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Showing posts with the label Dunkelschwamm

Abandoned Control Room - Dunkelschwamm

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       Part of a map series that never got finished, explore the ruins of the Sven Co-op forums and fight zombies cosplaying as server errors. I'm guessing we're in the back end of the server because the map looks pretty bleak and sciency. SCMapDB page Author: JPolito Date of release: 2019 Maps in package: 1 Map review of Abandoned Control Room (originally posted on SCMapDB) by dunkelschwamm | October 13, 2026 | 3228 characters      Abandoned Control Room is a brief walkthrough map that earns the "scary" tag by featuring zombie replacements in dark environments. Enemies are themed after silly forum and internet terms, and to the "scary" tag's credit they do startle quite well.      The map begins with a helpful turret, which is a nice way to let players safely approach the enemy threat early. Once it's made clear enemies are just funky zombies, and we find a crowbar, it's just a game of bashing out way through dark corridors and searchin...

Umbrella - Dunkelschwamm

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       This is absolutely the Umbrella from the Resident Evil franchise, if there was any doubt. Umbrella seems to have abandoned their fancy mansion labs and decided a series of boxy rooms connected by hallways is the way to go. SCMapDB page Author: Nymph Date of release: 2023 Maps in package: 1 Map review of Umbrella (originally posted on SCMapDB) by dunkelschwamm | September 27, 2026 | 3327 characters      Hey, you wanna grab some SAWs and kite some melee monsters with resident evil skins backing through big corridors with semi-functional double doors? Hop in loser, we're going to ze_umbrella.      It's hard to do a lot with the concept of machinegunning down a bunch of mostly melee enemies in what are mostly straight corridors. Every now and then there's a big tarantula enemy which replaces a bullsquid, which does add some ranged enemy combat to the mix. But, for the most part we're running backwards to not get grabbed by zombie re-m...

Carpodacus Carnage - Dunkelschwamm

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        Welcome to Cardopoc- Carpacad- Carpocu- to this map, which is mostly Black Mesa themed. There's some story about this map being made specifically for one person then somehow finding its way into the internet's consciousness and then getting unceremoniously dumped in Sven because Sven needs more chaff I guess. SCMapDB page Original map author: jarS Conversion author: Aw3s0me Date of original mod release: 2025 Date of final Sven Map release: 2026 Maps in package: 4 Map review of Carpodacus Carnage (originally posted on SCMapDB) by dunkelschwamm | September 27, 2026 | 3849 characters      Carpodacus Carnage is a really cute mapset that plays into a lot of strong Half-Life stuff: exploring vents, shooting through corridors and along cliff faces, navigating portal puzzles, then going to Xen to fight a gargantua. There's some beautiful brushwork, some fun fire fights, and a lot of variety.      First, and most pressingly, let me s...

Space2 - Dunkelschwamm

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       Welcome to Space, the second one. According to the map description this is part of a larger planned series and would have been lost to time if a certain user didn't save it. It's a kind of NASA flavored space, far more realistic than your Star Treks or whatever. SCMapDB page Author: Richman Date of release: 2009 Maps in package: 1 Map review of Space2 (originally posted on SCMapDB) by dunkelschwamm | September 26, 2026 | 3457 characters      Space2 is a magnificent example of a cooperative experience map. It has puzzles, combat, and combat puzzles within a magnificent use of Half-Life assets to create a really believable environment.      Players traverse a space station with some incredible displays of scale when you look out the windows or traverse lifts which view out into space. Objectives read out on on-screen text which explain the simple co-op puzzles players must complete to power on the station and proceed. Eventually, we...

Sin's Room - Dunkelschwamm

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       Rats maps are really fun and such a simple concept, make a really big room and let players explore it. Of course, if players are going to explore then they need some way to travel to the extreme heights in such a map. SCMapDB page Author: HarroSIN Date of release: 2004 Maps in package: 1 Map review of Sin's Room (originally posted on SCMapDB) by dunkelschwamm | September 26, 2026 | 2429 characters      I'm guessing this map is just a straight port of a Half-Life deathmatch map with a couple monsters and weapons thrown about.      It's a rats map. It plays the hits: a computer with an internal structure, mounted gun on high ledge, sniper roost on the dresser, some kind of thrown explosive on a desk chair, a big bed. But it's all very bare bones and inaccessible. Most of the map is big and empty and non-descript. Aside from the novelty of it being a large room, there's nothing interesting or that tries to impress. Everything just ki...

Mako - Dunkelschwamm

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       An official map back in the days of Sven Co-op 3.0 (or at least I think that's the right version) when things were simpler. Fight through a lot of enemies in a snowy complex and try not to get lost. SCMapDB page Author: Mako Date of release: 2004 Maps in package: 1 Map review of Mako (originally posted on SCMapDB) by dunkelschwamm | August 15, 2026 | 2382 characters      Mako is a fairly straight-forward snowy-urban walkthrough map where players fight lots of aliens (and some military) using a heavy arsenal to the very end. The set pieces usually aren't something magnificent but are charming and memorable and keep the map from feeling monotonous. The player-operable mortar launcher, the encamped enemy mounted gun, and the humungous explosives are all a lot of fun and give the map an almost professional sheen.      I really like the exterior urban environments. I don't know if I think they're believable, per se, but they have a rea...

Pagoda - Dunkelschwamm

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       This is a map so nice players have to transition to it thrice! But seriously, this map has a hub map with smaller maps and players transition between them a lot.  SCMapDB page Original map author: Dr. T. Conversion author: Mikk Date of original mod release: 2015 Date of final Sven Map release: 2021 Maps in package: 5 Map review of Pagoda (originally posted on SCMapDB) by dunkelschwamm | August 15, 2026 | 3475 characters      Pagoda is a conversion of a singleplayer mod wherein players ascend a pagoda inside-and-out while it is warred over by blackops and xen military.      When I say inside-and-out, I mean that pretty literally. The rather unique progression of this map is to keep switching between an interior and exterior of the dojo with some level of persistence. This is something of a problematic idea for Sven, but I think the currently available conversion solves this problem decently well by not allowing player backtrac...

Quiet Neighborhood - Dunkelschwamm

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       Run a simple errand of picking up some beer from the corner store, except the neighborhood is empty and a little spooky. Explore the hood, unlock new areas and weapons, fight some ne'r-do-wells, and then go back to sleep I guess. SCMapDB page Author: Hedgy Date of release: 2023 Maps in package: 1 Map review of Quiet Neighborhood (originally posted on SCMapDB) by dunkelschwamm | June 20, 2026 | 2766 characters      Quiet Neighborhood opens as a quiet exploration of a communal block but quickly becomes a zombie adventure map wherein players must hunt for keys among respawning zombies while only being able to carry one weapon at a time. There are a couple explorable apartment buildings, a not-overwhelmingly sized outdoor area, a few interesting ways that it opens up into interesting structures.      I think the simple geometry is effective at building a very moody nighttime city feel. The atmosphere is fully appreciated in the scaven...

Quake for Sven Co-op - Dunkelschwamm

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       You may already know that Sven Co-op is a Half-Life mod which was made on a modified Quake engine. So Quake is already in Half-Life's digital DNA. This is a port of Quake into Sven Co-op and it fits like a glove. SCMapDB page Author: fgsfdsfgs Date of release: 2020 Maps in package: 12 Map review of Quake for Sven Co-op (originally posted on SCMapDB) by dunkelschwamm | June 14, 2026 | 3099 characters      Quake for Sven Co-op is what it says on the tin: the first episode of Quake, and a handful of deathmatch maps, for Sven Co-op. There are new scripted enemies, scripted weapons, scripted pick-ups, and all authentic maps and textures and sounds. The enemies have fancy new skeleton-based animations, but otherwise near identical to how they behave in Quake.      What can I even say? It's Quake. It's balls-to-the-wall action with incredible dark fantasy atmosphere and punchy weapons. It has a chunkiness that Half-Life tried very hard t...

Why - Dunkelschwamm

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     Fresh from the Best of Map Showcase list it's a map that was considered top notch 24 years ago. A Black Mesa flavored walkthrough map, does it stand up to modern scrutiny? SCMapDB page Author: The-Real-Game Date of release: 2002 Maps in package: 1 Map review of Why (originally posted on SCMapDB) by dunkelschwamm | May 30, 2026 | 2843 characters      Why?      After beating the map, I still don't know.      Why is a lab-in-ruins walkthrough map where the clear reason that the lab is in ruins is that it is lousy with military both terrestrial and extra. There are occasional traversal puzzles, but most of the map is comprised of combat.      The combat isn't always firing on all cylinders, but when it is it's really good! My favorite part of the map was a bit toward the middle where we were traversing corridors full of robot grunts while supplied with way too many throwable explosives. There are some places whe...

Werd0z - Dunkelschwamm

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     Any map author has to start somewhere, and this is it. The author's first map certainly feels like a first map. SCMapDB page Author: Werd0z Date of release: 2006 Maps in package: 1 Map review of Werd0z (originally posted on SCMapDB) by dunkelschwamm | May 30, 2026 | 3457 characters      I tried to host this map first and my game crashed. My buddy hosted it after me and his game froze and almost crashed before it launched. This was almost a bug report in the comments instead of a review. Be warned: the map may be unstable.      Weird0z is a walkthrough map that doesn't give a damn. It's an obvious first map from its terribly scaled HEV chargers to its z-fighting to strangely moving buttons and doors to the weird U-shaped swimming segment with underwater water planes. But, by the end, it feels like it has developed a sense of style out of its utter lack of good sense.      Now, to say there's a style isn't to say it looks go...

Fire Temple - Dunkelschwamm

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       Welcome to a Fire Temple inspired by the Legend of Zelda. There's lots of platforming here along with a maze, traps, secrets, and sometimes monsters.  SCMapDB page Author: Dr.Abc Date of release: 2014 Maps in package: 1 Map review of Fire Temple (originally posted on SCMapDB) by dunkelschwamm | May 25, 2026 | 4663 characters      A masterclass in how small decisions can make a charming, creative map into a patience grinder.      The fire temple features a series of puzzles and progression which would seemingly help the player become empowered over time. Since the player starts with literally nothing and has to work their way up to the first crowbar, it reminds me of a beginner dungeon in Zelda like the Deku Tree more than a later temple in terms of escalation.      There are some clever puzzles, like a maze which requires you look out for barely-visible tripwire-like kill barriers. There's a fun bit where you p...

Halo - Dunkelschwamm

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       This map is supposed to be Halo, it says right in the map description: You are Master Chief, A Cyborg who recently escaped the planet Halo. Aside from the incredible story this map is indistinguishable from a Black Mesa map. SCMapDB page Author: Matt *e**rm**er Date of release: 2003 Maps in package: 1 Map review of Halo (originally posted on SCMapDB) by dunkelschwamm | May 24, 2026 | 3913 characters      This map is ridiculous. Halo is a linear walkthrough map where players fight through an amalgamation of Black Mesa vignettes in space while rescuing HECU, G-Man, and Scientist. Open a door into a hallway full of vorts and agrunts, only to open the next door into a hallway full of… vorts and agrunts!      There are three aspects of this map worth talking about: the action, the mapping itself, and its adherence to the Halo theme. The action itself is pretty bad in, I think, a very honestly mistaken fashion. It tries to ambush the pl...

Dread - Dunkelschwamm

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       Run around a Doom Themed complex, fight enemies, and collect weapons. Find the keys to open the path forward. Don't get lost! Allegedly made in a week. SCMapDB page Author: Aurora Date of release: 2014 Maps in package: 1 Map review of Dread (originally posted on SCMapDB) by dunkelschwamm | May 24, 2026 | 3527 characters      Dread is a classic shooter walkthrough map from the nonstop action to the confusing corridors. Collect keycards, fight enemies crawling out of respawners, and defeat a guest star from another game.      The first thing you'll notice is the wonderful atmosphere. The lighting and level geometry makes for a wonderful brutal set of concrete corridors and occasional skylights letting in rain. It's good that this map makes corridors beautiful, because I spend much of my time lost in them.      The description mentions something about multiple pathways, but a big portion of that is in a convolution of ...

Sonic the Hedgehog 2 - Dunkelschwamm

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       Gotta go fast, again! Another set of six areas players have to clear before dealing with the evil Dr. Eggman. This was merged with the first map by the community but is being reviewed separately.  SCMapDB page Author: iLLuSioN Date of release: 2008 Maps in package: 1 Map review of Sonic the Hedgehog 2 (originally posted on SCMapDB) by dunkelschwamm | May 9, 2026 | 3207 characters      Sonic the Hedgehog 2 is a follow-up to Sonic the Hedgehog. We played it through the merged maps available here. Much like the first map, it is a platforming/puzzle map. This time, a fair bit easier than the first to beat each zone. To find each chaos emerald, however, it's quite a challenge.      First of all, this time the platforming is far less reliant on propulsion springs. There are far more straight forward platforming puzzles, like a frogger-like, navigating atop spinning barrels, avoiding obstacles atop a moving platform, etc. I think fo...

Sonic the Hedgehog - Dunkelschwamm

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       Gotta go fast! Play through six stages inspired by the blue blur and find secret emeralds to defeat Dr. Eggman. Followed by a sequel that was merged into one map by the community. SCMapDB page Author: iLLuSioN Date of release: 2008 Maps in package: 1 Map review of Sonic the Hedgehog (originally posted on SCMapDB) by dunkelschwamm | May 9, 2026 | 3213 characters      Sonic the Hedgehog is a platforming map where players race through 6 stages, a bonus stage, and a boss battle with tricky traps and secret emeralds.      Graphics are largely taken from old Sonic games to create the blockiest South Island I have ever seen. Despite the primitive geometry, there's a real charm to each environment that basks in the simplicity of a much older 3D title. The simple graphics sometimes help, sometimes hinder (as is the case with the bonus level).      The puzzles range from simple and fun to hair-tuggingly frustrating. Some are ...

Infiltration - Dunkelschwamm

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       Here's a novel concept, stealth in Sven Co-op. Players are supposed to reach the end of the map without being seen. There isn't really a penalty for being seen. SCMapDB page Author: IceShaft Date of release: 2002 Maps in package: 1 Map review of Infiltration (originally posted on SCMapDB) by dunkelschwamm | May 9, 2026 | 1923 characters      Infiltration is a confusing map. It describes itself as one where you need to get in without being seen, but you spawn in the line of grunts' vision from windows in a building you must break the glass of to get inside (except you don't, because the grunts will most certainly break it first). My buddy and I used the crossbow at spawn with its respawning ammo to take everyone out. From there, you go down a series of pitch-black hallways fighting grunts and assassins and encountering way over-scaled furniture. After a hall that curves with a window in its side, the map ends.      I don't understa...

Legend of Zelda - Dunkelschwamm

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       Hyrule is once again under attack by the evil Ganon! Fight classic Legend of Zelda and Half-Life enemies and find crystals in dungeons to beat Ganon and save the land once again! SCMapDB page Author: IceShaft Date of release: 2004 Maps in package: 1 Map review of Legend of Zelda (originally posted on SCMapDB) by dunkelschwamm | May 3, 2026 | 2692 characters      Legend of Zelda is a walkthrough map full of the jank gimmicks that I love to find in Sven Co-op. You spend most of the map with only a crowbar to defend yourself, so enemies like barnacles or vortigaunts wading in lava create devastating and frustrating hazards. Thankfully, the map keeps these interesting by making the major bulk of the map simple platforming puzzles and zombie-bludgeoning.      The whole map has an incredibly jank appearance to it. Outdoor areas are full of big unconvincing geometry, the lighting is mostly very flat and bright, and the custom models are ...

Keen's Solar System - Dunkelschwamm

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       This map is a scrap, an experiment, a proof of concept. And boy howdy does it prove the concept, as long as that concept is 'make a model of the solar system'. Nothing much else in the map. SCMapDB page Author: Keen Date of release: 2007 Maps in package: 1 Map review of Keen's Solar System (originally posted on SCMapDB) by dunkelschwamm | May 3, 2026 | 2116 characters      We start looking at the map's title over a little eye-candy rotating sprite effect. We run down a ramp toward the sprite and fall through the ground into a black void where the only things we can anchor ourselves to are the rotating planets in a massive diorama of the solar system.      I can't overstate that this introduction gave me a rollercoasteresque sense of disorientation and excitement as I took in the next thing the map had to offer: a glut of fun information.      The void is a big black room containing a large diorama, at the center of ...

Hotel - Dunkelschwamm

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       Not to be confused with THE Hotel, this map is an unfinished project meant to be a Sven Co-op map and a Half-Life: Deathmatch map. The map page seems to suggest it is almost finished but who knows. SCMapDB page Author: DennisG50 Date of release: 2005 Maps in package: 2 Map review of Hotel (originally posted on SCMapDB) by dunkelschwamm | May 3, 2026 | 3182 characters      Hotel is a very surreal deathmatch map converted into a Sven Co-op map (if I am understanding correctly from the description) that apparently isn't quite finished as of 20 years and some change ago.      The players start in what I at first thought were jail cells with buttons to open the doors. one of the four rooms has a door that opens very slowly for some reason. The doors open into a hallway which terminates at both ends in doors which open into a large lobby area. The lobby area has a big front desk that reminds me of the snack counter at a movie theater, a...