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Big Cave 2 - Dunkelschwamm

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    Climb down into a cave system with a lot of science hallways and industrial rooms. The cave itself certainly is big and the map ends once it is explored in a linear fashion. SCMapDB page Author: amckern Date of release: 2019 Maps in package: 1 Map review of Big Cave 2 (originally posted on SCMapDB) by dunkelschwamm | February 13, 2023 | 5354 characters      Big Cave 2 is an action walkthrough map for Sven Co-op featuring immense scale, impressive brushwork and textures, and some hit-or-miss gameplay.      The idea is that there's a huge base built into the side of a cave. The map is very vertical, with players descending deeper and deeper into the big cave and the base which burrows throughout. The cave is of truly immense scale, and the brush and texture work are fantastic. Not only are the natural structures some of the finest I've seen in the goldsrc engine, but the interiors of the base really manage to make industrial, grungy, brutalist subterranean complex

Big Cave 2 - GrandmasterJ

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      Climb down into a cave system with a lot of science hallways and industrial rooms. The cave itself certainly is big and the map ends once it is explored in a linear fashion. SCMapDB page Author: amckern Date of release: 2019 Maps in package: 1 Map review of Big Cave 2 (originally posted on SCMapDB) by GrandmasterJ | February 13, 2023 | 6782 characters      As advertised, this map has a BIG CAVE. The story isn't real clear, but we traverse the cave and get to a small door to end the level. It's sort of a beautiful and confusing experience.      Players start in a small camp with a tent, big fan thing, and some ladders down into the BIG CAVE. The tent has a clear window and we can see that it's got a teleporter, but the door doesn't open. We can climb on top of the tent and see that there is no texture on top, so we can see through the level and see a huge vertical climb down ahead of us. The CAVE is at the bottom of a very long shaft with the ladders. The

The Community Map Project - Dunkelschwamm

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      Featuring 15 authors, 7 years of development (or 12 depending on how you define 'development time'), and 7 individual maps, The Community Map Project is a beast of a map set. Somewhat unrelated, but this post taught me that Blogger has limits to how many labels a post can have, a max of 20, when I was tagging this post I was forced to leave out 'series' and 'Black Mesa'. SCMapDB page Authors: al_peggio, Amckern, Aurora, BMT, Dan200, eMTeG, Fortune2, Hezus, Koelzk, Morgan, Nih, PD-KC, Penguin, The_6th_monkey, The-Real-Game (Due to the number of authors and the page tag limit of 20, not all authors are tagged) Date of final release: 2009, updated version 2015 Maps in package: 7 Map review of The Community Map Project (originally posted on SCMapDB) by dunkelschwamm | August 14, 2022 | 11013 characters      The Community Map Project is a series of maps for Sven Co-op. They play as a mostly walkthrough set which features lots of action, some interesting set pi

The Community Map Project - GrandmasterJ

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    Featuring 15 authors, 7 years of development (or 12 depending on how you define 'development time'), and 7 individual maps, The Community Map Project is a beast of a map set. Somewhat unrelated, but this post taught me that Blogger has limits to how many labels a post can have, a max of 20, when I was tagging this post I was forced to leave out 'series' and 'Black Mesa'. SCMapDB page Authors: al_peggio, Amckern, Aurora, BMT, Dan200, eMTeG, Fortune2, Hezus, Koelzk, Morgan, Nih, PD-KC, Penguin, The_6th_monkey, The-Real-Game (Due to the number of authors and the page tag limit of 20, not all authors are tagged) Date of final release: 2009, updated version 2015 Maps in package: 7 Map review of The Community Map Project (originally posted on SCMapDB) by GrandmasterJ | August 14, 2022 | 6073 characters      This is an interesting map pack and presents somewhat of a problem to review. It's got about 15 authors and according to the map description it did not ha

28 Corp. - Dunkelschwamm

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    28 Corp. is a map filled with stretched out cars and other dubious design choices. It's a map that tries to do a lot without much thought actually put into it. SCMapDB page Author: amckern Date of final release: 2003 Maps in package: 1 Map review of 28 Corp. (originally posted on SCMapDB) by dunkelschwamm | November 28, 2021 | 2389 characters      28-corp is a map that feels weird to review because it doesn't feel finished. There's glaring issues from the moment the map begins, with a parking lot full of improperly proportioned vehicles, a clearly broken tank turret entity which takes forever to destroy as it bafflingly kills off players, and respawning enemies who become an issue the moment the players accidentally open the then-unclosable glass door. That is the first thing that happens in this map.      Opposite of this glass door, however, are the stairs up. What may not be obvious at first to the player is that moving up through the building is how to proceed, rath

28 Corp. - GrandmasterJ

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      28 Corp. is a map filled with stretched out cars and other dubious design choices. It's a map that tries to do a lot without much thought actually put into it. SCMapDB page Author: amckern Date of final release: 2003 Maps in package: 1 Map review of 28 Corp. (originally posted on SCMapDB) by GrandmasterJ | November 28, 2021 | 2156 characters      I don't much care for enemies in the player spawn. This map has enemies spawn in very large quantities right outside player spawn. At first I thought they were endless and I was completely over this map and wanted something new. But after some desperate struggling my teammate and I managed to kill them all. Spawn was safe after that but I came real close to cutting my losses and trying something new.      This map has ugly architecture and some horrendous looking cars in the front courtyard. There are some points that look ok, like the second floor office had believable looking vending machines. But from start to finish it had ju

1-6 - Dunkelschwamm

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       1-6 is a series of maps labelled 1 through 6, this is some real early Sven stuff. The author is amckern (with a small 'a') who has gone on to make really important mapping tools for Sven along with plenty of other maps. SCMapDB page Author: amckern Date of release: 2002 Maps in package: 6 Map review of 1-6 (originally posted on SCMapDB) by dunkelschwamm | November 27, 2021 | 1561 characters      1-6 is a series of short, paint-by-numbers interconnected arenas for battling crowds of Sven-Coop's diverse cast of monsters using the equally diverse arsenal to great effect. The brushwork is of inconsistent (if not for being consistently uninspired) quality throughout, though it is hard to say that it ever nosedives into the realm of being of shoddy construction. The map does little to regulate pacing and lets the player approach room after room of angry monsters or grunts with fun weapons to get the job done. I had a lot of fun with it, but I owe a lot of that to it simply

1-6 - GrandmasterJ

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      1-6 is a series of maps labelled 1 through 6, this is some real early Sven stuff. The author is amckern (with a small 'a') who has gone on to make really important mapping tools for Sven along with plenty of other maps. SCMapDB page Author: amckern Date of release: 2002 Maps in package: 6 Map review of 1-6 (originally posted on SCMapDB) by GrandmasterJ | November 27, 2021 | 1329 characters     After playing this map series the dominating thought on my mind was 'this is baby's first map'. The proportions on everything is absolutely crazy. There are tall and thing black mesa SUVs in a parking garage (that was under a room filled with drainable water), there are very steep ramps, and the best example I can give of wonky architecture; a doorway with a ramp that you have to crouch to actually go through. The map series is just the numbers 1-6 too. Who does that?      It's not the worst map I've played. But it reeks of amateur hour. I haven't played any