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A Day in Hell - Dunkelschwamm

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       A Day in Hell comes in two flavors, a daytime map with a house filled with human grunts and a nighttime map with a house filled with zombies that teleports players to an arena to fight human grunts after they've finished clearing the house. SCMapDB page Author: MassAsster Date of final release: 2003 Maps in package: 2 Map review of A Day in Hell (originally posted on SCMapDB) by dunkelschwamm | December 29, 2021 | 7535 characters      A Day In Hell is a 2-part mediocre Sven Co-op mapset that is entirely functional and nothing spectacular. What I will say to its credit is that it mostly works, it's about average quality, it's full of rookie mistakes, and it's full of action.      A Day In Hell is split into two maps: The first is a daytime assault on a house complex full of grunts. The second map is the same house, but at night, and full of zombies, bullsquid minibosses, and gonome bosses. That same second map has a secondary mission which I'll talk more about

A Day in Hell - GrandmasterJ

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      A Day in Hell comes in two flavors, a daytime map with a house filled with human grunts and a nighttime map with a house filled with zombies that teleports players to an arena to fight human grunts after they've finished clearing the house. SCMapDB page Author: MassAsster Date of final release: 2003 Maps in package: 2 Map review of A Day in Hell (originally posted on SCMapDB) by GrandmasterJ | December 29, 2021 | 7122 characters      I think A Day In Hell is a fine example of an average map. It does a few things I like and it does a few things I don't like, most times it seems to do things that have good and bad sides to it that all balance out. I played the e1 map first, it started us off in a nice spawn room with a decent selection of weapons and no ammo, which is a chronic problem in most Sven maps, lack of ammo. Taking a single step forward activates a cutscene explaining our mission. Swimming through the portal flanked by two scream-mask wearing guards you get to a h