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Showing posts with the label Terminator

Battle Zone - Dunkelschwamm

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       A never-ending stream of screaming Barneys fights a never-ending stream of soldiers on the other side of a moat. Walls and towers act as fortifications and a small shack at the far end of the map serves as an objective of sorts. SCMapDB page Author: Terminator Date of final release: 1999 Maps in package: 1 Map review of Battle Zone (originally posted on SCMapDB) by dunkelschwamm | November 6, 2022 | 2036 characters      Battlezone is a Sven Co-op arena map. A fort with respawning Barneys (and players) sits across a moat from a similar fort with respawning HECU grunts. The moat has leeches in it. There are ladders in the walls of the forts which lead up to elevated guard towers with bridges between them. In each fort there are strange brick kiosks within which HEV and weapons respawn. At the far end of the enemy fort is a house full of weapons and respawning enemies.      The main gameplay loop of this map is endlessly fighting grunts while maintaining MP5, M16, underbarrel grena

Battle Zone - GrandmasterJ

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      A never-ending stream of screaming Barneys fights a never-ending stream of soldiers on the other side of a moat. Walls and towers act as fortifications and a small shack at the far end of the map serves as an objective of sorts. SCMapDB page Author: Terminator Date of final release: 1999 Maps in package: 1 Map review of Battle Zone (originally posted on SCMapDB) by GrandmasterJ | November 6, 2022 | 2301 characters      This is a pretty common map design, an arena with some respawning enemies. The map is laid out as two sides of a river or canal or moat or whatever you want to call it with a bridge across it. Two walls with ramparts on the top are on either end. The player side has some friendly Barneys who do not stop yelling with underbarrel grenades (and by extension, M16s), shotguns, grenades, satchel charges, HEV, and the MP5. On the far ramparts and bank human soldiers spawn in endlessly.      Falling into the water is pretty annoying but players can climb back on the bridge