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Black Mesa: Getaway - Dunkelschwamm

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      Here is a beautiful map with a really well done intro sequence. According to the map description it is abandoned which is a shame since what has been completed is pretty good and well polished. SCMapDB page Author: Vector-T (now known as I-ka) Date of release: 2019 Maps in package: 1 Map review of Black Mesa: Getaway (originally posted on SCMapDB) by dunkelschwamm | April 10, 2023 | 6990 characters      Black Mesa Getaway is a seemingly abandoned map by I-ka, or VectorT. To save time off the wall of the text that's about to unravel, I will begin with my summarized thoughts: Black Mesa Getaway, while unfinished, offers a slice of tense, simple, beautiful gameplay that utilizes many decisions which I principally disagree with in ways which I subjectively agree with. If you're uninterested in deeper analysis, I'll see you at the bottom paragraph.      Let's unpack that: first, Black Mesa Getaway is unfinished. Indeed, Black Mesa Getaway is a map which con

Black Mesa: Getaway - GrandmasterJ

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    Here is a beautiful map with a really well done intro sequence. According to the map description it is abandoned which is a shame since what has been completed is pretty good and well polished. SCMapDB page Author: Vector-T (now known as I-ka) Date of release: 2019 Maps in package: 1 Map review of Black Mesa: Getaway (originally posted on SCMapDB) by GrandmasterJ | April 10, 2023 | 5419 characters      When we started this map I was convinced it was a converted Half-Life mod. We start in an incredibly dark room and press a button to begin the map proper, after which we are treated to some very nice cutscenes. We have a great pan down a hallway with a fight between human grunts and alien slaves frozen in time, electrical arcs and bullets frozen in the air. Then I actually decide to read the map description and I find out that this is the author's first ever map.      After the intro (complete with some G-man voice lines!) we start in a small room, we both head right int