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Black & White - Dunkelschwamm

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       Sitting somewhere between a whole new experience and just being Black Mesa but monochrome, this map brings a much needed unique visual style to Sven Co-op. From monsters to lights, everything is either black or white. SCMapDB page Author: BuGi Date of release: 2004 Maps in package: 1 Map review of Black & White (originally posted on SCMapDB) by dunkelschwamm | January 28, 2023 | 4261 characters      For clarity's sake, I am reviewing the July 21, 2019 update (by SC-Dynamite) of BuGi's Black White map. My understanding is that it's the most up-to-date fix with the least overwrought changes.      Black White is a stylish walkthrough map. It falls into the kind of surrealistic kaizo-action you might think of when you think of the Half-Quake series. Things are largely black and white, you mostly fight vortigaunts using boilerplate weaponry, and the map trolls the players with hidden traps and minor inconveniences. It feels a bit unfair to draw comparisons to Half-

Black & White - GrandmasterJ

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       Sitting somewhere between a whole new experience and just being Black Mesa but monochrome, this map brings a much needed unique visual style to Sven Co-op. From monsters to lights, everything is either black or white. SCMapDB page Author: BuGi Date of release: 2004 Maps in package: 1 Map review of Black & White (originally posted on SCMapDB) by GrandmasterJ | January 28, 2023 | 3592 characters      Black and White is a tricky map where the solution to the puzzle is not always straightforward. All the visuals are simplistic monochrome black and white textures. Standard Half-Life textures are remade in this style but there is also plenty checkerboard as well. Enemies are reskinned to be black and white but blood is not, so red and yellow is the only splash of color you'll see besides sprays.      The map really reminds me of Half-Quake, the whole thing is designed to mess with your head. The first puzzle is pressing a button in spawn and then figuring out that one black sq