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Showing posts with the label series

Dark Seekers - Dunkelschwamm

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       Inspired by 'I am Legend' players fight the eponymous Dark Seekers in an abandoned city. Solve puzzles, find a way to escape, and beware the large amounts of high health enemies! SCMapDB page Authors: Goanna Date of release: 2008 Maps in package: 2 Map review of Dark Seekers (originally posted on SCMapDB) by dunkelschwamm | January 7, 2024 | 4838 characters      Dark Seekers is a duo of horror maps based loosely on the I Am Legend scenario. In the first map you search buildings to find necessary items to solve puzzles while being harassed by the titular dark seekers- zombies which run and take quite a bit of damage to kill. The second map takes the players through a dark seeker infested subway tunnel, until they surface into a warzone where hostile soldiers battle dark seekers in the streets. Both maps are very different in gameplay tone, but manage to feel appropriate together in atmosphere and theme.      The first map is slow in pace, with players being forced to slow

Dark Seekers - GrandmasterJ

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      Inspired by 'I am Legend' players fight the eponymous Dark Seekers in an abandoned city. Solve puzzles, find a way to escape, and beware the large amounts of high health enemies! SCMapDB page Authors: Goanna Date of release: 2008 Maps in package: 2 Map review of Dark Seekers (originally posted on SCMapDB) by GrandmasterJ | January 7, 2024 | 3574 characters      The short version is that we fight a bunch of fast zombies in spooky derelict city and subway levels. The eponymous Dark Seekers are inspired by the vampire things in I Am Legend and they definitely do resemble the things I saw in the movie, bald, pale, and fast. A big list of objectives is at the start of each map and it is immensely helpful as both maps are pretty big and it can be a pain figuring out where to go.      We start off in a city and on our first steps forward we find the dark seekers, all sitting on the ground and as one they turn their heads and rise to their feet. Each one has 250 health so then it

The Tomb of Death - Dunkelschwamm

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       Welcome to the Tomb of Death, where you will die a lot. The map has a heavy emphasis on traps and each trap is a unique delight, which is not usually how trap themed Sven maps usually feel. SCMapDB page Authors: generic Date of release: 2008 Maps in package: 6 Map review of The Tomb of Death (originally posted on SCMapDB) by dunkelschwamm | December 16, 2023 | 6784 characters      Tomb of Death! I remember playing this a long time ago and thinking it was kind of clunky and mediocre. Boy, am I glad I revisited it! This mapset captures a lot of the spirit of what I love about Sven Co-op, and is a truly inspiring exercise in creativity.      This mapset is long, so I'm going to go down the maps one by one and give overall impressions.      The first map gives a lot of what the title implies: a tomb full of fun traps and monster teases. There's a couple puzzle-like areas, including a platforming bit over some toxic sand that I was not a fan of. I mention that right out the g

The Tomb of Death - GrandmasterJ

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      Welcome to the Tomb of Death, where you will die a lot. The map has a heavy emphasis on traps and each trap is a unique delight, which is not usually how trap themed Sven maps usually feel. SCMapDB page Authors: generic Date of release: 2008 Maps in package: 6 Map review of The Tomb of Death (originally posted on SCMapDB) by GrandmasterJ | December 16, 2023 | 5082 characters      The Tomb of Death is a very fun and cheeky map where players go through lots and lots of hallways. We get a token story attached and told through the messages of the day, there are six maps by the way. We encounter some really faint beams of light that trigger traps and at first we were doing our best to avoid them, but then we hit a point where we see a trap that has already been sprung and we try springing a trap ourselves. The vast majority of traps are one time only, we get to see a brick in the wall dissolve and then projectiles fly out and get stuck in the wall. It is really fun until we trigger a

Case Closed - Dunkelschwamm

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       Case Closed is one of the many singleplayer Half-Life mods ported over to Sven Co-op. We go around and see all the familiar sights around Black Mesa, especially the sewers, and eventually we are able to get out. SCMapDB page Original map author: EraSerx Conversion author: Hezus Date of original mod release: 2001 Date of final Sven Map release: 2005 Maps in package: 10 Map review of Case Closed (originally posted on SCMapDB)  by dunkelschwamm | July 9, 2023 | 3163 characters      Case Closed is a conversion of a singleplayer mod called Case Closed. Play a singleplayer walkthrough which journeys players through funky testing labs, maintenance rooms, sewers, funky testing labs, maintenance rooms, and sewers!      Most of what is on display is standard Half-Life action stuff, but it plays decently well in Sven Co-op. I'd say I think some maps could stand to be stitched together for the sake of this, as they often end right after grabbing some HEV or equipment. This leads to some

Case Closed - GrandmasterJ

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      Case Closed is one of the many singleplayer Half-Life mods ported over to Sven Co-op. We go around and see all the familiar sights around Black Mesa, especially the sewers, and eventually we are able to get out. SCMapDB page Original map author: EraSerx Conversion author: Hezus Date of original mod release: 2001 Date of final Sven Map release: 2005 Maps in package: 10 Map review of Case Closed (originally posted on SCMapDB)  by GrandmasterJ | July 9, 2023 | 4977 characters      We return back to Black Mesa once again in a port of a single player mod that puts us in the shoes of a janitor. We wander through familiar sights, mostly sewers, fight familiar enemies and eventually we hit a cutscene of our extraction and the map just kind of lingers there forcing me to end the map manually.      As soon as we start the map I notice something, I am lagging. My teammate doesn't have the same problem and I am hosting, it gets better in some rooms and worse in others so it is very obvio

Echoes - Dunkelschwamm

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      The original Half-Life: Echoes mod was released in 2018, and one year later the Sven Co-op conversion came out. It's a more modern conversion of a more modern mod. It's got striking visuals and great sequences and the converter did a great job making it ready for cooperative play. SCMapDB page Original map author: James Coburn Conversion author: kmkz Date of original mod release: 2018 Date of final Sven Map release: 2019 Maps in package: 15 Map review of Echoes (originally posted on SCMapDB)  by dunkelschwamm | April 21, 2023 | 5248 characters      Half Life Echoes is a mod for Half-Life which is ported here to Sven. Having just played through it, I think this whole 14-map extravaganza can be broken down into the following: set-pieces, environmental art, gameplay, and story.      The set-pieces of Half Life Echoes are mostly pretty good. There's long-form puzzles, like a giant grinder that needs multiple explosives shoved into it, or leading enemies into one

Echoes - GrandmasterJ

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      The original Half-Life: Echoes mod was released in 2018, and one year later the Sven Co-op conversion came out. It's a more modern conversion of a more modern mod. It's got striking visuals and great sequences and the converter did a great job making it ready for cooperative play. SCMapDB page Original map author: James Coburn Conversion author: kmkz Date of original mod release: 2018 Date of final Sven Map release: 2019 Maps in package: 15 Map review of Echoes (originally posted on SCMapDB)  by GrandmasterJ | April 21, 2023 | 4696 characters      Buckle up for a long cinematic adventure, we have a highly praised Half-Life mod converted for Sven Co-op and it has been lovingly ported. This mod has some great production and we start off strong with a cutscene and voiceover that all players can see! Cutscenes often leave players out but that doesn't happen here and that indicates the quality level of pretty much the whole map series.      I can see right in the fir

Bomberman 64 - Dunkelschwamm

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      How well does a game made for the N64 fit into Sven Co-op? Decently as it turns out, the whole map is interesting temple architecture that players must explore (and blow up) to unlock new areas. There are lots of weapons, not just grenades, and respawning enemies to use them on. SCMapDB page Author: Lymphoid Date of release: 2022 Maps in package: 2 Map review of Bomberman 64 (originally posted on SCMapDB) by dunkelschwamm | April 13, 2023 | 4157 characters      Bomberman 64 is a recreation of two levels from Bomberman 64 in Sven Co-op. It accomplishes this with what I presume to be a near straight-brush remake of the maps, with various standard Sven enemies and weapons filling in for Bomberman foes and items.      Both maps share similar objectives: activate interactive elements of the map by finding gold cards, then use those interactive elements to reach gems. Then, fight one high-HP monster as the boss. It's very straight forward.      What's less straight

Bomberman 64 - GrandmasterJ

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      How well does a game made for the N64 fit into Sven Co-op? Decently as it turns out, the whole map is interesting temple architecture that players must explore (and blow up) to unlock new areas. There are lots of weapons, not just grenades, and respawning enemies to use them on. SCMapDB page Author: Lymphoid Date of release: 2022 Maps in package: 2 Map review of Bomberman 64 (originally posted on SCMapDB) by GrandmasterJ | April 13, 2023 | 4936 characters      I've never played Bomberman 64 but I have seen parts of it and I grew up on a Nintendo 64, so the whole map was still very nostalgic for me. It was a bright, somewhat flatly textured, land with lots of platforms to jump on and explosives to toss around.      The map is very nonlinear, we start in a big open area with platforms, cages, breakables, there is a lot to get our attention right away. Despite all of this, the most important breakables are stone textured and don't look really breakable. There were som

Black Mesa Defense - Dunkelschwamm

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    The map description states that this map is a test only, and it definitely feels like it. It's fullbright, filled with standard prefabs, and it all looks and feels thrown together. SCMapDB page Author: Tuntis Date of release: 2005 Maps in package: 2 Map review of Black Mesa Defense (originally posted on SCMapDB) by dunkelschwamm | April 1, 2023 | 1455 characters      Black Mesa Defense is two maps. You start on one, and bafflingly end up on another, and then the experience ends.      The maps are full bright. The first is a collection of prefabs and a haphazard smattering of enemies, with a ladder to a button, then a big yellow brush. The second map has a ladder to the exit after a brief skirmish with a gaggle of grunts. The map equipped us with M16 with grenade launchers, so what was thrown at us was quickly reduced to jelly. I was excited to be equipped with HEV when I saw charges in the second map, but those were lies and dispensed only disappointment.      The p

Black Mesa Defense - GrandmasterJ

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    The map description states that this map is a test only, and it definitely feels like it. It's fullbright, filled with standard prefabs, and it all looks and feels thrown together. SCMapDB page Author: Tuntis Date of release: 2005 Maps in package: 2 Map review of Black Mesa Defense (originally posted on SCMapDB) by GrandmasterJ | April 1, 2023 | 1108 characters      This map is functional. We start out in a huge room, the map is fullbright so I can see everything. It's full of prefabs. Enemies appear in clumps around the map, we start with M16s and grenades so we make short work of them. Then we climb up a tall ladder and the map ends with neither of us quite know which one of us triggered that or if it was timed.      The next map is much like the first map, but shorter. It also had a large brick of HEV charger, totally nonfunctional, how mean.      It's a functional map, it doesn't look good, it was mostly made of random prefabs, the enemies were mostly j

Black Mesa Arena - Dunkelschwamm

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    There is only a little bit of Black Mesa in this map, but plenty of arenas, 17 in total. Players go from one arena to the next clearing them out with some light platforming in some areas plus plenty of hidden stuff to find. SCMapDB page Author: IT_Skino Date of release: 2016 Maps in package: 2 Map review of Black Mesa Arena (originally posted on SCMapDB) by dunkelschwamm | March 20, 2023 | 4887 characters      Black Mesa Arena is a two-map set for Sven Co-op wherein players battle through multiple arenas using lots of weaponry against lots of enemies. Is it any good?      The first map is often a bit spartan in appearance, taking a brutalist minimalist approach to a lot of the arenas. Players are given all of the boilerplate weaponry early on, and face huge onslaughts of enemies. At first it seemed possibly overbearing, but through cunning and grit just two players managed to survive pretty well through a lot of these encounters. Every enemy in Santa's bag is fe

Black Mesa Arena - GrandmasterJ

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      There is only a little bit of Black Mesa in this map, but plenty of arenas, 17 in total. Players go from one arena to the next clearing them out with some light platforming in some areas plus plenty of hidden stuff to find. SCMapDB page Author: IT_Skino Date of release: 2016 Maps in package: 2 Map review of Black Mesa Arena (originally posted on SCMapDB) by GrandmasterJ | March 20, 2023 | 4034 characters      Black Mesa Arenas is title with three words I dread when I see Sven Co-op maps. The screenshots and the description didn't help. But I must admit to my first impression being totally wrong, which is something I have found happens a lot.      The map description says it all, there are 17 arenas to fight in. These arenas are usually pretty simple with the best looking ones evoking an overlarge liminal feel. Some arenas look better than others, like the graveyard was pretty fun but then there are a bunch that have spike pits ringing the outside that are just big bl

Godzilla - Dunkelschwamm

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    Stomp around a tiny city like Japan's favorite Kaiju. There are four maps of increasing Godzillaty destruction in a fullbright expanding city, but they don't transition to one another. SCMapDB page Author: Lymphoid Date of release: 2002 Maps in package:4 Map review of Godzilla (originally posted on SCMapDB) by dunkelschwamm | March 18, 2023 | 2671 characters      Very simple setup here: Godzilla is a set of 4 toy maps wherein you can destroy a tiny city. These are tiny cities as conceived of by children- just stretches of grass with giant blocks of grid pattern. But, each of those blocks can be destroyed with enough whacks of a crowbar!      The first map is as simple as can be: destroy all of the buildings. There are some other destructibles like trees and roads, but you just destroy everything. There is nothing else. Not even a map end.      The second verse is very much same as the first: second map is the same thing, but players can also fight a vortigau

Godzilla - GrandmasterJ

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      Stomp around a tiny city like Japan's favorite Kaiju. There are four maps of increasing Godzillaty destruction in a fullbright expanding city, but they don't transition to one another. SCMapDB page Author: Lymphoid Date of release: 2002 Maps in package:4 Map review of Godzilla (originally posted on SCMapDB) by GrandmasterJ | March 18, 2023 | 2802 characters      Godzilla is a collection of four maps, each on an escalation of players destroying a city.      The first map is a small city. The map may be small and there may not be a lot of buildings, but there are some very big buildings that take a lot of hits to destroy. Also the map uses stock textures and the skyscrapers use that concrete ceiling with the squares that kinda look like windows. After destroying all the buildings the map does not end and I have to manually switch to the next one.      The next map is like three times as big, players have to crawl through a tiny cave (or platform up some skyscrap

Black Hawk - Dunkelschwamm

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    Despite the name this map is a Shadow Warrior themed map, no Black Hawks around, bird or helicopter. It's got both key hunt elements just like games in the old days and its got plenty of combat as well.  SCMapDB page Author: Lt.JC Date of release: 2006 Maps in package: 1 Map review of Black Hawk (originally posted on SCMapDB) by dunkelschwamm | March 16, 2023 | 3883 characters      Black Hawk is a map for Sven Co-op which aims to take inspiration from Shadow Warrior, making a series with a more classic build-engine style.      This build engine inspiration is especially apparent in the flow of the map. There's a lot of key hunting, monsters spawning in a monster-closet-adjacent fashion, and secret hunting for weapons. The two main maps in particular are extremely similar to the first two maps of Shadow Warrior at first glance, with the first map being almost beat-for-beat in terms of progression. I think this key hunt style works great, and my teammate had ment

Black Hawk - GrandmasterJ

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      Despite the name this map is a Shadow Warrior themed map, no Black Hawks around, bird or helicopter. It's got both key hunt elements just like games in the old days and its got plenty of combat as well.  SCMapDB page Author: Lt.JC Date of release: 2006 Maps in package: 1 Map review of Black Hawk (originally posted on SCMapDB) by GrandmasterJ | March 16, 2023 | 7587 characters      I haven't played much Shadow Warrior and as a result I suck at it. This map is a lot like its source material, at least according to my teammate who saw the inspiration right away, it has challenging combat in some areas and a lot of annoying key hunt elements. There are three maps in total, the first and second are walkthrough maps that pick up right after the other and are built very similar to levels in Shadow Warrior. Then there was the bonus map that was a brutal platforming co-op journey.      We spawn in a street, for various reasons my teammate and I went afk for a bit and I ca