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Showing posts with the label losable

City of the Dead - Dunkelschwamm

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       Fight waves of zombies in a city themed arena. The map description makes it seem like fighting waves of zombies is all that happens but there is a nice exploration aspect as well. SCMapDB page Authors: Searanger, EdisLeado Date of release: 2007 Maps in package: 1 Map review of City of the Dead (originally posted on SCMapDB) by dunkelschwamm | October 16, 2023 | 4960 characters      City of the Dead is a zombie map wherein the goal is to escape using a helipad. To do so, you must explore a city block full of explorable buildings locked off by various obstacles.      The map begins players in a spawn armory where players can take their pick of beginning weaponry or ammo. Right from the start the map's clunkiness, which is a theme throughout, becomes apparent. Grabbing ammo or a weapon will immediately chuck players into the map proper, so if you grabbed ammo, you're a sucker. There are weapons to be found throughout the map, but they do not respawn (with the exception of g

City of the Dead - GrandmasterJ

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      Fight waves of zombies in a city themed arena. The map description makes it seem like fighting waves of zombies is all that happens but there is a nice exploration aspect as well. SCMapDB page Authors: Searanger, EdisLeado Date of release: 2007 Maps in package: 1 Map review of City of the Dead (originally posted on SCMapDB) by GrandmasterJ | October 16, 2023 | 3192 characters      I wanted to play a scary map for October and I thought a zombie horde would fit the bill. Instead of meeting a brain dead map with a wad of zombies in an arena I was met with a small facsimile of a town with strategically placed weapons and ammo. In the second half of the map I was really scared of running out of ammo, that is the true horror.      The game starts us off in a pure white hallway that is really blinding. Then we have white text that tells us how many seconds until the round starts, it is almost impossible to see. Go through a doorway to end up in a spawn room, health and HEV along with a

Castle Defence - Dunkelschwamm

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       Defend a castle! This is one of those times where the map name absolute describes exactly what is happening here. Defend a nuke for a set amount of time, which is apparently broken so just go until enemies stop appearing. SCMapDB page Author: generic Date of release: 2010 Maps in package: 1 Map review of Castle Defence (originally posted on SCMapDB) by dunkelschwamm | July 10, 2023 | 3488 characters      Castle Defense is a hoard map with a veritable multitool of a player defense area. The "castle" is a rather large fortress fit with gates, retractable turrets, mounted guns, SAMs, multiple armories, a barracks, and a goddamned nuke. That last thing is what you'll be spending the map defending against waves and waves and waves of HECU.      The enemies assaulting the player come in your standard HECU flavors, but come in large numbers wielding RPGs. There's also a heavy helping of heavy weapons grunts, and some supporting apaches. Of particular note is an osprey

Castle Defence - GrandmasterJ

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      Defend a castle! This is one of those times where the map name absolute describes exactly what is happening here. Defend a nuke for a set amount of time, which is apparently broken so just go until enemies stop appearing. SCMapDB page Author: generic Date of release: 2010 Maps in package: 1 Map review of Castle Defence (originally posted on SCMapDB) by GrandmasterJ | July 10, 2023 | 4115 characters      This defense map could have been really good, but it appears that it currently doesn't have a game end and just continues forever, there may also be map events that do not trigger. It's unfortunate because I think this map does defense really well and I would like to see it working.      So we start in a big tower and we are informed the power is out, now I didn't really know this at the time, but the main power is our basic stuff like doors and turrets and the auxiliary power is our advanced stuff like reinforcements. I found the main power and turned what I thought w

Bossbattle - Dunkelschwamm

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      Battle exactly one boss in an well made arena using barnacles to fly around the arena and summon bombs. The map ends when the one boss is dead. SCMapDB page Author: Streamfox Date of release: 2017 Maps in package: 1 Map review of Bossbattle (originally posted on SCMapDB) by dunkelschwamm | April 24, 2023 | 3350 characters      Bossbattle is a battle against a boss. Which boss? Why, the gargantua, of course! How are you going to fight the gargantua? Why, with a barnacle and timebombs, of course!      The setup is pretty simple: a big indoor arena sizeable enough for a player to maneuver around a gargantua, complete with grapple points for the player-held barnacle. Press buttons on ceiling-bound grapple points when they highlight to place bombs directly beneath, then lure into gargantua into said bombs when they go off. The buttons are chosen seemingly at random, at which point it's up to the players to grapple up to it and press it. This can be a chaotic frenzy as t

Bossbattle - GrandmasterJ

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      Battle exactly one boss in an well made arena using barnacles to fly around the arena and summon bombs. The map ends when the one boss is dead. SCMapDB page Author: Streamfox Date of release: 2017 Maps in package: 1 Map review of Bossbattle (originally posted on SCMapDB) by GrandmasterJ | April 24, 2023 | 2817 characters      The entirety of this map is one boss battle in a fancy arena. Players have barnacles only and must press buttons on the ceiling to summon bombs, and then lure the gargantua boss into the bomb. It's a really short map with only one thing going on, but it is done really well.      Players get dumped in a spawn zone with a little rack filled with barnacles, not the enemy, but animated models that actually grant us barnacles. A lives meter is on one wall and the gargantua's health is displayed on the other, there are also boss health meters inside the arena. Floating health symbols of various colors (showing various amounts of health regained) l

Between a Rock and a Hard Place - Dunkelschwamm

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      The map is split into a base and across a chasm is a road where aliens come from. Defend what I assume is the rock from the aliens coming from what I assume is a place that lacks softness. SCMapDB page Author: Elvis Date of release: 2004 Maps in package: 2 Map review of Between a Rock and a Hard Place (originally posted on SCMapDB) by dunkelschwamm | March 27, 2023 | 4677 characters      Between a Rock and a Hard Place is two maps for Sven Co-op that, for all I can tell, are identical. There's the normal version and the large version. I can't tell if the normal version is large or if the large version is actually quite normal in size. Either way, we played both and didn't find any difference.      The rub is simple: the players occupy a 2-story base set into the wall of a cave. Said base sits across a chasm from multiple enemy spawn points. That's an almost deceptive description, as enemies spawn plenty from over the bridge as well. And inside of the p

Between a Rock and a Hard Place - GrandmasterJ

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      The map is split into a base and across a chasm is a road where aliens come from. Defend what I assume is the rock from the aliens coming from what I assume is a place that lacks softness. SCMapDB page Author: Elvis Date of release: 2004 Maps in package: 2 Map review of Between a Rock and a Hard Place (originally posted on SCMapDB) by GrandmasterJ | March 27, 2023 | 4688 characters      Here we have a defense map across a chasm with a bridge. Players have to defend something or other against waves of enemies, both alien and human, and there are some scientists. There are two versions of the map, normal and large, we played both once through, winning on the large one and failing on the normal one.      The first thing that happens is I spawn upstairs and start poking around, my teammate spawns downstairs where the action happens and starts exploring that direction. Two things that I didn't find out despite looking around and hitting the windows is that there is a sho

Blitzwar - Dunkelschwamm

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    Blitzwar is a map originally made for Counter-Strike and reworked to include round based combat. It's fairly small and there are only five rounds that only last for 90 seconds each, but the enemies are deadly and it can be challenging. SCMapDB page Original map author: Elber Conversion author:Enuze Date of original map release: 2010 Date of final Sven Map release: 2011 Maps in package: 1 Map review of Blitzwar (originally posted on SCMapDB) by dunkelschwamm | March 11, 2023 | 4095 characters      CS-Blitzwar is a round-for-round action map wherein players must exterminate an opposing team of soldiers within 90 second rounds. The map has two start points, and it is randomized each play which will host the players and which will host the enemies.      The enemies are mostly Barnabuses, Soldiers, Blackops, and Otises. However, there are also Agent Smiths who seem to dart around a bit more erratically, and special "Cheater" minibosses who appear. The minibosses

Blitzwar - GrandmasterJ

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      Blitzwar is a map originally made for Counter-Strike and reworked to include round based combat. It's fairly small and there are only five rounds that only last for 90 seconds each, but the enemies are deadly and it can be challenging. SCMapDB page Original map author: Elber Conversion author:Enuze Date of original map release: 2010 Date of final Sven Map release: 2011 Maps in package: 1 Map review of Blitzwar (originally posted on SCMapDB) by GrandmasterJ | March 11, 2023 | 3692 characters      Lots of maps get converted to work in Sven Co-op, this one is a counter-strike map converted to work with round based gameplay. The map description stops there and was so vague we didn't really know what we were getting into.      The map works by spawning a handful of enemies and telling players to clean them out in 90 seconds or less. The map uses a more realistic weapon damage model where bullets hurt! It is very easy to get sniped from across the map and enemies will ap

Resident Evil: Covert Operations - Dunkelschwamm

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      The second installment of the first Resident Evil series (two series of Resident Evil maps by two authors, this one is made by mrfranswa) is bigger and more Resident Evil than the first. We are trapped in a mansion once again and have to scavenger hunt our way out. SCMapDB page Author: mrfranswa Date of final release: 2004 Maps in package: 1 Map review of Resident Evil: Covert Operations (originally posted on SCMapDB) by dunkelschwamm | October 13, 2022 | 6424 characters      Resident Evil: Covert Operations is a very long map which aims to largely create a fan game of Resident Evil within Sven Co-op. It features limited ammo, lots of monsters, some unique puzzles, and backtracking like nobody's business.      Before I begin, I do want to mention: when I played this for this review, some crucial puzzle elements did not spawn. The map was unbeatable without cheats. In particular, the golden emblem did not appear. As such, right out the gate, I cannot recommend this map for a s

Resident Evil: Covert Operations - GrandmasterJ

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      The second installment of the first Resident Evil series (two series of Resident Evil maps by two authors, this one is made by mrfranswa) is bigger and more Resident Evil than the first. We are trapped in a mansion once again and have to scavenger hunt our way out. SCMapDB page Author: mrfranswa Date of final release: 2004 Maps in package: 1 Map review of Resident Evil: Covert Operations (originally posted on SCMapDB) by GrandmasterJ | October 13, 2022 | 6632 characters      I want to like a Sven Co-op Resident Evil map. I really do. This one started off real strong, it looks beautiful. The lobby of the mansion is huge, well lit, and has some really nice marble textures. It has the same scavenger hunt gameplay that's to be expected from survival horror but just so much more. Multiple times we had to traverse the entire level, once we had to go from the lowest depths underwater in the sewers to the top floor of the mansion and then back just to grab a valve. I hope you like ho

Baohu - Dunkelschwamm

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      A front-doorless fort with a scientist glued to the center, a courtyard, and a button that spawns waves of enemies, the goal is to protect the scientist. Except enemies don't target the scientist so it is hard to lose this map. SCMapDB page Author: Ice Box Date of final release: 2011 Maps in package: 1 Map review of Baohu (originally posted on SCMapDB) by GrandmasterJ | September 18, 2022 | 3108 characters      Baohu is a wave defense map which really requires a large number of players to make feasible. The point of the map is to protect a scientist from an onslaught of progressively more impossible waves of bullet-spongey enemies. However, the scientist himself has a ton of health and is never explicitly targeted by the enemies. Rather, the main obstacle of this map will be enemies breaching the base where the players spawn and spawncamp the players. I played this with one other player, and we got as far as a wave of bulky snipers who would unload several sniper shots into o

Baohu - GrandmasterJ

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      A front-doorless fort with a scientist glued to the center, a courtyard, and a button that spawns waves of enemies, the goal is to protect the scientist. Except enemies don't target the scientist so it is hard to lose this map. SCMapDB page Author: Ice Box Date of final release: 2011 Maps in package: 1 Map review of Baohu (originally posted on SCMapDB) by GrandmasterJ | September 18, 2022 | 3108 characters      The map is simple, players start in a small fort and outside the front gate is a big field where enemies spawn in waves. There is a scientist in the middle of the fort stuck in place, if he dies then the game is lost. Now I thought this map was going to suck because it was going to be hard keeping the scientist alive, this is not the case. The scientist has 15000 health and can be healed, takes no damage from players, and enemies don't target him. We were careful about him at first but near the end we would bury him under satchel charges and blow him up.      The f

Automap - Dunkelschwamm

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      Play a Sven Co-op map while it is being generated! This is a strange marriage of Roguelike and Co-op FPS that is really cool to experience, but unfortunately has been abandoned. SCMapDB page Author: w00tguy123 Date of final release: 2011 Maps in package: 1 Map review of Automap (originally posted on SCMapDB) by dunkelschwamm | August 21, 2022 | 3763 characters      Automap is an abandoned map project for Sven Co-op that I think was really novel and almost works. Unfortunately, it doesn't. So, if you're looking for a recommendation, I recommend only trying this map out with friends if you're looking to run multiple iterations on the map before you get something nearly playable. But, when it does work, it's really quite neat.      The generator places players in a starting room and generates a map out of various possible pieces. When it works, it creates these funny tunnels full of a hodge podge of enemies that you're given a random strange loadout that you need

Automap - GrandmasterJ

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    Play a Sven Co-op map while it is being generated! This is a strange marriage of Roguelike and Co-op FPS  that is really cool to experience, but unfortunately has been abandoned. SCMapDB page Author: w00tguy123 Date of final release: 2011 Maps in package: 1 Map review of Automap (originally posted on SCMapDB) by GrandmasterJ | August 21, 2022 | 3132 characters      What an amazing concept, Automap turns Sven Co-op into a roguelike. Every part of this is really interesting and executed really well. Maybe not perfectly, in fact, my teammate and I only got one run in before the map totally broke and we couldn't play it anymore. But when it sort of worked that first and only time we had a lot of fun.      So to reiterate the map description, player start off in a room and then have to go through a randomly chosen hallway layout with random enemies and a random weapon loadout. After going upwards of 50 meters (which is five hallways if I remember correctly) a boss chamber with a bos

The Community Map Project - Dunkelschwamm

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      Featuring 15 authors, 7 years of development (or 12 depending on how you define 'development time'), and 7 individual maps, The Community Map Project is a beast of a map set. Somewhat unrelated, but this post taught me that Blogger has limits to how many labels a post can have, a max of 20, when I was tagging this post I was forced to leave out 'series' and 'Black Mesa'. SCMapDB page Authors: al_peggio, Amckern, Aurora, BMT, Dan200, eMTeG, Fortune2, Hezus, Koelzk, Morgan, Nih, PD-KC, Penguin, The_6th_monkey, The-Real-Game (Due to the number of authors and the page tag limit of 20, not all authors are tagged) Date of final release: 2009, updated version 2015 Maps in package: 7 Map review of The Community Map Project (originally posted on SCMapDB) by dunkelschwamm | August 14, 2022 | 11013 characters      The Community Map Project is a series of maps for Sven Co-op. They play as a mostly walkthrough set which features lots of action, some interesting set pi