 1 Map review of City Rush (originally posted on SCMapDB) by dunkelschwamm | October 16, 2023 | 4583 characters      City Rush is a horde map set in a modestly mapped block town. Much of the map is spent wandering around wondering whether you're doing the right thing to make the map proceed.      You could say the map is broken up into two acts: the first is getting to know the map as it is desolate save for players. There are three buildings of interest at any given time: a building at the start with your starting weapons and a small table full of ammo (impossible to not be a greedy grabber here on more populated maps), an armory with extremely durable windows which must be shattered to...

City of the Dead - Dunkelschwamm

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       Fight waves of zombies in a city themed arena. The map description makes it seem like fighting waves of zombies is all that happens but there is a nice exploration aspect as well. SCMapDB page Authors: Searanger, EdisLeado Date of release: 2007 Maps in package: 1 Map review of City of the Dead (originally posted on SCMapDB) by dunkelschwamm | October 16, 2023 | 4960 characters      City of the Dead is a zombie map wherein the goal is to escape using a helipad. To do so, you must explore a city block full of explorable buildings locked off by various obstacles.      The map begins players in a spawn armory where players can take their pick of beginning weaponry or ammo. Right from the start the map's clunkiness, which is a theme throughout, becomes apparent. Grabbing ammo or a weapon will immediately chuck players into the map proper, so if you grabbed ammo, you're a sucker. There are weapons to be found throughout the map, but the...

Central Bunker Remake - Dunkelschwamm

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       This is, of course, a remake of another map by the same name. While it does offer many improvements over the original it also has an unfortunate area that we had to cheat past. SCMapDB page Author: GiGaBiTe Date of release: 2016 Maps in package: 1 Map review of Central Bunker Remake (originally posted on SCMapDB) by dunkelschwamm | October 9, 2023 | 4758 characters      Central Bunker: Remake is a ground-up remake of Central Bunker, which we have previously reviewed. How does this hold up?      This plays almost exactly like I remember Central Bunker playing, but without the lag. The short narrative of gameplay is: you start outside, with far too few weapons and ammo fight your way through a lobby full of Barnabus/Ottos and ceiling turrets, grab some new weapons, go down an obnoxious elevator, fight a great battle with aliens and grunts beside an electrified pool of water, work your way through many more grunts until you find a bi...