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Showing posts with the label We Didn't Finish It

Baohu - Dunkelschwamm

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      A front-doorless fort with a scientist glued to the center, a courtyard, and a button that spawns waves of enemies, the goal is to protect the scientist. Except enemies don't target the scientist so it is hard to lose this map. SCMapDB page Author: Ice Box Date of final release: 2011 Maps in package: 1 Map review of Baohu (originally posted on SCMapDB) by GrandmasterJ | September 18, 2022 | 3108 characters      Baohu is a wave defense map which really requires a large number of players to make feasible. The point of the map is to protect a scientist from an onslaught of progressively more impossible waves of bullet-spongey enemies. However, the scientist himself has a ton of health and is never explicitly targeted by the enemies. Rather, the main obstacle of this map will be enemies breaching the base where the players spawn and spawncamp the players. I played this with one other player, and we got as far as a wave of bulky snipers who would unload several sniper shots into o

Baohu - GrandmasterJ

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      A front-doorless fort with a scientist glued to the center, a courtyard, and a button that spawns waves of enemies, the goal is to protect the scientist. Except enemies don't target the scientist so it is hard to lose this map. SCMapDB page Author: Ice Box Date of final release: 2011 Maps in package: 1 Map review of Baohu (originally posted on SCMapDB) by GrandmasterJ | September 18, 2022 | 3108 characters      The map is simple, players start in a small fort and outside the front gate is a big field where enemies spawn in waves. There is a scientist in the middle of the fort stuck in place, if he dies then the game is lost. Now I thought this map was going to suck because it was going to be hard keeping the scientist alive, this is not the case. The scientist has 15000 health and can be healed, takes no damage from players, and enemies don't target him. We were careful about him at first but near the end we would bury him under satchel charges and blow him up.      The f

Abandoned - Dunkelschwamm

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       Abandoned is an official map included in the Sven Co-op 4 and 5 releases. The map takes place in an abandoned section of Black Mesa during the events of Half-Life. SCMapDB page Author: Nih Date of final release: 2017 Maps in package: 1 Map review of Abandoned (originally posted on SCMapDB) by dunkelschwamm | January 1, 2021 | 4124 characters      Abandoned is a fairly decent action walkthrough map that's made for more players than I played with, and it shows. The map has a very loose and flowy progression which is somewhat refreshing at times, somewhat bumbling at others. The brutalist, industrial setting is convincing, but also stands to issue with many doors of differing importance often being lined up one after the other next to one another without much to distinguish them other than their position in the order.      Much of the map is made up of mostly well paced action sequences. It begins a bit rough at first for the arsenal given, but as the player's arsenal opens

Abandoned - GrandmasterJ

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      Abandoned is an official map included in the Sven Co-op 4 and 5 releases. The map takes place in an abandoned section of Black Mesa during the events of Half-Life. SCMapDB page Author: Nih Date of final release: 2017 Maps in package: 1 Map review of Abandoned (originally posted on SCMapDB) by GrandmasterJ | January 1, 2022 | 2330 characters      I haven't played many official Sven maps except for Toon Run, I had high hopes for this map. While the first half was going ok, the second half with the countdown really lost me.      The map is a scavenger hunt with shortcuts to the main spawn area opening up as you progress. This works really well for the most part, there are some areas that can get a little confusing but after shortcuts open up things get much easier to navigate.      Enemies come suddenly and in large numbers. This is definitely a map that needs quite a few players. The sudden barrages can and do overwhelm small groups of players. Luckily there are some great weap

Halloween Cemetery - Dunkelschwamm

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    Halloween Cemetery is just one in a multitude of Halloween and horror themed maps by the author. This particular map is one of the more straightforward ones with a strong start but is hampered by some poor design choices near the end. SCMapDB page Author: GreenTea MiaoMiaoLe Date of final release: 2013 Maps in package: 1 Map review of Halloween Cemetery (originally posted on SCMapDB) by dunkelschwamm | November 28, 2021 | 3102 characters      Halloween Cemetery is a map that's very fun on the outside but bitter on the inside, like finding a razor in your candy on Halloween night. It has a very goofy, lighthearted tone supported by a brightly colored, smiley-faced Gonome named "Good Guy :>" who can aide the player in combat. The lighthearted feel is also helped with some cartoony ghost buttons, some tongue-in-cheek humor throughout, and some bright neon-lit thresholds separating the sections of the map.      The enemies, conversely, are your standard, overused Afrai

Halloween Cemetery - GrandmasterJ

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      Halloween Cemetery is just one in a multitude of Halloween and horror themed maps by the author. This particular map is one of the more straightforward ones with a strong start but is hampered by some poor design choices near the end. SCMapDB page Author: GreenTea MiaoMiaoLe Date of final release: 2013 Maps in package: 1 Map review of Halloween Cemetery (originally posted on SCMapDB) by GrandmasterJ | November 28, 2021 | 2799 characters     This map was promising at first, and then got worse and worse as time went on.     The main problem with this map is the respawning enemies. The zombies use the Afraid of Monsters skins so they are very fast. They also have too much health. At first this was somewhat bearable, my teammate and I were progressing through the map simply by running by them. But then we unlocked what seems to be the last boss and suddenly we weren't spawning in our usual spawn point. We were spawning all over the map. The map was filled with high health ultra f

Swiss Cheese Halloween - Dunkelschwamm

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        Swiss Cheese Halloween is a conversion of an ancient Half-Life mod of the same name. It was made back in the whimsical time of 2002 by an author who goes by Swiss Cheese, hence the map name. SCMapDB page Original mod author: Swiss Cheese Conversion author: Garompa Date of original mod release: 2002 Date of final Sven map release: 2020 Maps in package: 12 Map review of Swiss Cheese Halloween (originally posted on SCMapDB) by dunkelschwamm | November 27, 2021 | 6988 characters      A classic Halloween mod that's great for nostalgia and festivity, but frequently trips over itself.      Some information: Swiss Cheese Halloween is an old Halloween-themed Half-Life singleplayer mod. It was one of the first Half-Life mods I ever played, years ago. I was excited to play through it with a buddy in Sven, so I got this port. This review is following our finishing of the mod together.      The mod as a whole offers many maps; some are quite large in scale, some quite intricate, and som

Swiss Cheese Halloween - GrandmasterJ

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       Swiss Cheese Halloween is a conversion of an ancient Half-Life mod of the same name. It was made back in the whimsical time of 2002 by an author who goes by Swiss Cheese, hence the map name. SCMapDB page Original mod author: Swiss Cheese Conversion author: Garompa Date of original mod release: 2002 Date of final Sven map release: 2020 Maps in package: 12 Map review of Swiss Cheese Halloween (originally posted on SCMapDB) by GrandmasterJ | November 11, 2021 | 3718 characters      Swiss Cheese Halloween is a really fun and charming map series that unfortunately has not held up well over the years. I really enjoyed the custom models and fun sound effects but level design and bugs made me want to quit the game early and play something else.      The game starts off strong but the level end is a impressive portal that sucks up the players. Only it didn't work right when I did it and my teammate and I ended up pressed against the wall with no way to actually move into the portal.