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Showing posts with the label missing models

HS-Desertstorm Zombie Scenario Map-1 - Dunkelschwamm

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       This is a zombie arena map based on Counter-Strike: Nexon. The arena fills with zombies until a big boss zombie shows up. Killing the boss ends the map. SCMapDB page Author: Nexon Date of final release: 2017 Maps in package: 1 Map review of HS-Desertstorm Zombie Scenario Map-1 (originally posted on SCMapDB) by dunkelschwamm | February 5, 2022 | 2812 characters      HS Desertstorm Zombie Scenario Map 1 is a very simple map with little ambition and lots of style.      The map's big draw is its abundant use of high quality models from Counter-Strike Nexon: Zombies. Not all of these work as of this review, as many of the world models are errors. The zombies themselves work, though, and I have to say: they're a ton of fun. It's a simple trick, but these zombies come in all sorts of neat varieties and it works great for me.      The weapons also have some neat models. There's a few scripted weapons that also function a bit new. For the most part, they're all just l

HS-Desertstorm Zombie Scenario Map-1 - GrandmasterJ

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      This is a zombie arena map based on Counter-Strike: Nexon. The arena fills with zombies until a big boss zombie shows up. Killing the boss ends the map. SCMapDB page Author: Nexon Date of final release: 2017 Maps in package: 1 Map review of HS-Desertstorm Zombie Scenario Map-1 (originally posted on SCMapDB) by GrandmasterJ | February 6, 2022 | 2181 characters      This map is made to play like the Counter-Strike: Nexon spin-off. It's got some fun new weapon models, a lot of which are left-handed for some reason, and enemies are used from Nexon.      The gameplay is pretty standard zombie horde defense. There are a lot of zombies, many different types, and players are holed up in a building. One thing I found interesting was that the wooden boards on the doors never got broken and successfully kept all the zombies out. In the first half of the map my teammate and I were running around shotgunning the various zombies in their assorted heads but by the second we stayed indoors a

Zombie Darkness-4 Dust Survive Map-1 - Dunkelschwamm

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       This map's name is a mouthful. It is essentially a monster hunt map. The arena uses the de_dust textures to create a new area highly reminiscent of de_dust. Four monsters with high health and interesting models from Counter-Strike: Nexon are scattered around for players to hunt. SCMapDB page Author: Patrick Date of final release: 2017 Maps in package: 1 Map review of Zombie Darkness-4 Dust Survive Map-1 (originally posted on SCMapDB) by dunkelschwamm | January 28, 2022 | 4714 characters      Zombie Darkness 4 Dust Survival, or Z4_Dust for short, is a megamonster map wherein you play as trendy chicks using wacky guns to invest large quantities of lead in zombie flesh. The map is in the style of a dust map, though the layout is generally unfamiliar to me. The map takes place at night and the objective is to kill a megazombie called "Hide". There are three other zombies, though they are technically superfluous to the map's success.      Fighting the zombies in thi

Zombie Darkness-4 Dust Survive Map-1 - GrandmasterJ

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      This map's name is a mouthful. It is essentially a monster hunt map. The arena uses the de_dust textures to create a new area highly reminiscent of de_dust. Four monsters with high health and interesting models from Counter-Strike: Nexon are scattered around for players to hunt. SCMapDB page Author: Patrick Date of final release: 2017 Maps in package: 1 Map review of Zombie Darkness-4 Dust Survive Map-1 (originally posted on SCMapDB) by GrandmasterJ | January 28, 2022 | 3378 characters      There are a lot of zombie maps on scmapdb. I wanted to play a zombie map and I chose this one for some reason. It wasn't as bad as I feared but it was way worse than I had hoped.      If you've ever played Mega Monster Massacre this map is almost exactly the same. It uses textures and inspiration from de_dust but it is not actually de_dust. It is an arena with wide corridors and some crates with just four enemies sprinkled around and each one has an astronomical amount of health.