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Showing posts with the label Daniel Plant

Civil Defence - Dunkelschwamm

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       Kill a bunch of soldiers and aliens in some generic warehouses and offices somewhere in a red brick city. It's a pretty straightforward map that requires at least two people. SCMapDB page Authors: Daniel Plant Date of release: 2004 Maps in package: 1 Map review of Civil Defence (originally posted on SCMapDB) by dunkelschwamm | January 7, 2024 | 3588 characters      Civil Defence is a very simple sequence of gunfighting arenas in a warehouse district setting. Players fight their way out of a building by escaping along its fire escape, then through the district, before moving through a sewers area to the final battle. The first third of the map sees players fighting blackops grunts and assassins, before things take a sudden shift and see the players fighting an odd combination of vortigaunts, gonomes, and shock troopers (with a few itchyosaurs, and eventually a voltigore, thrown into the mix).      The battles in this are intense. Without a third player, we found that approach

Civil Defence - GrandmasterJ

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      Kill a bunch of soldiers and aliens in some generic warehouses and offices somewhere in a red brick city. It's a pretty straightforward map that requires at least two people. SCMapDB page Authors: Daniel Plant Date of release: 2004 Maps in package: 1 Map review of Civil Defence (originally posted on SCMapDB) by GrandmasterJ | January 7, 2024 | 1418 characters      Players fight their way out of an high rise, onto the streets, through some sewers, then back onto the streets. It's soldiers at first but then suddenly aliens start to appear. Progressing in the map is rewarded with enemies spawning in already cleared out areas, so respawning is fun.      Combat sections typically consist of arenas or hallways that enemies can flood into. They don't have crazy high amounts of health and we can generally gun them down pretty fast, but when we have to fight male assassins with snipers and M16s with grenades it gets tricky. There is HEV scattered around the map, along with oth