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Black Mesa Defense - Dunkelschwamm

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    The map description states that this map is a test only, and it definitely feels like it. It's fullbright, filled with standard prefabs, and it all looks and feels thrown together. SCMapDB page Author: Tuntis Date of release: 2005 Maps in package: 2 Map review of Black Mesa Defense (originally posted on SCMapDB) by dunkelschwamm | April 1, 2023 | 1455 characters      Black Mesa Defense is two maps. You start on one, and bafflingly end up on another, and then the experience ends.      The maps are full bright. The first is a collection of prefabs and a haphazard smattering of enemies, with a ladder to a button, then a big yellow brush. The second map has a ladder to the exit after a brief skirmish with a gaggle of grunts. The map equipped us with M16 with grenade launchers, so what was thrown at us was quickly reduced to jelly. I was excited to be equipped with HEV when I saw charges in the second map, but those were lies and dispensed only disappointment.      The p

Black Mesa Defense - GrandmasterJ

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    The map description states that this map is a test only, and it definitely feels like it. It's fullbright, filled with standard prefabs, and it all looks and feels thrown together. SCMapDB page Author: Tuntis Date of release: 2005 Maps in package: 2 Map review of Black Mesa Defense (originally posted on SCMapDB) by GrandmasterJ | April 1, 2023 | 1108 characters      This map is functional. We start out in a huge room, the map is fullbright so I can see everything. It's full of prefabs. Enemies appear in clumps around the map, we start with M16s and grenades so we make short work of them. Then we climb up a tall ladder and the map ends with neither of us quite know which one of us triggered that or if it was timed.      The next map is much like the first map, but shorter. It also had a large brick of HEV charger, totally nonfunctional, how mean.      It's a functional map, it doesn't look good, it was mostly made of random prefabs, the enemies were mostly j