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Showing posts with the label Necromancer

POW in the Year 3910 - Dunkelschwamm

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       POW is a bombastic map, from the crazy map description to the crazy above screenshot. POW is an action packed prison break map with some good looking set pieces.  SCMapDB page Author: Necromancer Date of final release: 2012 Maps in package: 1 Map review of POW in the Year 3910 (originally posted on SCMapDB)  by dunkelschwamm | December 11, 2021 | 3686 characters      POW in the year 3910 has a charmingly silly and nonexplanatory story in the MOTD which I urge any and all players to check out before rushing in.      POW in the year 3910 is a very competently designed, paced, and brushed walkthough map which is fun for any number of players. Locked in a futuristic prison, the players must fight their way through guards, mutants, and robots big and small to escape. The map is quick to jump into action, has frenetic gameplay enhanced with easily-gibbed enemies. There are a lot of models here that I recognize from other maps, including the gonome-based licker from one of the Resident

POW in the Year 3910 - GrandmasterJ

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      POW is a bombastic map, from the crazy map description to the crazy above screenshot. POW is an action packed prison break map with some good looking set pieces.  SCMapDB page Author: Necromancer Date of final release: 2012 Maps in package: 1 Map review of POW in the Year 3910 (originally posted on SCMapDB)  by GrandmasterJ | December 11, 2021 | 3402 characters      This map starts off with a MotD storyline that sounds like something I wrote in high school. It's a story about friends breaking out of prison together which did indeed set the mood for my friend and I to break out of prison together.      The map is brutal. We both died once before getting out of our cell. There are a lot of enemies and they whittle your health down to nothing fast. There is no health, medkits, or any kind of HEV.      The author really did a good job with updating checkpoints. Dying a lot would be a thousand times more annoying if we had to keep walking long distances. The checkpoint updated ver