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Showing posts with the label Counter-Strike: Nexon

Zombie Survival Subway - Dunkelschwamm

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       This is one of those maps where the title says it all. The map is an arena set in a subway and players fight against neverending zombies. The map has no end or objective, just endless zombies. SCMapDB page Author: SLeNd3rMaN23 Date of final release: 2001 Maps in package: 1 Map review of Zombie Survival Subway (originally posted on SCMapDB) by dunkelschwamm | June 4, 2022 | 2759 characters      Zombie Survival Subway is a Nexon zombie survival map in Sven without the cool Nexon weapons or enemy variety. Players fight swarms of sprinting medium-tier zombies who make, I think, some of the most annoying sounds in a Sven map yet. Players get their weapons in a spawn room (instead of spawning the player with them already in possession, as most Nexon maps usually have the good sense to do), and does little to resupply them as they battle an endless onslaught of mediocre enemies.      The big selling point is the visuals, as is often in Nexon maps. The map centers around two subway cars

Zombie Survival Subway - GrandmasterJ

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      This is one of those maps where the title says it all. The map is an arena set in a subway and players fight against neverending zombies. The map has no end or objective, just endless zombies. SCMapDB page Author: SLeNd3rMaN23 Date of final release: 2001 Maps in package: 1 Map review of Zombie Survival Subway (originally posted on SCMapDB) by GrandmasterJ | June 4, 2022 | 2046 characters      Zombie Survival Subway is pretty much the most standard zombie experience a Sven Co-op player could ask for. Players start in a room with some weapons, sniper rifle, M16 (sans grenades), shotgun, and desert eagle. There are green portals that players walk through to drop into the arena itself.      The arena is a sectioned off part of the subway to two derelict subway cars next to each other. The whole area is very well detailed, which from the credits plaque in-map and from what the map description says, this map was ported from Counter-Strike Nexon. I think the zombie models and animations

Metal Gate Deathmatch DM Map-2 - Dunkelschwamm

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       This map's long winded and confusing name is brought to you by Counter-Strike: Nexon, a spin-off of Counter-Strike that focuses on players vs. zombies. Weapons, enemies, and level design are all taken from Nexon and combines into something not quite PVP. SCMapDB page Author: Nexon Date of final release: 2017 Maps in package: 2 Map review of Metal Gate Deathmatch DM Map-2 (originally posted on SCMapDB) by dunkelschwamm | May 14, 2022 | 2428 characters      Metal Gate Deathmatch is a couple deathmatch maps from the Nexon series. They come here with some scripted weapons, nifty new zombie enemies called "minions", a mysterious crystal by the name of "Get Score!!!", and an aesthetic that combines the sci-fi brutalist whimsy of Halo and the techno spacepunk of Unreal Tournament '99. Like most Nexon maps, they look great and come with some spectacular new toys, yet play mostly like watching paint dry unless you have a chaotic blend of players creating the e

Metal Gate Deathmatch DM Map-2 - GrandmasterJ

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      This map's long winded and confusing name is brought to you by Counter-Strike: Nexon, a spin-off of Counter-Strike that focuses on players vs. zombies. Weapons, enemies, and level design are all taken from Nexon and combines into something not quite PVP. SCMapDB page Author: Nexon Date of final release: 2017 Maps in package: 2 Map review of Metal Gate Deathmatch DM Map-2 (originally posted on SCMapDB) by GrandmasterJ | May 14, 2022 | 1977 characters      This is a map ported over from Counter-Strike: Nexon, a zombie/pvp game with a wide variety of weapons and player models. This particular map is set up like a MOBA, players spawn in two separate spawn zones (but the map is set to deathmatch so players in the same spawn can kill you) and run down corridors to get to a central arena. In this map there is a large green crystal monster with one million health named Get Score! We spent forever killing it and nothing happened. In the corridors there are some infinitely respawning z

ZS Lastclue Zombie Scenario Map-2 - Dunkelschwamm

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      Players spawn in an arena with a big monster labelled "Alien Boss' stands facing a wall. The goal is to kill this boss. Players have some nice custom weapons and zombies begin to infinitely fall into the arena. SCMapDB page Author: Nexon Date of final release: 2017 Maps in package: 1 Map review of ZS Lastclue Zombie Scenario Map-2 (originally posted on SCMapDB) by dunkelschwamm | February 20, 2022 | 3820 characters      ZS Lastclue Zombie Scenario Map 2 is a conversion of a Counter-Strike Nexon map, I think? I know nothing about Counter-Strike Nexon, and I'm not going to pretend like I know anything I don't. As such, I'll review this map completely on its own terms.      The map begins with the players in an arena with a massive "Alien Boss" with his back turned. It reminds me of how some Doom maps begin with a monster with its back turned. Shortly after the map begins, the warehouse which houses your arena comes to life as mechanical gears are reve

ZS Lastclue Zombie Scenario Map-2 - GrandmasterJ

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      Players spawn in an arena with a big monster labelled "Alien Boss' stands facing a wall. The goal is to kill this boss. Players have some nice custom weapons and zombies begin to infinitely fall into the arena. SCMapDB page Author: Nexon Date of final release: 2017 Maps in package: 1 Map review of ZS Lastclue Zombie Scenario Map-2 (originally posted on SCMapDB) by GrandmasterJ | February 20, 2022 | 2589 characters      This map is a simple arena battle. Players are dumped into a pit with a large creature called an "alien boss" it has 600000 health. Zombies will rain down into the arena at set intervals, flooding the area with zombies.      There are some new weapons in here, the large axe that replaces the pipe wrench is my favorite. It is powerful enough to blow the zombies to pieces and swings much faster than the wrench. The crowbar replacement, a mace, is worthless. The machine gun is the best one, it's the only gun that can really lay sustained damage

HS-Desertstorm Zombie Scenario Map-1 - Dunkelschwamm

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       This is a zombie arena map based on Counter-Strike: Nexon. The arena fills with zombies until a big boss zombie shows up. Killing the boss ends the map. SCMapDB page Author: Nexon Date of final release: 2017 Maps in package: 1 Map review of HS-Desertstorm Zombie Scenario Map-1 (originally posted on SCMapDB) by dunkelschwamm | February 5, 2022 | 2812 characters      HS Desertstorm Zombie Scenario Map 1 is a very simple map with little ambition and lots of style.      The map's big draw is its abundant use of high quality models from Counter-Strike Nexon: Zombies. Not all of these work as of this review, as many of the world models are errors. The zombies themselves work, though, and I have to say: they're a ton of fun. It's a simple trick, but these zombies come in all sorts of neat varieties and it works great for me.      The weapons also have some neat models. There's a few scripted weapons that also function a bit new. For the most part, they're all just l

HS-Desertstorm Zombie Scenario Map-1 - GrandmasterJ

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      This is a zombie arena map based on Counter-Strike: Nexon. The arena fills with zombies until a big boss zombie shows up. Killing the boss ends the map. SCMapDB page Author: Nexon Date of final release: 2017 Maps in package: 1 Map review of HS-Desertstorm Zombie Scenario Map-1 (originally posted on SCMapDB) by GrandmasterJ | February 6, 2022 | 2181 characters      This map is made to play like the Counter-Strike: Nexon spin-off. It's got some fun new weapon models, a lot of which are left-handed for some reason, and enemies are used from Nexon.      The gameplay is pretty standard zombie horde defense. There are a lot of zombies, many different types, and players are holed up in a building. One thing I found interesting was that the wooden boards on the doors never got broken and successfully kept all the zombies out. In the first half of the map my teammate and I were running around shotgunning the various zombies in their assorted heads but by the second we stayed indoors a

Zombie Darkness-4 Dust Survive Map-1 - Dunkelschwamm

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       This map's name is a mouthful. It is essentially a monster hunt map. The arena uses the de_dust textures to create a new area highly reminiscent of de_dust. Four monsters with high health and interesting models from Counter-Strike: Nexon are scattered around for players to hunt. SCMapDB page Author: Patrick Date of final release: 2017 Maps in package: 1 Map review of Zombie Darkness-4 Dust Survive Map-1 (originally posted on SCMapDB) by dunkelschwamm | January 28, 2022 | 4714 characters      Zombie Darkness 4 Dust Survival, or Z4_Dust for short, is a megamonster map wherein you play as trendy chicks using wacky guns to invest large quantities of lead in zombie flesh. The map is in the style of a dust map, though the layout is generally unfamiliar to me. The map takes place at night and the objective is to kill a megazombie called "Hide". There are three other zombies, though they are technically superfluous to the map's success.      Fighting the zombies in thi

Zombie Darkness-4 Dust Survive Map-1 - GrandmasterJ

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      This map's name is a mouthful. It is essentially a monster hunt map. The arena uses the de_dust textures to create a new area highly reminiscent of de_dust. Four monsters with high health and interesting models from Counter-Strike: Nexon are scattered around for players to hunt. SCMapDB page Author: Patrick Date of final release: 2017 Maps in package: 1 Map review of Zombie Darkness-4 Dust Survive Map-1 (originally posted on SCMapDB) by GrandmasterJ | January 28, 2022 | 3378 characters      There are a lot of zombie maps on scmapdb. I wanted to play a zombie map and I chose this one for some reason. It wasn't as bad as I feared but it was way worse than I had hoped.      If you've ever played Mega Monster Massacre this map is almost exactly the same. It uses textures and inspiration from de_dust but it is not actually de_dust. It is an arena with wide corridors and some crates with just four enemies sprinkled around and each one has an astronomical amount of health.