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Showing posts with the label Unknown Release Date

Ck Osprey - Dunkelschwamm

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       A fairly standard horde map with an Osprey, not the monster that drops off endless supplies of soldiers but a big driveable func_vehicle Osprey. Fly around the battlefield and shoot soldiers. SCMapDB page Authors: CkDead Date of release: ???? Maps in package: 1 Map review of Ck Osprey (originally posted on SCMapDB) by dunkelschwamm | January 7, 2024 | 2683 characters      CK Osprey is a horde map wherein you face many respawning HECU grunts in a desert arena segmented by big rock formations. Players spawn in a partitioned helipad in the corner of the map, where they can drive and ride an osprey over the desert arena. Alternatively, players can enter a garage to drive a truck around to attack from. Alternatively alternatively, players can climb up onto overlooking towers to fire down on the respawning enemies. This continues endlessly until either the map's time runs out or somebody votemaps.      This mostly works out, especially thanks to the arsenal players are granted in

Ck Osprey - GrandmasterJ

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      A fairly standard horde map with an Osprey, not the monster that drops off endless supplies of soldiers but a big driveable func_vehicle Osprey. Fly around the battlefield and shoot soldiers. SCMapDB page Authors: CkDead Date of release: ???? Maps in package: 1 Map review of Ck Osprey (originally posted on SCMapDB) by GrandmasterJ | January 7, 2024 | 1797 characters      This is a fairly simple horde map, players get a little fortress with plenty of supplies and a big drivable Osprey we can use to fly over a battlefield of infinite human grunts. There is a sentry gun that overlooks spawn and it will absolutely shoot players the moment they appear, but there's only one and it had a reasonable amount of health. Underbarrel grenades with M16s, crossbows, grenades, and an mp5 lay on the ground to help players kill the grunts. I much prefer the crossbow. There was also a turret on top of a tower but I didn't interact with it much.      The real stars of this map are the func_v

Big Penis - Dunkelschwamm

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      There really isn't any large male genitalia in this map. There is a small pixelated depiction of that but it's not the same. Besides that, hang out on a sandy island and hang out in the dance tent or hot tub. Edit: 2/20/2023: Shortly after we wrote our reviews, this map was removed from the database. The reason cited was the map's inclusion, in its entirety, in another map (Secret Lounge). Also the author credit is wrong. This review will be kept for posterity, including the incorrect author credit and broken link to a map page that no longer exists. SCMapDB page Author:Boxes Date of release:Unknown Maps in package: 1 Map review of Big Penis (originally posted on SCMapDB) by dunkelschwamm | February 11, 2023 | 1555 characters      Big Penis is a hangout map for Sven Co-op. It creates a quaint island setting complete with a jacuzzi, tent, porta potty, towel robot, boombox, torches, and campfire. The boombox inside of the tent, as well as a portable light, are int

Big Penis - GrandmasterJ

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      There really isn't any large male genitalia in this map. There is a small pixelated depiction of that but it's not the same. Besides that, hang out on a sandy island and hang out in the dance tent or hot tub. Edit: 2/20/2023: Shortly after we wrote our reviews, this map was removed from the database. The reason cited was the map's inclusion, in its entirety, in another map (Secret Lounge). Also the author credit is wrong. This review will be kept for posterity, including the incorrect author credit and broken link to a map page that no longer exists.  SCMapDB page Author: Boxes Date of release: Unknown Maps in package: 1 Map review of Big Penis (originally posted on SCMapDB) by GrandmasterJ | February 11, 2023 | 1714 characters      For everybody looking for a big penis in this map, sorry to break the news like this, but there isn't any. The map description does warn of a porn room but it's weird old man penis. Anyway, the whole map is an island and the

Battle - Dunkelschwamm

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       This map has three rooms and two combat encounters, it is insanely short. After fighting through generic Half-Life hallways players enter a vent and end the map, that is it. SCMapDB page Author: Unknown Date of final release: Unknown Maps in package: 1 Map review of Battle (originally posted on SCMapDB) by dunkelschwamm | October 2, 2022 | 2107 characters      Battle (or 2battle) is a very, very brief walkthrough map wherein players must face two ambushes with heavy resistance. It's somewhat noobish in brushwork design, evoking a blocky and janky Black Mesa lab corridor with uneven and unnaturally thin surfaces. Hgrunts break in through a skylight in a paper-thin ceiling. It's ambitious for what the quality of map would suggest the mapper is capable of.      As mentioned, the first ambush involves rappelling HECU, but it also includes about four turrets. This is a heavy battle with lots of resistance for two players, but it is possible. At this point, players will realiz

Battle - GrandmasterJ

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      This map has three rooms and two combat encounters, it is insanely short. After fighting through generic Half-Life hallways players enter a vent and end the map, that is it. SCMapDB page Author: Unknown Date of final release: Unknown Maps in package: 1 Map review of Battle (originally posted on SCMapDB) by GrandmasterJ | October 2, 2022 | 1188 characters     T he map description said the map was short and I can confirm the map is very short. It is essentially three rooms, spawn, a room full of human soldiers, and then a room full of aliens. Players get access to a shotgun with very limited ammo, and an mp5 with a couple boxes of ammo. In the last room, with the aliens, is a vent that changed the map to svencoop1 when I climbed into it.      That's the whole map, I have described everything that happens in it. The map is your standard Black Mesa paint job and the enemies just spawn in big clumps. The action was fast paced enough that I died before going through all 12 shotgun

Barrels - Dunkelschwamm

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       A big room with columns arranged in a grid, between each group of columns is a breakable barrel. Each barrel is worth one point and a door is supposed to open exposing the map end. SCMapDB page Author: Unknown Date of final release: Unknown Maps in package: 1 Map review of Barrels (originally posted on SCMapDB) by dunkelschwamm | October 1, 2022 | 1323 characters      Barrels is a fun little map where it spawns a whole bunch of barrels in a grid and gives you ever weapon to deal with them. It's fun to try to compete with your teammates to destroy the most barrels. Since they're in a grid, it's pretty easy to line a bunch up and take out a whole bunch with a fast-firing accurate weapon like the gauss gun or the egon gun, or even the SAW. The map is done up in antique brick, and it looks really nice.      Unfortunately, when we completed the map the exit door did not open. Using noclip, we were able to inside of the wall we were able to discern was the exit door and th

Barrels - GrandmasterJ

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      A big room with columns arranged in a grid, between each group of columns is a breakable barrel. Each barrel is worth one point and a door is supposed to open exposing the map end. SCMapDB page Author: Unknown Date of final release: Unknown Maps in package: 1 Map review of Barrels (originally posted on SCMapDB) by GrandmasterJ | October 1, 2022 | 1886 characters      I thought this map was going to be a Mario Party esque minigame where we break a bunch of barrels and I was not disappointed. Players spawn in individual cells that all open at the same time, unleashing players on a large pillared room with tons of barrels in it with some intense music in the background. We had every weapon with full ammo so no worries about firepower. Each barrel awards players one point, at the end my teammate and I both had 54 points, so I guess that means there are 108 barrels in the map.      I noticed the map has a changelog where supposedly the door to the map end closes right after opening af

Bad Training - Dunkelschwamm

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       The map is called 'Bad Training' but I'm not sure what the map is training me for, perhaps because there are some targets in the map? Both the author and release date are unknown so the mystery is likely to remain unsolved. SCMapDB page Author: Unknown Date of final release: Unknown Maps in package: 1 Map review of Bad Training (originally posted on SCMapDB) by dunkelschwamm | September 17, 2022 | 1879 characters      Bad Training is a very short walkthrough map for Sven Co-op. It is not very competently made, but that's not to say it's a bad map. Let's explain.      Now, I have to admit up front, this is an ugly map. This map doesn't look good. It is very function over form, but there are many functionless choices- from the strange choices of textures to the easily climbed walls to the robogrunts who attack right out of spawn. Everything here is a questionable choice that detracts from the overall map.      However, there's something fun at play

Bad Training - GrandmasterJ

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      The map is called 'Bad Training' but I'm not sure what the map is training me for, perhaps because there are some targets in the map? Both the author and release date are unknown so the mystery is likely to remain unsolved. SCMapDB page Author: Unknown Date of final release: Unknown Maps in package: 1 Map review of Bad Training (originally posted on SCMapDB) by GrandmasterJ | September 17, 2022 | 2152 characters      This is a short map where players spawn in a room full of robo grunts and get shot immediately. The map also ahs a fade in, so we are getting shot without being able to see anything. There is a doorway but it is blocked by a crate, there is no ceiling, just sky, so we jump on top of some crates and we can see right over the walls. We can see and hear tons of robo grunts and there is a kingpin right there on the other side of the wall. Some robo grunts got lured into a fight with the kingpin, it was great. After trying to throw all manner of explosives and

rrrrrrrrr - Dunkelschwamm

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       There are nine r's. This is a very short map that feels more like a tech demo than anything else. Players fly through arches, throw grenades in holes, and make a face spin, and that's it. SCMapDB page Author: CryoKeen (aka Keen) Date of final release: Unknown Maps in package: 1 Map review of rrrrrrrrr (originally posted on SCMapDB) by dunkelschwamm | June 19, 2022 | 2261 characters      rrrrrrrrr is a map credited on this site to CryoKeen, though Keen's profile does not display this as one of his maps. I'm not entirely sure how to categorize it. It's perhaps a joke map, but the joke is so esoteric I don't know how to interpret it. It's like a Meredith Monk performance- I'll just be reviewing it very technically, as I concede I don't quite understand it.      After three brief puzzles, the map ends. Two of the puzzles involve images of people I don't know in a context I don't understand. I shot the first image, and after my teammate pre

rrrrrrrrr - GrandmasterJ

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      There are nine r's. This is a very short map that feels more like a tech demo than anything else. Players fly through arches, throw grenades in holes, and make a face spin, and that's it. SCMapDB page Author: CryoKeen (aka Keen) Date of final release: Unknown Maps in package: 1 Map review of rrrrrrrrr (originally posted on SCMapDB) by GrandmasterJ | June 19, 2022 | 1475 characters      This is a very short map, seemingly unfinished and very light on details. Other than knowing there are nine r's all I can say is that the map starts in a sewer, players activate a sign to get a Stargate SG-1 jumpscare before being launched through a bunch of arches and into a weird alien room with water and grenades. In the wall here are holes, throw the grenades in to reveal a teleport. The teleporter will cause players to telefrag so watch out. After the teleporter press two buttons to make the lady's face spin, it will explode so watch out again. Then at the end the map ends with