Posts

Showing posts with the label Acky

Adventure - Dunkelschwamm

Image
       When a map has a name as simple and powerful as 'Adventure' it better live up to it. This is a walkthrough map where the gimmick is that each room is thematically unrelated to the last. SCMapDB page Author: Acky Date of final release: 2002 Maps in package: 3 Map review of Adventure (originally posted on SCMapDB) by dunkelschwamm | January 30, 2022 | 5051 characters      Adventure is a 3-part action mapset that is as straight-forward as it is jampacked with action. The setup is simple: grab a bunch of weapons from the arsenal room, and then room after room, the players fight soldiers, aliens, and turrets in lightly segmented battles.      The first map is the roughest of the bunch. It begins with a strange, clearly broken mechanic where you are, I think, inside of a ventilation room where the air current is pressing you against the ceiling. Bullsquids within this room were also pushed against the ceiling- so hard, in fact, that they moved upwards into the ceiling and out

Adventure - GrandmasterJ

Image
      When a map has a name as simple and powerful as 'Adventure' it better live up to it. This is a walkthrough map where the gimmick is that each room is thematically unrelated to the last. SCMapDB page Author: Acky Date of final release: 2002 Maps in package: 3 Map review of Adventure (originally posted on SCMapDB) by GrandmasterJ | January 30, 2022 | 4348 characters      This map has a simple premise: adventure. That made me think that I would be fighting through thematically disconnected rooms in some sort of adventurous manner. I would say it fulfilled it's goal.      The spawn room is a room full of doors, there are four doors with teleporters behind them, one to the level, and another to an armory. The armory is well stocked for one person, but with two people we chronically had the problem that one person would get in first and take everything and the other would be left with a crowbar. Even the weapons disappeared after being taken. The respawn rate for the suppli